Get Fit For Coaching Game

Help your coaches get in shape!

$639.00
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RCGFCG
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Help your coaches get in shape!

Becoming a great coach might seem easy but it does require training and practice! Effective coaches help individuals feel good about their work and gain a heightened sense of commitment and ownership. They also enable individuals to master new skills and responsibilities in accordance with their organization's needs.

Get Fit for Coaching is a fast-paced and fun experience that gives participants the opportunity to practice five distinct skills associated with successful coaching and communication between the coach and “coachee”:

  1. Building Rapport
  2. Observing and Analyzing
  3. Questioning and Listening
  4. Providing Feedback
  5. Facilitating Learning

Get Fit for Coaching is a cross between a game and a training course. It can be used as a stand-alone game to build, refresh, or reinforce coaching skills, or as part of a broader leadership training program. It is suitable for managers, supervisors, team leaders, and anyone who wants to become a more effective 'coach'.

 

How Get Fit for Coaching works

After a brief presentation on the five key coaching skills, teams begin the first round of play, racing against the clock to answer coaching questions correctly, developing a sharper understanding of the five key skills. In round two, participants are asked to respond to everyday coaching situations, earning a 'letter card' for each correct response. The first team to earn a card for each letter in the word 'Coach' wins the game.

 

Learning Outcomes:

  • Practice and strengthen the five key coaching skills
  • Discover how to develop effective coaching relationships and provide a rewarding work environment
  • Learn how to improve others' performance and maximize potential through coaching.

 

Time recommended: 2.5 hours

 

What's included:

  • 1 Facilitator Guide
  • 4 sets of card decks with individual storage cases (suitable for ~ 16 participants)
  • 4 laminated game cards
  • 16 Participant Guides
  • 120 game chips
  • Sturdy tote bag

 

Facilitator guide features:

  • Administrative guidelines
  • Theoretical background
  • Coaching process model
  • Overview of the five key coaching skills
  • Experiential learning/training methodology
  • Training design options
  • Preparation checklist
  • Blank training outline
  • Sample copy of the participant guide
  • CD-ROM (includes overhead transparency masters, which are tear-out pages from the back of the facilitator set that you can copy to create your own overhead materials, and two Microsoft PowerPoint presentations)
  • Convenient three-ring binder

Participant guide features:

  • Summary of the coaching process model
  • Overview of the five key coaching skills
  • An introspective coaching exercise
  • Action planning

 

The Get Fit for Coaching - A Skill Practice Game Facilitator Guide Table of Contents:

  • Overview and Introduction
  • Administering Get Fit for Coaching: A Skill Practice Game
  • About the Microsoft PowerPoint Presentation
  • Experiential Learning Methodology
  • Background Information
  • Build Rapport
  • Observe and Analyze
  • Question and Listen
  • Provide Feedback
  • Facilitate Learning
  • Technical Development
  • References
  • Skills Practice Game At-A-Glance
  • Preparation Checklist
  • Facilitator Instructions
  • Training Design Options
  • Alternative Training Configurations
  • Blank Training Outline
  • Related Materials from HRDQ
  • Overhead Transparency Masters: tear-out pages from the back of the facilitator set that you can copy to create your own overhead materials
  • Self-Assessment

The Complete Game contains materials for a maximum of sixteen participants or four teams of four people each. All parts except for the participant guides are reusable.