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The 30-inch "Big Tube" is large enough to carry 6 Thumballs. Its internal diameter is an ample 7". It's made of sturdy codura nylon. Plus, it's light, fashionable and a pleasure to carry.
Includes detachable shoulder strap.
THUMBALLS NOT INCLUDED!
Want to increase conversation around a certain topic? Try a deck of Climer Cards 2. The hand illustrated images use the power of metaphors to stimulate meaningful dialogue that helps people connect and understand each other at a deeper level.
2 SIDES = 2 DECKS!
SIDE 1: Dr. Amy Climer's latest deck of cards uses 52 new gorgeous and evocative watercolor paintings (that she painted!) to spark metaphors and imagination.
SIDE 2: On the reverse side, find words describing a variety of emotions. This deck is useful for initiating conversations about feelings. It gives players an opportunity to move beyond "good,""fine," and "okay" to describe their feelings, and is a wonderful enhancement to Emotional Intelligence and EQ training. Each emotion is translated from English into French and Spanish. You'll also find that each emotion is written in one of 6 different colors, making it quite useful to help you divide your players into smaller work groups.
TONS OF ACTIVITIES
Facilitators can use the two sides indendently, or paired.
-
Images: Spread the cards out with the image side face-up. Pose a question to the group and ask that the pick a card that represents their answer. For example: Select a card that represents:
- a personality trait
- an aspect of your identity
- a goal for the next quarter
- how you connect with your company's mission
- your definition of _______
- your team's greatest challenge
- something you hope to learn
Then, invite each person share their card and their thinking.
-
Emotions: Spread the cards out with the emotion words face-up. Ask a question that can be answered with a feeling. For instance:
- How are you feeling right now?
- How are you feeling about our team?
- How do you feel about...
- changes happening at the company
- risky new opportunities
- walking into a crowded room
- How do you feel when...
- you mess up something you're usually very good at
- you hear about a friend's promotion
- your team loses a sports match
-
Pair the decks:
- Consider how the image on the front might (or might not) reflect the emotion on the reverse side.
- Alternatively, pair the Climer2 deck with the original Climer Card Deck for 104 unique images!
USE CLIMER CARDS IN DOZENS OF SETTINGS!
These wildly versatile cards can be used with groups of adults and youngsters:
- Coaches use them to get clients exploring new ideas.
- Facilitators help participants express what they learned.
- Social workers and counselors use them with clients to gain a deeper understanding of their experiences.
- Teachers help students create connections in class.
- Parents use them to get kids talking about their day.
CLIMER CARD DECKS FEATURE...
- 52 images based on watercolor paintings by Amy Climer
- Directions on use -- but feel free to get creative with endless variations! You can also download a free ebook at climercards.com.
- 2.5" x 3.5" cards made from high quality, coated paper.
- Cardboard box to hold the deck
Lead your team, students, or family to deeper conversations with a simple, powerful deck of cards. Creative images offer hundreds of ways to use. Directions included or invent your own activities!
WATCH AMY CLIMER DEMO THE DECKS
USE CLIMER CARDS THROUGH THE ONLINE PORTAL
For a 10% discount on the Climer Cards Virtual Platform, use promo code: TRAINER10
FULLY CONVERTABLE AND CUSTOMIZABLE! Pick the height and the number of slots!
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 24 customizable prize slots and center plate for logo or text.
The 12- to 24- Slot Prize Wheel allows you to select any number of prize cards between 12 and 24. The clicking sound helps build excitement as it spins! The capability to refresh or change prizes offers complete flexibility for any event. Includes directions for downloading templates for Adobe Illustrator or Microsoft Word so you customize your own sections. You create the prizes! You choose the colors! Use a color printer or colored paper. You can also customize the center with your company logo or theme name.
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs!
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Get players working together effectively as a team. Build trust, alignment, and better understanding of one another. In the Brick Masters Story Game, players choose cards containing types of people, places, props, perspective, and perils. The group's challenge is to develop a story around these cards, and build a LEGO® model to illustrate a scene in the story. After a period of wild creation and development, teams will share their stories with one another. At the end, the debrief/review will give teams an opportunity to refect on their process, their success, leadership, communication styles, etc.
WHY LEGO®?
LEGO® building bricks create ‘lean in’ environments where everyone is involved - not just the loud ones!
WHAT'S IN THE DECK? ENOUGH CARDS FOR UP TO 3 TEAMS!
Introduction cards explain game set-up, faciltiation tips, and review and reflection questions.You'll have enough content cards for up to three teams, including:
- 9 x People
- 9 x Place
- 6 x Props
- 6 x Perspective
- 6 x Peril
- 6 x Plot Twist
- 6 x Wild Cards
- Facilitation Cards - the cards containing facilitation notes are very easy to follow. Anything intended to be read out loud is written in italics.
LEGO® bricks ARE NOT INCLUDED!
MATERIALS NEEDED FOR BRICK MASTERS STORY GAME
To accompany this deck, you'll want lots of varied LEGO® bricks, including ample base-plates and Minifigures®. LEGO ‘Classic’ sets will get you started. The building bricks are not included with the set but are readily available new (at toy stores) and used (Ebay, Facebook Marketplace, and Craigslist). You'll also want paper and pens on hand.
HOW THE GAME IS PLAYED
The facilitation notes, explain each step in the activity.
PART 1: The Basics
Each team draws cards the following cards from the top of each pile:
- 3 x PEOPLE cards
- 1 x PLACE card
- 2 x PROP cards
Teams then discuss their cards, build a representation of each of these using the LEGO® bricks. Involve every member of your team.
PART 2: Story Development
With the people, place, and props now in place, teams will draw these additional cards and begin developing their story, adding interest and intrigue.
- 1 x PERSPECTIVE card
- 1 x PERIL card
PART 3: Plot Twists and Wild Cards
After another 5-10 inutes, the faciltator will announce that every good story needs a plot twist. Players will draw one card from the PLOT TWIST PILE and weave that into their story.
OPTIONAL WILD CARDS
WILD CARDS can add an extra dynamic to the game. The might limit players use of all their hands, require silence, etc.
WATCH A DEMO!
Gameshow Pro Starter Edition for in-person learning is the perfect game show software to create a popular TV-style game. JEOPARDY!
VERSATILE & ADAPTABLE!
Whether you have a group of 5 or an event of hundreds, Gameshow Pro allows you to:
- Create learning games around any topic
- Completely engage every student, staff member and employee
- Energize your team
- Powerfully reinforce learning
- Track performance
- Add an element of fun and excitement
- Integrates seamlessly with Me First! Game Show Buzzers!
SEE GAMESHOW STARTER EDITION IN ACTION
You really have to see how great of a training tool GameShow Pro is to appreciate it's value
Click to schedule a LIVE DEMO
CATEGORIES
This popular TV-style format organizes questions into categories with increasing point values for fastpaced team play. Categories is ideal for covering a large number of facts and details.
For even more gaming benefits, we also offer GameShow Pro Online which has 2 additional games and remote capability for Online meetings (Product Code: GAGAVS)
BENEFITS TO USING GAMIFICATION FOR LEARNING
- Game shows review without calling it a review. By using a game show to review, you incorporate fun into learning. Reviewing is an opportunity for your trainers to show what they know it's not just an information rehash.
- Game shows are a strong preview mechanism: A game show is a great way to introduce material about to be covered to create curiosity, show gaps in what your trainers already know and re-energize a class to tackle new content.
- Game shows energize the class and generate positive emotions. While your content may be very serious or important, the act of playing a game show allows for your trainers to relax and play while they learn.
- Game shows redefine the perception of training. Game shows allow trainers to be interactive, engaged, social, competitive AND learn all at the same time. They satisfy trainees' emotional learning needs. They break the training mold and dispel the myth that important subjects must be in a lecture format.
- Game shows increase content retention. Game shows are a multi-sensory experience and appeal to multiple learning styles and generations. Studies have shown that they dramatically increase content retention over traditional training and review methods.
100% Satisfaction Guarantee
If you are not satisfied with Gameshow Pro Starter Edition for any reason, you may return it within 30 days for a full refund!
This is a downloadable product. You will receive emailed instructions on how to download the software. It may take 1-3 days to receive this email, depending on the day of the week that the order is placed.
WATCH A DEMO!
The Discovering Styles Thumball takes players through an activity that explores their work and management styles. It's a creative way to get to know each other a bit better. Thumballs look like soccer balls but are soft and safe for indoor use at work, school, and home. Catch the ball, look under your thumb, and share your reaction to the prompt.
ADAPTABLE FOR YOUR FAVORITE STYLE ASSESSMENT
With so many personality-type tools out there (DiSC, DISC, Meyers Briggs, Real Colors, True Colors, What’s your Style, etc.), this tool focuses on personality characteristics in general. It can be used with any of these common frameworks, to deepen learning while having some fun. Help players understand different styles, grow familiar with new terminology, practice categorizing qualities and characteristics as personality types, and consider how to draw out the benefits of each.
In fact, the ball was made silver and white so that it can align with ANY COLOR-TYPE FRAMEWORK!
EXPLORE A RANGE OF QUALITIES
You'll find personality qualities that correlate with a variety of "types"
- DECISIVE, COMPETITIVE, PERSISTENT, ASSERTIVE, GOAL-ORIENTED, EXTRAVERTED
- CHARISMATIC, OPTIMISTIC, PURSUASIVE, AFFABLE, INVENTIVE, TALKATIVE
- RELIABLE, STEADY, EMPATHETIC, COOPERATIVE, FRIENDLY, INTROVERTED
- DATA-DRIVEN, ANALYTICAL, FUTURISTIC, ORGANIZED, OBJECTIVE, THOROUGH
- CREATIVE, RESILIENT, SWIFT, VISIONARY, JUGGLER
FACILITATION SUGGESTIONS
Download a slide deck from our recent Show and Share event for more facilitation notes
Set up the experience by explaining that “similarity bias” is an unconscious bias that causes us to show preference for people who are like us. However, teams with a broad spectrum of perspectives and characteristics have been shown to outperform more homogeneous groups. By using the Profiles and Styles Thumball, you hope to expand the group’s understanding of different personality characteristics and types. Together you’ll explore how individuals with different qualities can intersect, balance each other, and improve team performance.
GAME 1: FOCUS ON ONE SINGLE QUESTION
Choose one question for players to answer when they catch the ball and look at the quality under their thumb. For instance, you might have them answer:
- How could you use this quality in a positive way?
- How can you support or encourage this quality?
- How can you best work with someone with this quality?
- Why is this quality important to our organization?
- Which of our personality type(s)/styles encompasses this quality?
- In what situations might this quality/characteristic be most effective?
- What happens if this quality is exaggerated…
- How might someone with this quality manage conflict?
GAME 2: ROUND ROBIN
In each round of play, answer a different question regarding the qualities on the Thumball. i.e.
- Round 1: “Catch the ball, look under your thumb, read the prompt aloud and answer: How could this quality be used in a positive way?”
- Round 2: “Catch the ball, look under your thumb, read the prompt aloud and answer: What happens if this quality is exaggerated…”
GAME 3: TEAM PLAY
Line up 2 teams opposite each other. The receiving team will catch the ball, read the QUALITY (the word in all caps) and quiz the other team on any one of these:
- A description or example of what that quality might look like at work.
- With which style “type(s)” might the quality be associated (i.e. “dominant”; “intuitive”; “spirited,” etc.) NOTE: the “type” should correspond with the specific assessment tool the facilitator has introduced.
- A colleague/teammate or famous person who is strong in this style
GAME 4: STYLE PAIRS
Look under both thumbs and consider how those two qualities might interact. Answer:
- How might those characteristics balance or complement each other?
- What challenges might arise when these two qualities merge?
FACILITATOR SUGGESTIONS
Our customer, CPTD-certified Kimberly Robinson, shared these facilitation notes:
For the first activity, I gave these instructions:
-
- Person #1 (Person holding the ball): Looks at where their thumb is placed. Shares the quality and description on the ball.
- Person #2 (to the right): Gives an example of what that quality might look like at work.
- Person #3 (next person): Identifies with which style type this quality might be associated (Drive, Influence, Support, Clarity).
- Person #4 (final person): Identifies a colleague/teammate (or famous person) who is strong in this style.
- Bonus: If someone else is strong in this style, speak up, so others know about another one of your gifts!
For the Style Pairs activity, after each person caught the ball and shared the qualities, the answered both questions:
-
- How might those characteristics balance or complement each other?
- What challenges might arise when these two qualities merge?
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
This ball is part of our exclusive Silver Series Thumballs.
MORE RESOURCES
Just for Fun Thumball® Set is your go-to for energizing training sessions, breaking tension, and bringing out laughter. With 6 soft, tossable balls filled with fun prompts—favorites, "Would you rather?", “Which are you & why?”, and more—this set is perfect for warming up audiences, re-energizing after breaks, or injecting personality into virtual or in-person workshops. These brain-friendly Thumballs seamlessly integrate science-backed learning principles to maximize retention, energy, and connection.
HOW THESE THUMBALLS ENHANCE LEARNING
- Stay ACTIVE – Physical movement increases blood flow to the brain, enhancing focus and cognitive function.
- Boost ENDORPHINS – Laughter and fun reduce stress, improve memory, and promote learning.
- Strengthen RELATIONSHIPS – Creating a safe and welcoming environment allows for deeper conversations and learning.
- Encourage BREAKS – Strategic pauses help learners better retain key information.
- Drive PARTICIPATION – Engaging activities activate multiple areas of the brain, making learning stick!
WHY FACILITATORS LOVE IT
- Instant energy boost: Laughter and simple fun lift mood and engagement.
- Low risk, high camaraderie: Prompts are light and inclusive—great for mixed groups.
- Warm-up stage-set: Ideal icebreaker, middle-of-day energizer, or transition tool.
- Mix & matchup: Works alone or paired with more serious themes (EQ, Diversity) to balance tone.
WHAT’S INCLUDED
These 6" stuffed vinyl balls looks like a cool soccer ball but is pre-printed with 32 questions/discussion prompts. This set is suited for adults and teens alike! Following are more details about each of the popular Silver Series Thumballs in the Team Development set:
- Favorites: Share favorite place, preferences, pastimes, and more.
- Would you Rather?: Playfully explore personality and preferences by choosing between too likely options.
- What Makes You YOU?: Discover fascinating facts that make each person unique.
- Shaped by Our Past: Discuss the experiences from your past that shape who you are today.
- Energy Break: Keep their blood flowing with prompts that inspire physical movement, meditation, and mental exercise?
- Which are you and Why?: Identify where you fall on a variety of spectrums.
NOTE: ©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
WHEN TO USE
- Introductions and icebreakers in new teams
- After lunch or breaks to refuel energy
- Virtual meeting warm-ups to shift tone
- Team building days to create shared laughter and connection
COMPARE THUMBALL® SETS
If you’re deciding between Thumball® sets, here’s how Just for Fun compares with others:
| Set | Number of Balls | Key Themes |
|---|---|---|
| Team Development | 6 | Team dynamics, leadership, stress, workplace ethics |
| Getting Acquainted | 6 | Icebreakers, introductions, common ground |
| EQ (Emotional Intelligence) | 6 | Self-awareness, empathy, resilience |
| Sessions | 3 | Openers, closers, reviews |
| Diversity & DEI | 3 | Diversity, inclusion, belonging |
| Just for Fun | 6 | Laughs, favorites, “Would you rather?”, energy |
| Wellness | 6 | Stress, resilience, joy, healthy change |
FAQS
Q: What makes this set different from other Thumball® sets?
A: The Just for Fun set focuses purely on enjoyment and energy—it’s not about deep reflection or serious topics. Use this when you want participants to laugh, loosen up, energize groups, and connect lightly.
Q: How many people can use one set?
A: Ideal for groups of 4+; works well in both small groups and larger audiences via circle tosses or breakout sets.
Q: When’s the best time to use it?
A: Right at session start, after breaks, or any moment when energy dips and you want to revive engagement.
Q: Can I mix it with more serious sets?
A: Definitely! Many facilitators alternate Just for Fun with EQ, Diversity, or Getting Acquainted sets to balance tone and learning depth.
Q: How durable is the set?
A: Each ball is made with soft material and stitched panels, built to withstand repeated use in training, virtual or in-person settings.
The Power of Perception Leadership Activities take participants on a journey of walking in others' shoes and seeing the world from new perspectives. As the group works out challenges, wearing different-colored glasses, they quickly understand the reality of others not seeing the world through the same lenses they do... literally.
Using John Riordan's workbook and course, facilitators can help teams, leaders, and managers recognize, understand, and adjust their own perceptions and others'.
FACILITATION KIT INCLUDES…
The game includes all you need for 3 to 18 players.
- 3 Facilitation/Participant workbooks
- 6 Red Glasses
- 6 Blue Glasses
- 6 Yellow Glasses
EXTRA SET OF GLASSES INCLUDES…
- 1 set (3 pairs) of glasses -- (one of each color: red, blue, yellow)
POWER OF PERCEPTION LEADERSHIP ACTIVITIES
In the workbook, find a complete course on the power of perceptions, including:
- Introduction – explaining Chris Argyris’ Ladder of Inference, exploring how the information on which we focus becomes the filter through which we lend meaning, make assumptions, and draw conclusions.
- Introductory Activity – in a series of two warm-up exercises, players must add up a series of numbers and agree on the sum of those numbers. Wearing the glasses, they will arrive at different totals, and there the negotiations (and learning) begin.
- People Perceptions Activity – In a second activity, participants are asked to evaluate potential new teammates based on a set of criteria. When asked which candidate they’re drawn to, players will realize that they’ve come to different conclusions depending on the information that’s most apparent to them. Debriefs can focus on self-perceptions, cultural norms, past experience, stereotypes, affinity bias, and more.
- Emotional Intelligence Activity – the third activity asks participants to consider a person’s feelings. Again, perceptions of the situation are colored by the glasses they’re wearing. Beyond building emotion-related vocabularies, debriefs can explore projection bias, attribution bias, cultural context, assumptions, mood congruence, and more.
-
Decision-Making Activity – In the fourth and final activity, participants must agree on a sum of numbers so that they can make a joint decision. The activity explores the need to:
- Begin with dialogue, not debate
- Strive first for understanding, not the quickest answer
- Differentiate constructive and destructive language when
- Negotiating decisions when everyone isn’t in agreement
-
Debrief – a series of wrap-up questions, engage the group to discuss:
- Topics on which team members currently have different opinions or perspectives
- Ways you can manage different perspectives going forward.
DEMO
FROM THE DEVELOPER, JOHN RIORDAN
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 24 customizable prize slots and center plate for logo or text.
The 12 to 24 Slot Light-Up Prize Wheel allows you to select any number of prize cards between 12 and 24. The clicking sound helps build excitement as it spins! The capability to refresh or change prizes offers complete flexibility for any event. Includes directions for downloading templates for Adobe Illustrator or Microsoft Word so you can customize your own sections. You create the prizes! You choose the colors! Use a color printer or colored paper. You can also customize the center with your company logo or theme name.
Floor Stand-only model: Wheel is 31" diameter, stand is 73.5" high, weighs 14 lbs.
Light model is also available as a Tabletop-only model: Wheel is 31" diameter, stand is 41" high, weighs 14 lbs. See #GAWP24TL
- Create anywhere from 12 to 24 prize pieces
- 24 clicks per rotation
- 3 removable center plate stickers included
- Preinstalled multi-colored lights
- 6 AAA batteries required for lights
- Batteries included in box
- Product Weight: 14 lbs.
- Product Dimensions: 31"W X 73.5"H X 33.5"D
- Shipping Weight: 20 lbs
- Shipping Dimensions: 34"W x 44"L x 8"D
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs.
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
[NOTE: IMPORTANT SHIPPING INFORMATION]: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us at 800-299-3770 during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
The 4Cs Instructional Design Model – In a Deck!
Each card in this deck is mapped to the 4Cs Brain-Based Learning Approach, making it effortless to design high-impact learning experiences:
C1 – CONNECTIONS: Get learners interacting and linking new concepts to prior knowledge.
C2 – CONCEPTS: Deliver new information using engaging, multi-sensory techniques.
C3 – CONCRETE PRACTICE: Reinforce learning through hands-on activities, peer teaching, and application.
C4 – CONCLUSIONS: Encourage learners to reflect, summarize, and create action plans for retention.
WHAT'S INCLUDED
The 56-card deck is packed with everything you need to facilitate meaningful and engaging learning sessions:
- 44 Activity Cards – Featuring 11 exercises for each of the 4Cs.
- Overview Card – A quick guide to the deck and its use.
- Tips Card – Helpful suggestions for maximizing engagement.
- A Cool Elastic Band – To keep your deck organized and ready to go!
ON EACH ACTIVITY CARD…
Each card is intuitively designed to provide clear, actionable guidance at a glance:
- Color-Coded Categories – Helps you easily identify where an activity fits in the 4Cs model (but many activities are versatile and can be adapted to multiple stages).
- Activity Name – A quick reference for what the exercise is all about.
- Purpose Overview – Explains why and how the activity enhances learning.
- Time Estimate – Most activities take under 5 minutes—perfect for quick, high-impact engagement!
- Description & Setup – A concise explanation of the activity, including any necessary materials.
- Facilitation Instructions – Step-by-step guidance to help you confidently lead the exercise.
Why You'll Love the Brain Building Blueprints Card Deck
- Instant Engagement – Quickly liven up any learning environment, whether in a classroom, meeting, or corporate training session.
- Brain-Based & Research-Backed – Every activity is designed for maximum learner retention and participation.
- Portable & Convenient – A compact, grab-and-go resource for trainers, educators, and facilitators.
- Versatile & Adaptable – Works for all age groups, topics, and skill levels, in live or virtual settings.
- Zero Prep Time – Everything you need is on the card—no lengthy lesson planning required!
Make learning more interactive, engaging, and effective—wherever you are! Get your Brain Building Blueprints Card Deck today and start creating powerful learning experiences with ease.
MORE BRAIN-BUILDING BLUEPRINT TOOLS!
Use the Brain-Building Blueprint Flipbook to organize your 4C Instructional Design Planning. (#RDBBBB)
The Brain Building Blueprint Facilitator Kit allows trainers to design and deliver exceptional brain-friendly learning. (#RDBBBF)
WATCH THE DEMO
Create your own icebreaker or conversation game. Choose from 1200+ discussion prompts to get people talking about topics that matter. Use Trainers EXCHANGE to break the ice, dive into deeper subject-specific topics, energize the group mid-day, debrief your game, or close out the day. Play or online!
Use the 1000s of conversation starters for online meetings, webinars, presentations, team meetings and more.
FEATURES
- Pick from over 40 themes -- Getting To Know You, Team Building, Diversity, Ethics, Session Openers, Closers, Personal Growth... (see full list below)
- Choose conversation prompts, famous quotations, meeting closers, jokes, energizers and tons more!
- Select all the prompts from a theme or only a handful
- Search by keyword or category
- Shuffle up to 6 themes
- Favorite your most-liked themes
- See which themes are most popular
Whether you are face-to-face or connecting virtually, meaningful conversations are critical to building strong relationships and developing trust. Conversation Prompts, Quotes, Energizers, and all the content you’ll find in the Exchange are designed to help groups get relaxed or energized, so they can open up and have meaningful conversations.
HOW TRAINERS EXCHANGE WORKS
Each theme has 30+ prompts. Subject matter experts helped develop all topic-specific prompts to ensure their suitability for team development.
- Select your favorite themes or choose specific prompts within a theme. You can select content from up to 6 themes.
- Once you’ve chosen the themes and your preferred prompts, Click “LET’S PLAY.” This will bring you to your game page.
- Players can pick a specific theme or choose “SURPRISE ME.” Either way, they will immediately find a randomly generated prompts drawn from your selected themes.
- From the prompt, you will always have the option to pick another prompt from the same theme (NEW PROMPT), choose NEW THEME, or select SURPRISE ME to get a random prompt from your pre-selected shuffle.
WATCH A BRIEF OVERVIEW
Themes include:
| Shaped by Our Past | Discuss past experiences. Understand what makes your group tick |
| Getting to Know You | Probing questions about phobias, wishes and favorite moments |
| Session Openers | Questions about goals, motivations, and aspirations |
| Favorites | Share all your favorites – pastimes, places, preferences and more |
| What Makes You YOU? | Discover fascinating facts about one another |
| Common Ground | Identify experiences and interests that you share with others |
| Which are You and Why? | Discuss where you fall on a variety of fun spectrums |
| If You Were a… | Describe yourself using an analogy |
| Building Bridges | Dive into the dynamics of building trust |
| Diversity | Understand bias & explore issue of inclusion |
| Team Dynamics | See what enhances or undermines team success |
| Get Happy at Work | Emphasize the positive (goals, achievements…) |
| Be a Leader | Identify leadership strengths and opportunities |
| Stress Management | Discover causes of stress and ways to manage it |
| Workplace Ethics | Learn what inhibits people from doing what’s right |
| Customer Service | Share best methods for responding to customer complaints. |
| Sales | Discuss best ways to handle objections and close sales |
| Safety Toolbox Talks | Explore topics of workplace safety |
| Onward & Upward | Focus on resilience and change |
| Coaching | GROW by discussing Goals, Reality, Options and Ways Forward |
| Meeting Zest | Improve camaraderie and meeting effectiveness |
| Energy Break | Keep the blood flowing during long meetings |
| Team debriefs | Debrief a learning day or team activity |
| Memory Keepers | Hone in on key learning points |
| Next Steps | Articulate important take-aways and follow-up |
| Cheers 'n Chats | Recognize accomplishments and feel good |
| Attitude & Motivation | Famous quotations to inspire and motivate |
| Growth & Learning | Thoughtful quotes to promote growth and development |
| Leadership and Teams | Words of wisdom for leaders and team performance |
| Shake it Up | Mind & body challenges to relax, energize and refresh |
| Communication | Home in on communication DOs and DON’Ts. |
WATCH A SHOW & SHARE ZOOM TO SEE IT IN ACTION
WeConnect™ Creative Nametags (pack of 150) are peel-and-stick, color-coded conversation starters that help participants skip the small talk and jump straight into fun, engaging, and meaningful connections. Each nametag has two blanks to fill in: your name plus a conversation prompt — making them the perfect networking tool, icebreaker, or event energizer.
BEYOND “HELLO, MY NAME IS…”
- GREEN: Fun & light conversations
- BLUE: A little deeper — thoughtful prompts
- PURPLE: All-in sharing & reflection
The color-coding makes it easy to spot who’s ready for a light chat, deeper insights, or reflective conversations — helping participants connect at the level they’re most comfortable. There are two different prompts for each color.
WHY THESE NAME TAGS ARE AWESOME
The two hardest things about walking into a crowded room where you don't know anybody are: 1) which cluster of people should I "glom" onto?; and 2) if I connect with one person, what should I talk about or ask? We Connect nametags make meet & greet activities so much easier and more fun. Beyond sharing your name, they let you share a hint about a topic of interest that you'd like to explore with others.
- Break the ice: Move beyond standard introductions at conferences, meetups, and networking events.
- Ditch the small talk: Spark thoughtful, meaningful discussions right away.
- Find common ground: Quickly connect with people who share your interests or energy level.
- Make it easy: Reduce the stress of entering a crowded room; make networking fun and comfortable.
- Deepen relationships: Create “aha!” moments, laughter, and insights that strengthen bonds.
WHEN TO USE THEM
- Networking Events: Foster real connections in minutes.
- Employee Gatherings: Give teams permission to play and bond in new ways.
- Training & Learning Sessions: Build trust, engagement, and stronger teams.
FAQs
Q: How are these nametags different from regular “Hello My Name Is” tags?
A: Instead of just showing your name, WeConnect™ Nametags include color-coded prompts that spark real conversations — fun, thoughtful, or reflective.
Q: How many nametags are in a pack?
A: Each pack includes 150 peel-and-stick nametags with a mix of 6 conversation-starting prompts.
Q: What kinds of events are they best for?
A: Perfect for networking events, conferences, meetups, employee gatherings, and training sessions where you want to build connection and skip the small talk.
Q: Are the prompts appropriate for all audiences?
A: Yes. The prompts are universally applicable, suitable for professional, academic, and social settings.
Q: Who uses them most often?
A: Event organizers, facilitators, HR teams, program directors, and teachers who want participants to engage quickly and meaningfully.
WeConnect Nametags turn small talk into meaningful talk — making every event more memorable.
WHAT'S INSIDE THE BRAIN BUILDING BLUEPRINTS FACILITATOR KIT?
This comprehensive kit includes a powerful mix of resources to help you design, deliver, and optimize impactful learning experiences. These research-backed, brain-based resources make lesson planning faster, easier, and more engaging. While the Flip Book offers a structured, comprehensive guide for planning sessions, the Card Deck serves as a grab-and-go solution for injecting high-energy, interactive exercises into any training. Together, these resources empower educators and trainers to plan and facilitate learning experiences that are not only effective but also memorable and enjoyable. Whether you're leading a classroom, corporate training, or workshop, these tools help ensure that every learner stays engaged, connected, and actively involved in the learning process.
BRAIN BUILDING TOOLS & RESOURCES: ESSENTIAL COMPONENTS FOR DESIGN & DELIVERY
1. Brain Building Blueprints Flip Book – A practical flip-through guide featuring a collection of brain-friendly learning activities, based on the 4Cs Brain-Based Learning Model. Quickly find and implement the perfect activity for any stage of learning!
FLIP BOOK FEATURES (ALSO SOLD SEPARATELY: #RDBBBB)
- An innovative, easy-to-use tool designed to help trainers, educators, and facilitators create engaging and interactive learning experiences with minimal preparation.
- Rely on the structured approach of the 4Cs Brain-Based Learning Model—Connections, Concepts, Concrete Practice, and Conclusions—this flip-and-go resource provides an intuitive approach to designing high-impact learning sessions.
- Quickly locate relevant activities that align with your learners' needs, ensuring an effective and well-paced learning experience.
- Easily map out a complete learning session.
- Draw on step-by-step facilitation instructions, estimated time requirements, and a list of any necessary materials, so you can focus on delivering an impactful lesson rather than scrambling to plan it.
- Utilize write-on, wipe-off pages at the back of the book to maximize planning and remember what you did from session to session.
2. 4Cs Brain Building Instructional Design Card Deck (44 Activities) – A compact and convenient set of 44 engaging exercises designed to boost learner participation and retention.
ACTIVITIES DECK INCLUDES (ALSO SOLD SEPARATELY #RDBBBC)
- 44 carefully curated activities – quick, high-impact exercises that align with the 4Cs Brain-Based Learning Model, making it easier than ever to design interactive and effective learning experiences on the go.
- Color-coding indicates which stage of the 4Cs framework it supports, though many activities can be used in multiple contexts, giving facilitators the flexibility to adapt as needed.
- Clear instructions so that activities can be put to use immediately. On each card, find the activity name, an overview of its purpose, estimated duration, setup instructions, required materials, and a clear, step-by-step facilitation guide.
3. 4Cs Brain Building Expansion Card Deck (44 Additional Activities) – Double your engagement options with an extra deck packed with 44 more powerful brain-friendly activities! For those looking for even more variety, an expansion pack is part of the Facilitator Kit.
4. Destination Design Pad – A structured planning tool to help facilitators map out learning outcomes based on:
- Goals – What do learners need to achieve?
- Motivation – How do you inspire engagement?
- Action Plans – Steps to apply the learning.
- Roadblocks – Identifying challenges and solutions
5. 4Cs Laminated Map – A visual session-planning tool that outlines the 4Cs Brain-Based Learning Model, helping you structure engaging and effective lessons with ease.
6. Two Brain Break Laminates – Quick-reference reminders to schedule essential brain breaks during sessions—because a refreshed brain learns better!
7. 50 "Safety" Cards – A unique participant engagement tool, consisting of 10 sets of 5 signal cards that learners can use to communicate with the facilitator without disrupting the session:
- ELMO (Enough, Let's Move On) – When participants feel ready to progress.
- Question – A signal that someone needs clarification.
- Help – When support is needed.
- Appreciation – A non-verbal way to express gratitude.
- Pass – An option to skip responding or participating in a particular moment.
WHY YOU'LL LOVE THE BRAIN BUILDING BLUEPRINTS FACILITATOR KIT
- All-in-One Training Toolkit – Everything you need for seamless, interactive learning experiences in a single kit.
- Saves Time & Effort – Ready-to-use tools mean zero prep time—just grab, flip, and facilitate!
- Brain-Based & Research-Backed – Every component is designed to align with how the brain learns best.
- Versatile & Adaptable – Works for any subject, skill level, and learning format (live or virtual).
- Boosts Engagement & Interaction – Keeps learners active, focused, and participating, leading to higher retention and better outcomes.
- Designed for All Educators & Facilitators – Whether you're a teacher, corporate trainer, coach, or workshop leader, this kit helps you deliver high-impact sessions effortlessly.
WHO SHOULD USE THIS KIT?
- Corporate Trainers looking to make learning more engaging and interactive
- Classroom Teachers who want to implement brain-friendly teaching strategies
- Facilitators & Coaches who need a quick-access toolkit for engagement
- Workshop Leaders & Presenters who want structured, high-energy learning sessions
- Anyone leading learning experiences and seeking practical, research-backed tools!
TAKE YOUR LEARNING SESSIONS TO THE NEXT LEVEL!
With the Brain Building Blueprints Facilitator Kit, you have a powerful suite of tools to create meaningful, engaging, and interactive learning experiences—without the stress of planning from scratch!
Ready to transform the way you teach and train? Get your Facilitator Kit today and watch your learners connect, engage, and retain more than ever before!
WATCH THE DEMO
Quote Builders consists of a handful of collaborative puzzles generated from 18 different inspirational quotes guaranteed to make you think.
QUOTE BUILDERS INCLUDES
The 48-card hexagonal deck consists of 18 quotes from icons like Golda Meir, John Steinbeck, Maya Angelou, Margaret Thatcher, Eleanor Roosevelt, Frederick Douglass, and more. These quotes serve as an "answer key" for the quote puzzle cards.
Each of the quotes on the black cards can be "built" from the words on the accompanying blue, green, and purple cards. The cards are color-coded, indicating the difficulty of figuring out the order of the words in the quote. As such, the deck includes
- 12 HARD cards (blue)
- 10 MEDIUM cards (purple)
- 8 EASY cards (green)
On each card, you'll find the following elements, working from the outside of the card, inward:
- One or two words on each of the six sides. All are in different fonts/colors, as this indicates which words will make up the famous quotation.
- 6 numbers match the color-coding of the deck (which would help any who might be color-blind)
- 1-6 are blue
- 7-12 are purple
- 13-18 are green
- The inner hexagon identifies the number of cards in the set, so teams can be sure they have all the cards necessary to build a quote. (12 blue, 10 purple, 8 green).
FACILITATING THE GAME
Setup: Select a difficulty. Shuffle the cards of the same color together, then distribute them evenly among the players. Do not pass out the black answer key card.
Play: Select one of the six quotes in a set and work together with your team to arrange the cards until you discover the answer. Solutions will always match fonts and colors. If you solve a quote, select a new quote and play again. Or use the cards to build a brand new inspirational quote from scratch.
VARIATIONS
- No visuals - Teams are likely to lay out their cards to come up with the answer. For added difficulty, ask that players keep their card(s) hidden from teammates. Explain that they are only able to speak the words on their cards, but may not show them or put them down. For further difficulty, after a group has been through the exercise a few times, tell them they can ONLY speak the word on their card, and all other communications must be non-verbal.
- Create-a-quote - Ask teams to build their own quote with an assortment of words from the cards they're dealt.
- Reflection - Distribute the quote "answer key" cards as an ice-breaker or reflection game.
It's perfect for professional facilitators, leaders, trainers, coaches, or anyone who uses experiential learning to bring out the best communication and collaboration from their team. With four ways to play, you'll be returning to this activity again and again.
MORE TIPS
In addition to the tips shared here, the packaging has a QR code, allowing facilitators to access/download additional tips online.
FULLY CONVERTABLE AND CUSTOMIZABLE! Pick the height and the number of slots!
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 24 customizable prize slots and center plate for logo or text.
The 12- to 24- Slot Prize Wheel allows you to select any number of prize cards between 12 and 24. The clicking sound helps build excitement as it spins! The capability to refresh or change prizes offers complete flexibility for any event. Includes directions for downloading templates for Adobe Illustrator or Microsoft Word so you customize your own sections. You create the prizes! You choose the colors! Use a color printer or colored paper. You can also customize the center with your company logo or theme name.
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs!
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Click here to view FREE Facilitation Notes!
Me First!® v.4 Wireless Game Buzzer System (8-user set) is a game show style training tool that energizes reviews, quizzes, and competitive learning. This wireless classroom buzzer system lights up on the player’s pad to show who buzzed in first—keeping games fair and fast-paced. Trainers and teachers love it for adding excitement to team building, test prep, and corporate workshops.
Each player uses a Personal Answer Dome (P.A.D.); when someone buzzes first, their P.A.D. lights GREEN and all others light RED so you instantly see who won the buzz-in. The facilitator can press CONTINUE to block previous winners from the next round or RESET to let everyone ring in again.
KEY FEATURES
- 8-player set: includes 8 player P.A.D.s + 1 facilitator control unit; batteries included
- 4-player set: includes 4 wireless P.A.D.s + 1 facilitator control unit (with USB port)
- Instant lockout: identifies the first buzz within .001 seconds; others lock out
- Player lights: first player’s P.A.D. turns GREEN; others RED
- Facilitator control: choose CONTINUE (block previous winners) or RESET (all can buzz again)
- RIGHT/WRONG feedback: facilitator unit plays sounds; player P.A.D.s flash for correct/incorrect
- Wireless & portable: 2.4 GHz; ~80 ft RF range; under 4 lbs; snap-in battery door
- USB integration: 1 USB port on the facilitator unit for use with game show software
- Concurrent play: pairing memory lets two games run at once (keep facilitators 10+ ft apart)
Need flexibility? Add extra player P.A.D.s (up to 36) or choose the smaller 4-player set.
WHAT'S INCLUDED
- 8 player P.A.D.s (approx. 3" diameter)
- 1 facilitator control unit
- Batteries
- 1 USB port on the facilitator unit
Note: v.4 is not compatible with v2 and earlier versions
SPECIFICATIONS
- Lockout speed: identifies first buzz within .001 seconds
- Wireless: 2.4 GHz; RF range ~80 ft (line of sight)
- Weight: < 4 lbs; snap-in battery door
- USB: integrates with game show software
See quick-start and full instructions linked from the product page.
COMMON USES
- Corporate training games, icebreakers, and debriefs
- Classroom quiz reviews and formative assessment
- Team-building energizers and decision-making exercises
- Game-show style learning (e.g., Jeopardy-style formats)
FAQS
Q: Does this system have a light tower?
A: No. Me First! lights the player’s P.A.D. GREEN for the winner and RED for others—so you can see results without a tower.
Q: Can I exclude players who already answered?
A: Yes. Press CONTINUE to block previous winners from buzzing in again until others have had a turn, or RESET to reopen buzzing for everyone.
Q: What’s the range of this wireless classroom buzzer system?
A: About 80 feet in open space; reliable for most classrooms and training rooms. :
Q: How fast does it determine the first buzz?
A: The system identifies the first buzz within .001 seconds and locks out others.
Q: Can I expand or run two games at once?
A: Yes. Add extra P.A.D.s (up to 36). Pairing memory also allows two concurrent games if facilitator units are 10+ ft apart.
Me First game show lockout buzzers make teaching and learning fun for everyone involved! Your students or trainees will have a blast competing to earn points by answering questions, while you enjoy the thrill of hosting. These innovative Me First wireless buzzers turn everyday teaching sessions into unforgettable game shows. Use these dynamite audience participation buzzers to captivate your classroom and get everyone involved in the day’s lesson, all while teaching them more effectively.
With Me First!® Personal Answer Dome (P.A.D.) at every seat, participants can compete to answer your questions and win points. The facilitator remote lets you choose whether to block out players who have already buzzed in or reset the system so that everyone can answer.
Click here for the Me First wireless buzzers simple operating instructions.
HOW TO PLAY
Facilitating Me First! Games is easy and stress-free.
- ASK the audience your question.
- PARTICIPANTS BUZZ IN with their responses by pushing on the dome of their P.A.D.
- QUICKLY SEE RESULTS: When someone buzzes in, the Facilitator Unit lights up GREEN. The student to buzz in first will see their P.A.D. turn GREEN, signaling that it's their turn to answer the question. All other participants’ P.A.D.s will light up RED until the facilitator presses the CONTINUE or RESET button.
- INDICATE RIGHT OR WRONG ANSWER: If a player answers incorrectly, the facilitator can press the red “WRONG” button, to create a buzzing sound; If the Me First player provides a correct answer when playing, the facilitator can press the green “RIGHT” button to make a DING-DING sound. The correct player's P.A.D. will also flash to indicate that they answered correctly. The wireless game show lockout buzzers track this data for the entirety of the game.
- CHOOSE CONTINUE OR RESET: By pressing CONTINUE, the facilitator will “lock out” the P.A.D.(s) that have already been green, and turn them RED. All other P.A.D.s will light up YELLOW, signifying that those remaining players may again attempt to buzz-in. Me First! hosts can keep pressing CONTINUE after subsequent questions until all players have had a chance to answer.
USE ME FIRST GAME BUZZERS FOR GROUPS OF ALL SIZES
- Add additional Player P.A.D.s (sold separately) to expand the game to as many as 36 participants.
- Add a second Facilitator Remote (sold separately) to run two games simultaneously, with each unit connected to multiple player P.A.D.s.
- Accommodate smaller groups with the Me First small 4-player Buzzer Set.
SEE HOW ME FIRST GAME BUZZERS WORK
See demo of RIGHT and WRONG buzzer feature on the facilitator remote!
TRAINERS TIP: "I USE THEM AS AN EXERCISE COMPLETION INDICATOR"
I love when our trainers share their tips and tricks. This one is from seasoned facilitator and trainer, Nora Gerber:
"I use the Me First Buzzers with my table teams so they can indicate when the table has completed an assigned task or conversation. Then the whole room knows when everyone is ready to move along." To do this, hit "CONTINUE" after each table rings in. When all the table buzzers show RED, hit "RESET" and move along.
BONUS RESOURCES
- Compare Who’s First & Me First Game Show Buzzers
- First-Hand Experience using Me First with Middle School Students
- Facilitating TV-Style Game Shows(like JEOPARDY!)
SHOP WITH CONFIDENCE
The Me First Game Show Lockout Buzzer System is a cutting-edge way to gamify learning. Like every product sold by Trainers Warehouse, the set is fully backed by our 100% satisfaction guarantee. Besides providing a fun and engaging experience for everyone involved, this set is an extremely effective teaching aid that empowers participants to absorb information more effectively than traditional teaching methods allow.
Couple your classroom game buzzers with game show software, fidget toys, dry-erase answer boards, and tons of other tools to make training and learning more engaging, effective, and fun.
Brain science tell us that people learn more when they write things down. Rather than just sitting and listening, students also learn more when teachers and facilitators slow down and let everyone think of an answer... not just the eager beavers who are first to raise their hand or shout out an answer. Personal whiteboards, a.k.a. Answer Boards, Quick Response Boards, or Briteboards, make it easy for teachers and trainers to get 100% learner participation.
Neon Briteboards are a huge hit with students and educators, as every individual gets to write an answer, cast a vote, ask questions, and offer opinions.
INCLUDES
- 30 Briteboards (6 each of 5 different colors)
- 30 Mini Felt Erasers
BRITEBOARD FEATURES
- Easy to hold handles
- Large writing area: 6" x 7.75"
- 2-sided dry-erase, wipe-on/wipe-off surface
- Super sturdy and durable
- Clean up easily
TONS OF USES
- Casting votes
- Conducting icebreaker activities
- Answering questions
- Rating or ranking items
- Sharing game answers
- PLUS: the 5 colors lend themselves very well to team building activities!
VIEW VIDEO DEMO
This combo package comes with 30 Briteboards (6 each of all 5 colors) Each felted mini-eraser is 2.5" x 1.25" x .65", and works great with dry-erase markers.
** TIPS **
By calling on the first person to answer, everyone else in the room stops thinking on their own. The beauty of Answer Boards is that they allow every person to think and write an answer. Consider these tips to maximize use of your Quick Answer Boards:
- Give people ample time to think of answers and write them down.
- Consider “Stand-pair-share” to get people moving and engaged in a meeting or learning event.
- Use Whiteboards for ice-breakers and energizers. Ask each person to jot down a goal, concern, or favorite quote. Or, for instance, ask people to write where they're from, then find the person who lives closest/farthest from them.
- Live and remote learners can all use Answer Boards
- Whiteboards are also fun for voting or entertaining kids on long car rides.
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