Company Culture Game

Transform Your Workplace Culture

$399.00

Sku: GAMECCG

Transform Your Workplace Culture

Company Culture is an indispensable, outcome-based, and innovative culture training tool designed to inspire, engage, and unite your team like never before. This game is meticulously crafted to spark meaningful interactions, cultivate problem-solving skills, and ignite innovative thinking among players of all levels. Use it to:

  • Foster communication, teamwork, and empathy among colleagues.
  • Create a culture that attracts top talent, fuels innovation, and drives results.
  • Transform your company’s culture into a powerhouse of collaboration, creativity, and camaraderie. 

The Card Decks: The two decks of cards are really the heart of this game. One deck is labeled "Hourly," the other "Salaried." Each card in each deck describes a common organizational practice. 

  • GREEN practices are associated with having a positive impact and move players forward around the board. For instance,
    • This company offers tuition reimbursement. Move forward 4 spaces.
    • This company fosters a strong sense of community. Move forward 4 spaces.
    • This company teaches managers coaching techniques. Move forward 6 spaces.
  • RED practices have adverse effects and move players backward around the board. For instance
    • This company does not have strategies in place to prevent employee burnout. Move back 3 spaces.
    • People in this company hold meetings with no specific agenda or purpose. Move back 1 space.
    • People in this company miss opportunities for gratitude and appreciation. Move back 2 spaces.

When players pick a card, they read it aloud and move the designated spaces. If the card resonates with them or reminds them of an experience, they are invited to share as they feel comfortable. Players don't have to discuss every card, but are invited to discuss those cards that inspire a response. The number of spaces listed on each card reflects the amount of good or harm that might result from the described behavior. As such, players might also discuss whether they agree or disagree with those assessments.

Overview: The game consists of a gameboard, player pieces, and two decks of cards. Players move around the board once, then progress up their designated ladder to the center space. How many spaces a player moves (forward or backward) is determined by the instructions on the card that's drawn. As such, this is not a game focused on strategy and winning, but rather on communication and conversation. 

Teams are encouraged to collaboratively create 3–5 achievable, practical action initiatives (policies, behaviors, or practices) customized to the organization. 

The results of game play have been goal-setting collaborations that reduce turnover, increase productivity, and make your workplace “the place to be.” Company Culture game players have been known to devise new policies, revise vision and mission statements, streamline processes, and initiate charitable contributions in the community. 

HOW TO PLAY

Players: 2-6 per board are recommended, though you can set up team play

Time: 30 minutes to an hour or more

Setup: Roll the die to see if each participant will play from the perspective of a "Salaried" or "Hourly" worker. NOTE: If these distinctions aren't meaningful for your group, feel free to divide the group by departments or some other method that works for your organization. The point is to force groups to think about an organizational practice from a range of perspectives. Assign a note-taker who can record ah-ha moments, as well as topics that should be revisited at a later time.

Flow of Play:  Roll a die to determine who goes first. Players must roll an odd number to begin play. At each turn, players pick a card, read it, and discuss as a group if inspired to do so. The notetaker keeps track of poignant moments and conversations that need revisiting. Play concludes when time is up or when one team reaches the center space.

WHAT'S INCLUDED

  • Game Board
  • 6 pawns
  • 1 die
  • 1 deck Hourly cards
  • 1 deck Salaried cards
  • Facilitator and player instructions and debrief questions
  • Goal Tracking worksheet

WHO BENEFITS?

Company Culture is a game for department meetings, company events, team-building workshops, diversity and inclusion training, Employee Resource Groups (ERG), mentoring programs, and celebrating achievements to foster a sense of community and belonging.

WHY IT MATTERS

Employee turnover is expensive. According to the Society for Human Resource Management, replacing an employee can cost up to 25% of their annual salary, not including lost productivity, sales, customer service, and operational disruption.

 

Then, as an example, the loss of that $80,000 employee can drain an additional $20,000 or more from the organization before the new hire even reaches full effectiveness.

 

If even one employee stays because they felt seen, heard, and valued—and because they helped shape meaningful organizational goals—the experience using with our game can quickly pay for itself many times over.

IS THERE A VIRTUAL EDITION?

Yes! The virtual edition costs about $6.00 per player. We'll be happy to share more details!

 A high-functioning company culture is the key to a profitable business—and the Company Culture Board Game® turns that belief into action.

WATCH A QUICK DEMO

CUSTOMER TESTIMONIALS

I don’t know if anybody else from my company is also writing a review and I don’t know if the supervisors that bought the game are. But I just felt like I wanted to say something. We had the company culture board game at my company for our June end of fiscal year meeting and a bunch of different departments played it together. We ended up creating four different goals, and one of them was specifically for my department. We really loved it because they created a list of questions based on conversations that came out of playing the game together, and then had meetings with each of us.

After that, they created a procedure for our department that came from the comments that we made in the questionnaire. And we are really loving it. It just makes everybody happier because working together is a lot more smooth and we don’t have the tension we used to have.

I’m positive this never would have happened if that game hadn’t given us a way to talk about things that we had never been asked about before.  ~Johan Siddique 

We all want to spend our day in a workplace that embodies a culture that demonstrates positive values and where people enjoy coming to work, feel appreciated and are acknowledged. Playing “Company Culture” is an extremely effective team-building activity that can be used over and over to work toward those goals! ~Dr. Judith Ziol 

We participated in the workshop “Company Culture Is Not a Game – Unless It Is” and got to play her game Company Culture – a Game of Workplace Traction not Transaction led by Stephanie. It was fun and engaging, but also thought-provoking and we each walked away with some good ideas to continue building upon our strong cultural foundation at Amalyn Consulting. We had a chance to interact as a team and to provide feedback and suggestions as individuals. I recommend Stephanie’s game for organizations that want to leverage their leadership team’s talents and ideas to continue moving their organization forward in a positive way. ~ Amy Shuckhart, CEO, Amalyn 

Our team really had fun during our Company Culture is Not a Game workshop!! It was refreshing to spend time relating with one another and talking about what makes each of us tick. Playing a game together that focused on building culture and recognizing what ‘good’ culture is and what ‘not so good’ culture is, was both fun and productive!!”Colleen Riske 

What a unique game! Company Culture really helped me get in touch with what my employees need. It was easy to adapt the game from exempt/non-exempt to onsite/work-from-home perspectives. Kelly Rockhold, SHRM-CP 

This is a must-have organizational training tool. The beauty of this game is that it’s never the same thing twice. You can use this game once a year or even every six months and never have the same experience. And that’s before you even count the bona-fide benefits to your entire workforce. Michael Echevarria, CFO 

We had Stephanie conduct a workshop for us. There were multiple games being played at the same time and the energy was super high. Lots of great discussion going on in each group. It was super fun and very easy to understand and play. I would highly recommend this game for any company regardless if you already have a great culture. Linda Michaels, Founder, AZ HR Hub 

I absolutely love this game. I was able to play it during one of Stephanie’s workshops. It was so much fun! And I left the workshop thinking about all of the culture challenges I’ve faced at past jobs and how this game could have really helped our teams. In fact, during one of my recent talks, I asked Stephanie to bring the game for that audience to get their hands on. I think every leader out there needs to play this game with their team and find ways to build their own collaborative culture. Stuart Preston, public speaker and author 

I think the game is an essential asset to any company as it highlights the importance of understanding one another between higher and lower-level employees, which is something that is lacking in many businesses. It’s thought provoking while not forgetting that having fun is just as important as the conversation itself. Aaron P. 

I loved the game for the fun but more importantly for the conversations it could open up in a company, among the leaders and the employees of that company. Cheri Foschi 

The two decks of cards are really the heart of this game. One deck is labeled "Hourly/Non-Exempt," the other"Salaried/Exempt." Each card in each deck describes a common organizational practice. 

  • GREEN practices are associated with having a positive impact and moveplayers forward around the board. For instance,

    This company offers tuition reimbursement, move forward 4 spaces.
    This company fosters a strong sense of community, move forware 4 spaces.
    This company teaches managers coaching techniques, move forward 6 spaces.

  • RED practices have adverse effects and move players backward around the board. For instance

    This company allows people to be overscheduled, move back 1 space
    This company holds wasteful meetings, move back 1 space
    This company never says "thank you," move back 2 spaces

When players pick a card, they read it aloud and move the designated spaces. If the card resonates with them or reminds them of an experience, they are invited to share as they feel comfortable. Players don't have to discuss every card, but are invited to discuss those cards that inspire a response. The number of spaces listed on each card reflects the amount of good or harm that might result from the described behavior. As such, players might also discuss whether they agree or disagree with those assessments.

  • Game Board
  • 6 pawns
  • 1 die
  • 1 deck Hourly cards
  • 1 deck Salaried cards
  • Facilitator and player instructions and debrief questions

Company Culture is a game for department meetings, company events, team-building workshops, diversity and inclusion training, Employee Resource Groups (ERG), mentoring programs, and celebrating achievements to foster a sense of community and belonging.

  • Learn what’s really going on in your organization
  • Give people an invitation to speak up and be heard
  • Discuss values and realities in a psychologically safe way
  • Take action on ideas that develop as a direct result of the experience
  • Encounter information about what it’s like to be in “someone else’s shoes”
  • Laugh at the consequences of others without the negativity that comes from deliberate actions
  • Real, focused outcomes (policies, procedures, actions, events)

For managers looking to improve their organizational culture and become a "best place to work," bring this activity to:

  • Department and staff meetings
  • Company retreats
  • Lunch and learns
  • Employee Appreciation Days
  • Leadership, EQ, and Communication training events 

$399.00

Transform Your Workplace Culture

Company Culture is an indispensable, outcome-based, and innovative culture training tool designed to inspire, engage, and unite your team like never before. This game is meticulously crafted to spark meaningful interactions, cultivate problem-solving skills, and ignite innovative thinking among players of all levels. Use it to:

  • Foster communication, teamwork, and empathy among colleagues.
  • Create a culture that attracts top talent, fuels innovation, and drives results.
  • Transform your company’s culture into a powerhouse of collaboration, creativity, and camaraderie. 

The Card Decks: The two decks of cards are really the heart of this game. One deck is labeled "Hourly," the other "Salaried." Each card in each deck describes a common organizational practice. 

  • GREEN practices are associated with having a positive impact and move players forward around the board. For instance,
    • This company offers tuition reimbursement. Move forward 4 spaces.
    • This company fosters a strong sense of community. Move forward 4 spaces.
    • This company teaches managers coaching techniques. Move forward 6 spaces.
  • RED practices have adverse effects and move players backward around the board. For instance
    • This company does not have strategies in place to prevent employee burnout. Move back 3 spaces.
    • People in this company hold meetings with no specific agenda or purpose. Move back 1 space.
    • People in this company miss opportunities for gratitude and appreciation. Move back 2 spaces.

When players pick a card, they read it aloud and move the designated spaces. If the card resonates with them or reminds them of an experience, they are invited to share as they feel comfortable. Players don't have to discuss every card, but are invited to discuss those cards that inspire a response. The number of spaces listed on each card reflects the amount of good or harm that might result from the described behavior. As such, players might also discuss whether they agree or disagree with those assessments.

Overview: The game consists of a gameboard, player pieces, and two decks of cards. Players move around the board once, then progress up their designated ladder to the center space. How many spaces a player moves (forward or backward) is determined by the instructions on the card that's drawn. As such, this is not a game focused on strategy and winning, but rather on communication and conversation. 

Teams are encouraged to collaboratively create 3–5 achievable, practical action initiatives (policies, behaviors, or practices) customized to the organization. 

The results of game play have been goal-setting collaborations that reduce turnover, increase productivity, and make your workplace “the place to be.” Company Culture game players have been known to devise new policies, revise vision and mission statements, streamline processes, and initiate charitable contributions in the community. 

HOW TO PLAY

Players: 2-6 per board are recommended, though you can set up team play

Time: 30 minutes to an hour or more

Setup: Roll the die to see if each participant will play from the perspective of a "Salaried" or "Hourly" worker. NOTE: If these distinctions aren't meaningful for your group, feel free to divide the group by departments or some other method that works for your organization. The point is to force groups to think about an organizational practice from a range of perspectives. Assign a note-taker who can record ah-ha moments, as well as topics that should be revisited at a later time.

Flow of Play:  Roll a die to determine who goes first. Players must roll an odd number to begin play. At each turn, players pick a card, read it, and discuss as a group if inspired to do so. The notetaker keeps track of poignant moments and conversations that need revisiting. Play concludes when time is up or when one team reaches the center space.

WHAT'S INCLUDED

  • Game Board
  • 6 pawns
  • 1 die
  • 1 deck Hourly cards
  • 1 deck Salaried cards
  • Facilitator and player instructions and debrief questions
  • Goal Tracking worksheet

WHO BENEFITS?

Company Culture is a game for department meetings, company events, team-building workshops, diversity and inclusion training, Employee Resource Groups (ERG), mentoring programs, and celebrating achievements to foster a sense of community and belonging.

WHY IT MATTERS

Employee turnover is expensive. According to the Society for Human Resource Management, replacing an employee can cost up to 25% of their annual salary, not including lost productivity, sales, customer service, and operational disruption.

 

Then, as an example, the loss of that $80,000 employee can drain an additional $20,000 or more from the organization before the new hire even reaches full effectiveness.

 

If even one employee stays because they felt seen, heard, and valued—and because they helped shape meaningful organizational goals—the experience using with our game can quickly pay for itself many times over.

IS THERE A VIRTUAL EDITION?

Yes! The virtual edition costs about $6.00 per player. We'll be happy to share more details!

 A high-functioning company culture is the key to a profitable business—and the Company Culture Board Game® turns that belief into action.

WATCH A QUICK DEMO

CUSTOMER TESTIMONIALS

I don’t know if anybody else from my company is also writing a review and I don’t know if the supervisors that bought the game are. But I just felt like I wanted to say something. We had the company culture board game at my company for our June end of fiscal year meeting and a bunch of different departments played it together. We ended up creating four different goals, and one of them was specifically for my department. We really loved it because they created a list of questions based on conversations that came out of playing the game together, and then had meetings with each of us.

After that, they created a procedure for our department that came from the comments that we made in the questionnaire. And we are really loving it. It just makes everybody happier because working together is a lot more smooth and we don’t have the tension we used to have.

I’m positive this never would have happened if that game hadn’t given us a way to talk about things that we had never been asked about before.  ~Johan Siddique 

We all want to spend our day in a workplace that embodies a culture that demonstrates positive values and where people enjoy coming to work, feel appreciated and are acknowledged. Playing “Company Culture” is an extremely effective team-building activity that can be used over and over to work toward those goals! ~Dr. Judith Ziol 

We participated in the workshop “Company Culture Is Not a Game – Unless It Is” and got to play her game Company Culture – a Game of Workplace Traction not Transaction led by Stephanie. It was fun and engaging, but also thought-provoking and we each walked away with some good ideas to continue building upon our strong cultural foundation at Amalyn Consulting. We had a chance to interact as a team and to provide feedback and suggestions as individuals. I recommend Stephanie’s game for organizations that want to leverage their leadership team’s talents and ideas to continue moving their organization forward in a positive way. ~ Amy Shuckhart, CEO, Amalyn 

Our team really had fun during our Company Culture is Not a Game workshop!! It was refreshing to spend time relating with one another and talking about what makes each of us tick. Playing a game together that focused on building culture and recognizing what ‘good’ culture is and what ‘not so good’ culture is, was both fun and productive!!”Colleen Riske 

What a unique game! Company Culture really helped me get in touch with what my employees need. It was easy to adapt the game from exempt/non-exempt to onsite/work-from-home perspectives. Kelly Rockhold, SHRM-CP 

This is a must-have organizational training tool. The beauty of this game is that it’s never the same thing twice. You can use this game once a year or even every six months and never have the same experience. And that’s before you even count the bona-fide benefits to your entire workforce. Michael Echevarria, CFO 

We had Stephanie conduct a workshop for us. There were multiple games being played at the same time and the energy was super high. Lots of great discussion going on in each group. It was super fun and very easy to understand and play. I would highly recommend this game for any company regardless if you already have a great culture. Linda Michaels, Founder, AZ HR Hub 

I absolutely love this game. I was able to play it during one of Stephanie’s workshops. It was so much fun! And I left the workshop thinking about all of the culture challenges I’ve faced at past jobs and how this game could have really helped our teams. In fact, during one of my recent talks, I asked Stephanie to bring the game for that audience to get their hands on. I think every leader out there needs to play this game with their team and find ways to build their own collaborative culture. Stuart Preston, public speaker and author 

I think the game is an essential asset to any company as it highlights the importance of understanding one another between higher and lower-level employees, which is something that is lacking in many businesses. It’s thought provoking while not forgetting that having fun is just as important as the conversation itself. Aaron P. 

I loved the game for the fun but more importantly for the conversations it could open up in a company, among the leaders and the employees of that company. Cheri Foschi 

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