Help your coaches get in shape!
Becoming a great coach might seem easy but it does require training and practice! Effective coaches help individuals feel good about their work and gain a heightened sense of commitment and ownership. They also enable individuals to master new skills and responsibilities in accordance with their organization's needs.
Get Fit for Coaching is a fast-paced and fun experience that gives participants the opportunity to practice five distinct skills associated with successful coaching and communication between the coach and “coachee”:
- Building Rapport
- Observing and Analyzing
- Questioning and Listening
- Providing Feedback
- Facilitating Learning
Get Fit for Coaching is a cross between a game and a training course. It can be used as a stand-alone game to build, refresh, or reinforce coaching skills, or as part of a broader leadership training program. It is suitable for managers, supervisors, team leaders, and anyone who wants to become a more effective 'coach'.
HOW Get Fit for Coaching WORKS
After a brief presentation on the five key coaching skills, teams begin the first round of play, racing against the clock to answer coaching questions correctly, developing a sharper understanding of the five key skills. In round two, participants are asked to respond to everyday coaching situations, earning a 'letter card' for each correct response. The first team to earn a card for each letter in the word 'Coach' wins the game.
LEARNING OUTCOMES
- Practice and strengthen the five key coaching skills
- Discover how to develop effective coaching relationships and provide a rewarding work environment
- Learn how to improve others' performance and maximize potential through coaching.
Time recommended: 2.5 hours
WHAT'S INCLUDED
- 1 Facilitator Guide
- 4 sets of card decks with individual storage cases (suitable for ~ 16 participants)
- 4 laminated game cards
- 16 Participant Guides
- 120 game chips
- Sturdy tote bag
FACILITATOR GUIDE
- Administrative guidelines
- Theoretical background
- Coaching process model
- Overview of the five key coaching skills
- Experiential learning/training methodology
- Training design options
- Preparation checklist
- Blank training outline
- Sample copy of the participant guide
- CD-ROM (includes overhead transparency masters, which are tear-out pages from the back of the facilitator set that you can copy to create your own overhead materials, and two Microsoft PowerPoint presentations)
- Convenient three-ring binder
PARTICIPANT GUIDE
- Summary of the coaching process model
- Overview of the five key coaching skills
- An introspective coaching exercise
- Action planning
TABLE OF CONTENTS
In Get Fit for Coaching - A Skill Practice Game Facilitator, you'll find:
- Overview and Introduction
- Administering Get Fit for Coaching: A Skill Practice Game
- About the Microsoft PowerPoint Presentation
- Experiential Learning Methodology
- Background Information
- Build Rapport
- Observe and Analyze
- Question and Listen
- Provide Feedback
- Facilitate Learning
- Technical Development
- References
- Skills Practice Game At-A-Glance
- Preparation Checklist
- Facilitator Instructions
- Training Design Options
- Alternative Training Configurations
- Blank Training Outline
- Related Materials from HRDQ
- Overhead Transparency Masters: tear-out pages from the back of the facilitator set that you can copy to create your own overhead materials
- Self-Assessment
The Complete Game contains materials for a maximum of sixteen participants or four teams of four people each. All parts except for the participant guides are reusable.