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Get players working together effectively as a team. Build trust, alignment, and better understanding of one another. In the Brick Masters Story Game, players choose cards containing types of people, places, props, perspective, and perils. The group's challenge is to develop a story around these cards, and build a LEGO® model to illustrate a scene in the story. After a period of wild creation and development, teams will share their stories with one another. At the end, the debrief/review will give teams an opportunity to refect on their process, their success, leadership, communication styles, etc.
WHY LEGO®?
LEGO® building bricks create ‘lean in’ environments where everyone is involved - not just the loud ones!
WHAT'S IN THE DECK? ENOUGH CARDS FOR UP TO 3 TEAMS!
Introduction cards explain game set-up, faciltiation tips, and review and reflection questions.You'll have enough content cards for up to three teams, including:
- 9 x People
- 9 x Place
- 6 x Props
- 6 x Perspective
- 6 x Peril
- 6 x Plot Twist
- 6 x Wild Cards
- Facilitation Cards - the cards containing facilitation notes are very easy to follow. Anything intended to be read out loud is written in italics.
LEGO® bricks ARE NOT INCLUDED!
MATERIALS NEEDED FOR BRICK MASTERS STORY GAME
To accompany this deck, you'll want lots of varied LEGO® bricks, including ample base-plates and Minifigures®. LEGO ‘Classic’ sets will get you started. The building bricks are not included with the set but are readily available new (at toy stores) and used (Ebay, Facebook Marketplace, and Craigslist). You'll also want paper and pens on hand.
HOW THE GAME IS PLAYED
The facilitation notes, explain each step in the activity.
PART 1: The Basics
Each team draws cards the following cards from the top of each pile:
- 3 x PEOPLE cards
- 1 x PLACE card
- 2 x PROP cards
Teams then discuss their cards, build a representation of each of these using the LEGO® bricks. Involve every member of your team.
PART 2: Story Development
With the people, place, and props now in place, teams will draw these additional cards and begin developing their story, adding interest and intrigue.
- 1 x PERSPECTIVE card
- 1 x PERIL card
PART 3: Plot Twists and Wild Cards
After another 5-10 inutes, the faciltator will announce that every good story needs a plot twist. Players will draw one card from the PLOT TWIST PILE and weave that into their story.
OPTIONAL WILD CARDS
WILD CARDS can add an extra dynamic to the game. The might limit players use of all their hands, require silence, etc.
WATCH A DEMO!
Gameshow Pro Starter Edition for in-person learning is the perfect game show software to create a popular TV-style game. JEOPARDY!
VERSATILE & ADAPTABLE!
Whether you have a group of 5 or an event of hundreds, Gameshow Pro allows you to:
- Create learning games around any topic
- Completely engage every student, staff member and employee
- Energize your team
- Powerfully reinforce learning
- Track performance
- Add an element of fun and excitement
- Integrates seamlessly with Me First! Game Show Buzzers!
SEE GAMESHOW STARTER EDITION IN ACTION
You really have to see how great of a training tool GameShow Pro is to appreciate it's value
Click to schedule a LIVE DEMO
CATEGORIES
This popular TV-style format organizes questions into categories with increasing point values for fastpaced team play. Categories is ideal for covering a large number of facts and details.
For even more gaming benefits, we also offer GameShow Pro Online which has 2 additional games and remote capability for Online meetings (Product Code: GAGAVS)
BENEFITS TO USING GAMIFICATION FOR LEARNING
- Game shows review without calling it a review. By using a game show to review, you incorporate fun into learning. Reviewing is an opportunity for your trainers to show what they know it's not just an information rehash.
- Game shows are a strong preview mechanism: A game show is a great way to introduce material about to be covered to create curiosity, show gaps in what your trainers already know and re-energize a class to tackle new content.
- Game shows energize the class and generate positive emotions. While your content may be very serious or important, the act of playing a game show allows for your trainers to relax and play while they learn.
- Game shows redefine the perception of training. Game shows allow trainers to be interactive, engaged, social, competitive AND learn all at the same time. They satisfy trainees' emotional learning needs. They break the training mold and dispel the myth that important subjects must be in a lecture format.
- Game shows increase content retention. Game shows are a multi-sensory experience and appeal to multiple learning styles and generations. Studies have shown that they dramatically increase content retention over traditional training and review methods.
100% Satisfaction Guarantee
If you are not satisfied with Gameshow Pro Starter Edition for any reason, you may return it within 30 days for a full refund!
This is a downloadable product. You will receive emailed instructions on how to download the software. It may take 1-3 days to receive this email, depending on the day of the week that the order is placed.
WATCH A DEMO!
Build Emotional Intelligence—wherever you are! Whether you're running a team meeting, virtual classroom, or remote training session, this online version of The EQ Game makes it easy to build emotional intelligence skills from anywhere.
THE EQ GAME * OVERVIEW
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Purpose: Build emotional intelligence by exploring real-world challenges and identifying skills to navigate them. Foster deep conversations and team connection. EQ Game makes learning the skill of emotional intelligence fun, interactive, and memorable.
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Format: Online/virtual game—perfect for Zoom, Teams, or other video platforms
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Time Required: Up to 90 minutes for Parts 1 and 2 combined. However, those with less time can use just a handful of the situations, adapting to their specific needs.
EQ GAME VIRTUAL EDITION * INCLUDES
These 7 files (conveniently compressed into a single .ZIP file) will give you all you need to conduct the game as a single large group experiences, or in the format of 4 breakout groups:
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The EQ Game - PowerPoint deck containing 89 slides
- 20 Situations for Self-Awareness and Self-Management (PART 1 - 40 slides)
- 16 Situations for Social-Awareness and Relationship Skills (PART 2 - 32 Slides)
- EQ Skills Summary (1 slide)
- 16 Slides for intros, explanations, scoring, etc. - you can use this to present and explain the game to participants
- 4 Breakout Room PowerPoint Decks - The full game is split into four parts, in case you'd like to split into 4 smaller groups, and give each breakout a set of situations to explore. Each breakout deck contains a different set of Self-Awareness and Self-Management and Social-Awareness and Relationship Skills slides, but all include the following elements:
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- 5 Situations for Self-Awareness and Self-Management (PART 1 - 10 slides)
- 4 Situations for Social-Awareness and Relationship Skills (PART 2 - 8 Slides)
- EQ Skills Summary (1 slide)
- 7 Slides for intros, instructions, etc.
- Facilitator Instructions - 4-page pdf
- Participant Handout - 1-page pdf
FACILITATING THE EQ GAME VIRTUAL EDITION
The game is facilitated in two parts. Part 1 builds the first two Emotional Intelligence skills and Part 2 helps develop the second two skills.
PART 1: SELF-AWARENESS & SELF-MANAGEMENT
Focusing on the first two pillars of emotional intelligence, PART 1 presents 20 typical situations that anyone might encounter at work. Each situation includes two slides:
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Slide 1: shows a scenario with two questions—
- How are you feeling?
- What will you do to manage your feelings?—plus sample responses.
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Slide 2: answers the questions - by offering additional answers for both questions, players can compare their answers to other typical responses. Reiterate that the answers shown on the slides are there as suggestions. There are never "right" feelings. The goal instead is to grow more familiar with noticing and labeling feelings.
PART 2: SOCIAL AWARENESS & RELATIONSHIP MANAGEMENT
Part 2 adds to Part 1 by asking participants to focus on the second two skills associated with Emotional Intelligence: Social Awareness and Relationship Management. Part 2 presents 16 typical work situations, with the goal of moving from identifying and managing feelings to taking action in ways that reflect social awareness and strengthen relationships.
- Introduction slides
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Slide 1: shows a scenario with four questions
- How are you feeling?
- What will you do to manage your feelings?
- How can you tune into your co-worker?
- What relationship skills can you use?
- Slide 2: answers the questions - as noted above, suggested answers are offered for guidance, not as "final say."
FACILITATING & SCORING THE GAME
FLOW OF THE GAME
- Show the first slide and ask participants to put themselves in the scenario. Read the sample feelings and actions.
- Then ask, “What else are you feeling?”, empahsizing that feelings are one-word emotions (e.g., angry, happy), not thoughts or interpretations.
- After players list their feelings, ask: “How will you manage those feelings?” Read the example.
- Then ask, “What else can you do?” Keep the focus on Self-Management, not problem-solving the situation itself.
- Finally, have teams self-score the round, based on the scoring protocols below.
PLAY AS A GROUP OR IN BREAK-OUTS
LARGE GROUP - If you're playing as one big group, you'll present the Situations one at a time. You can either follow the game sequence or pick and choose your favorites.
BREAKOUTS - Alternatively, participants can work through a subset of Situations in small groups. Each of the four groups will get 5 situations in Part 1 and 4 situations in Part 2.
SCORING THE EQ GAME
- Each time a participant names a feeling or a self-management technique, they get 1 point.
- Each time a participant provides a social awareness action or relationship management technique, they get 1 point.
- Participants can win additional points by:
- Giving an example of a situation they have experienced – 2 points
- Giving an example of an empathetic statement – 2 points
- Participants keep track of their own points.
Make their drive to learn as strong as their drive to win!
Customize Plinko with prizes, question categories, point values and more. Or, use it as a reinforcement game and put up to 12 question cards in each of the bottom cardholders.
Plinko includes software templates (printable on standard paper) to customize your game with your logo and up to eight prizes, plus three Plinko pucks. It arrives assembled and ready to go.
Size: Mini Plinko Game measures 36 high x 25 wide. Weight: 6.5 lbs.
Materials: Mini Plinko Game is constructed of tough ABS plastic with a powder-coated steel stand.
Includes: Each game includes three Mini Plinko pucks, measuring 1 5/8" in diameter.
Colors: Available in Black and White.
Available separately: Carry Case for Mini Plinko (#GAPMC), or buy the Mini-Plinko/Carry Case Bundle (#GAPMB)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Recognize when employees and colleagues "walk the talk" when it comes to organizational values. Recognition for matching or exceeding corporate values and goals will lift their spirits and inspire continued effort.
Make sure your team exemplifies your organizational values and mission, by recognizing when they do!
Kudos Note Pad Set (25 sheets/pad; 10 pads/set). Each pad is approx. 4" x 5.5".
Volume discounts available. Unit Prices shown refer to 1 pack of 10 pads.
MORE WAYS TO USE KUDOS NOTES!
Kudos notes don't only need to be written by teachers or trainers. Trainer Nora Gerber was kind enough to share her facilitation notes with us, explaining how to use them as "task cards," whereby participants can:
- Learn about positive behaviors
- Self-assess their own strengths
- Look for opportunities to grow
Gameshow Pro v.3 lets you run polished, TV-style learning games anywhere—online, virtual, or in-person. Use a powerful behind-the-scenes control panel to pick questions, award or deduct points, lock/unlock items, select teams, and even review how individuals answered—while participants see only the game board. Perfect for energizing training, reviews, onboarding, or large-group events.
WHAT'S INCLUDED
- Gameshow Pro v.3 license with 3 customizable game formats (virtual & in-person capable)
- Presenter/control screen + audience game board views
- Templates to build questions quickly (media-friendly)
- Email/product support and demo resources
KEY FEATURES
- Play anywhere: run games online (virtual) or on site—great for hybrid audiences.
- Full control panel: toggle points, skip/choose questions, select teams, and see how each person answered—without exposing controls to the audience.
- Big-room ready: works for small groups or events with hundreds.
- Fast authoring: build games in minutes using templates and media.
- Value options: full v.3 suite for robust virtual play; Starter Edition available if you only need a single in-person Jeopardy-style game.
POPULAR USES
- Knowledge checks & test prep (compliance, product, safety)
- Icebreakers, energizers, and meeting openers
- Onboarding & new-hire orientation
- Conference plenaries & large-group engagement
SETUP TIPS
- Build or import your Q&A (text, images, audio/video as needed).
- Share your game board view to participants; keep the control panel on your presenter screen.
- Decide scoring (manual or auto) and team selection before you start.
- After the round, review answers in the control panel to reinforce learning.
FAQS
Q: Can I run this fully online?
A: Yes—v.3 is designed for online/virtual sessions and in-person events, with a separate control panel so you can manage the game seamlessly.
Q: How big a group can it handle?
A: It scales from small classes to events with hundreds of players—great for all-hands meetings and conferences.
Q: What’s new in v.3?
A: A revamped, full control panel to pick questions, adjust scoring, skip items, select teams, and view how individuals answered—all “behind the scenes.”
Q: Do you have a lower-cost option?
A: Yes. GameShow Pro Starter Edition focuses on a single in-person Jeopardy-style format if you don’t need the full v.3 virtual feature set.
Q: Where can I see pricing and a demo?
A: See the product page for current MSRP (commonly listed at $1,995) and demo resources.
Get your training out of the "bored" room!
Gameshow Pro is the flexible and customizable game show software to create Hollywood-style games. Whether you have a group of 5 or an event of hundreds, Gameshow Pro allows you to:
- Create learning games around any topic
- Completely engage every student, staff member and employee
- Energize your team
- Powerfully reinforce learning
- Track performance
- Add an element of fun and excitement
Your first purchase includes 1-year subscription. The subscription can be renewed for $200/year.
WATCH THE OVERVIEW VIDEO TO LEARN MORE!
You really have to see how great of a training tool GameShow Pro is to appreciate it's value
Click to schedule a LIVE DEMO
4 GREAT GAMES IN GAMESHOW PRO
- Categories (similar to Jeopardy!) -- This popular TV-style format organizes questions into categories with increasing point values for fast-paced team play. Categories is ideal for covering a large number of facts and details. Add in slammers for exciting team ring-in.
- All Play (everyone answers using phones) -- Make virtual and classroom training fun, engaging, and measurable. Everyone plays along with AllPlay—so everyone is engaged. Attendees can use physical keypads, or their own smartphones, tablets, or computers to submit answers. Divide the audience into teams for a high-energy competition or use Allplay to individually survey/poll and assess/quiz. However you play, you get detailed result reports.
- CLASSROOM FEUD -- This Family Feud-style format pits your trainees against each other for head-to-head competition. Perfect for going in depth on a question or topic, revealing top answers to surveys, processes, sequences of events and more.
- RIGHT WRONG PASS (flexible scoring format) --
NOTE: This is a subscription based software product. The cost of the software is $1995 and the Annual maintenance fee of $195 is included for the first year but must be renewed annually
TAKE THE ZZZZZZZ OUT OF ZOOM!
Let's face it. "Zoom Fatigue" is real. It's hard to capture your attendees' attention online, and even more dif?cult to retain that attention. How do you know what is getting through and what — if anything — is sticking?
Enter Gameshow Pro. It is compatible with any type webinar, videoconferencing, or virtual presentation platform. Utilizing a learning game show during your online presentation builds teamwork, creates an incentive to pay attention, and gives the brain a new way to process and absorb your information.
Creating a Game is Easy as 1-2-3!
1) Create Questions in PowerPoint: Use templates to create questions quickly and easily. Import pictures, add graphics and highlight key information. Anyone with PowerPoint can create questions making peer-sourced game development easy!
2) Import Questions into Gameshow Pro: The setup wizard walks you through:
- Designing your Game Board
- Setting up teams
- Customizing your gameboard
- Setting up rules and timers
- … and much much more!
3) Play! This is where the fun and learning happen! Players answer questions using their smartphone, tablet or computer
- Start your virtual meeting and display a QR code
- Attendees join using smartphone. The can choose their team or be placed on a team.
- Get results: Gameshow Pro displays your game board on a separate monitor while you control every aspect from your laptop. Select questions, see what's coming next in game play, view answers, adjust scores, and more.
VERSION 3 GAMESHOW PRO ENHANCEMENTS
Gameshow Pro has recently been updated to include these new features:
- Play anywhere! You can play Gameshow Pro online, virtually, or in-person.
- Full control panel! Navigating while playing a game has never been easier. You have complete access to the game’s control panel—while your audience only sees is the game board. Toggle points, skip and choose questions, see how individuals answered questions, select teams, and more—all at your fingertips and “behind the scenes”.
- Preview your answers! The control panel screen also allows you to preview your correct answers. Not sure about the answer order in Classroom Feud? Someone else created a game for you and you don’t know what the right answers are? They’re all there for you (and not the contestants) to see while playing.
- Individual or team leaderboards! See how individuals answered or see how teams answered! You can choose to have team OR individual player leaderboards and scoring.
- Multiple ways to ring-in! Use slammers, keypads, or contestants’ own devices (smartphones, tablets, browser windows) to ring-in/answer—either in-person or online.
- No license needed to CREATE questions! The PowerPoint-based Question Creator allows ANYONE on your team to create question sets for your game—whether they have a copy of the Gameshow Pro license or not. Divide the work and multiply the fun!
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Improved Game features:
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Categories:
- Want to know who rang in, not just which team? Contestants can ring in BY NAME, so you know who needs to start answering that question, stat.
- Integrate "learning/content" screens into your game questions, so you can use Gameshow Pro for introducing content, not just reinforcement!
- Access "notes to trainer" that participant players can't see
- Use phones or buzzers to ring in
- Motivation for teams who are falling behind.
- Reports on team play and success
- AllPlay: Any question can be competitive (with a correct answer) or a polling question (where you see how everyone answered by percentage, and no points are distributed). Mix and match! AND, every individual response can go to their teams’ score…or you can have people compete head-to-head as individuals.
- Classroom Feud: No more printing out answer keys. Your control panel lets you see where each answer is on the board—so there are no “accidental reveals.”
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Right-Wrong-Pass:
- A whole new game where everyone can play! Integrates use of personal whiteboards so students can write down answers.
- Great for role plays, handling objections, choosing approaches, and more.
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Categories:
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USER GUIDES!!!
- 150-page indexed help guide
- 50 short video tutorials, built into set up screens so they're uber-easy to access!
PLUS...
- Multiple choice questions
- MS Excel question import
- Presenter-only notes for questions
- Enhanced visuals with customizable themes
- Picture and video integration
- Improved scoring options including "speed" mode
- Ten sound options (up from four)
- Larger screens for better visibility
- Comprehensive help system with 50+ tutorial videos
- QR codes for participants to join games
- Support for remote clickers
- Detailed results tracking
MORE FEATURES
- Stand-alone program offers many graphic themes and opportunities to customize the display, add video, store scores, etc.
- Leaderboard shows top-performing teams
- Track responses in real time
- Use for surveys and assessments
- Get full results upon completion and track individual learner performance
- One-on-one onboarding via virtual meeting
- Ongoing tech support
BENEFITS TO USING GAMIFICATION IN TRAINING
- Game shows review without calling it a review. By using a game show to review, you incorporate fun into learning. Reviewing is an opportunity for your trainers to show what they know it's not just an information rehash.
- Game shows are a strong preview mechanism: A game show is a great way to introduce material about to be covered to create curiosity, show gaps in what your trainers already know and re-energize a class to tackle new content.
- Game shows energize the class and generate positive emotions. While your content may be very serious or important, the act of playing a game show allows for your trainers to relax and play while they learn.
- Game shows redefine the perception of training. Game shows allow trainers to be interactive, engaged, social, competitive AND learn all at the same time. They satisfy trainees' emotional learning needs. They break the training mold and dispel the myth that important subjects must be in a lecture format.
- Game shows increase content retention. Game shows are a multi-sensory experience and appeal to multiple learning styles and generations. Studies have shown that they dramatically increase content retention over traditional training and review methods.
A PROVEN WINNER! Gameshow Pro is used by Disney, P&G, Allergan, Canon, Novartis, and 100s more!
SEE HOW IT INTEGRATES WITH ME FIRST GAME BUZZERS!
100% Satisfaction Guarantee
If you are not satisfied with Gameshow Pro for any reason, you may return it within 30 days for a full refund!
This is a downloadable product. You will receive emailed instructions on how to download the software. It may take 1-3 days to receive this email, depending on the day of the week that the order is placed.
(like JEOPARDY!)
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the customizable 18-Pocket Prize Wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play.
The Wheel features 18 customizable prize slots and center plate for logo or text. The clicking sound builds excitement as it spins! Includes directions for downloading templates to customize your own "sections."
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs!
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, or play games.
Mini Prize Wheel is a great tabletop model that's 20.5" in diameter, extends to 30" high x 18" deep, weighs 6 lbs. Includes directions for downloading templates to customize the 12 "sections." The clicker itself is made of virtually unbreakable nylon plastic, able to withstand thousands of spins.
The Mini Prize Wheel can be purchased by itself, or as a Combo with the Travel Case (#GAWPMC)
PLEASE NOTE: TRAVEL CASE SHOWN IN IMAGE IS NOT INCLUDED. And, case not intended as a shipping case.
If you order a Case at the same time as your Prize Wheel, the Prize Wheel will be shipped inside the case, saving you time and reducing your shipping costs!
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. ShippingPrizewheel.com method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 24 customizable prize slots and center plate for logo or text.
The 12 to 24 Slot Light-Up Prize Wheel allows you to select any number of prize cards between 12 and 24. The clicking sound helps build excitement as it spins! The capability to refresh or change prizes offers complete flexibility for any event. Includes directions for downloading templates for Adobe Illustrator or Microsoft Word so you can customize your own sections. You create the prizes! You choose the colors! Use a color printer or colored paper. You can also customize the center with your company logo or theme name.
Floor Stand-only model: Wheel is 31" diameter, stand is 73.5" high, weighs 14 lbs.
Light model is also available as a Tabletop-only model: Wheel is 31" diameter, stand is 41" high, weighs 14 lbs. See #GAWP24TL
- Create anywhere from 12 to 24 prize pieces
- 24 clicks per rotation
- 3 removable center plate stickers included
- Preinstalled multi-colored lights
- 6 AAA batteries required for lights
- Batteries included in box
- Product Weight: 14 lbs.
- Product Dimensions: 31"W X 73.5"H X 33.5"D
- Shipping Weight: 20 lbs
- Shipping Dimensions: 34"W x 44"L x 8"D
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs.
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
[NOTE: IMPORTANT SHIPPING INFORMATION]: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us at 800-299-3770 during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
FULLY CONVERTABLE AND CUSTOMIZABLE! Pick the height and the number of slots!
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 24 customizable prize slots and center plate for logo or text.
The 12- to 24- Slot Prize Wheel allows you to select any number of prize cards between 12 and 24. The clicking sound helps build excitement as it spins! The capability to refresh or change prizes offers complete flexibility for any event. Includes directions for downloading templates for Adobe Illustrator or Microsoft Word so you customize your own sections. You create the prizes! You choose the colors! Use a color printer or colored paper. You can also customize the center with your company logo or theme name.
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs!
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 12 customizable prize slots and center plate for logo or text.
The 26 inch Prize Wheel is a perfect fit for those smaller spaces, but big enough to create a WOW sensation! Portable yet impactful. It's a great solution for sales promotions, meetings, trainings and fundraisers.
This tabletop prize wheel stands on a sturdy tripod made of high quality powder-coated steel
The wheel is made from ABS and PETG plastics
Each slot is customizable with easy-to-use templates created in MS Word and Adobe Illustrator
The prize wheel weighs 7 lbs. and ships fully assembled.
Product Dimensions: 26 in. wide; 33 in. high
PLEASE NOTE:
At this time, there is no Carry Case designed for this product. The Carry Case for the 31" diameter Prize Wheel will NOT fit this 26" product.
This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 24 customizable prize slots and center plate for logo or text.
The 12 to 24 Slot Light-Up Prize Wheel allows you to select any number of prize cards between 12 and 24. The clicking sound helps build excitement as it spins! The capability to refresh or change prizes offers complete flexibility for any event. Includes directions for downloading templates for Adobe Illustrator or Microsoft Word so you can customize your own sections. You create the prizes! You choose the colors! Use a color printer or colored paper. You can also customize the center with your company logo or theme name.
Floor Stand-only model: Wheel is 31" diameter, stand is 73.5" high, weighs 14 lbs.
Colored Light model is also available as a Tabletop-only model: Wheel is 31" diameter, stand is 41" high, weighs 14 lbs. See #GAWP24TL
View video demo below of prize wheel family of products.
Create anywhere from 12 to 24 prize pieces
- 24 clicks per rotation
- 3 removable center plate stickers included
- Preinstalled multi-colored lights
- 6 AAA batteries required for lights
- Batteries included in box
- Product Weight: 14 lbs.
- Product Dimensions: 31"W X 73.5"H X 33.5"D
- Shipping Weight: 20 lbs
- Shipping Dimensions: 34"W x 44"L x 8"D
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs.
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW] This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us at 800-299-3770 during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 12 customizable prize slots and center plate for logo or text. Includes directions for downloading templates to customize your own "sections."
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs.
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the customizable Prize Wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play.
The Wheel features 12 customizable prize slots and center plate for logo or text. Includes directions for downloading templates to customize your own "sections."
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs.
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the customizable 18-Pocket Prize Wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play.
The Wheel features 18 customizable prize slots and center plate for logo or text. The clicking sound builds excitement as it spins! Includes directions for downloading templates to customize your own "sections."
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs
For more product specifications of the Carry Case, see #GAWPCS
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
FULLY CONVERTABLE AND CUSTOMIZABLE! Pick the height and the number of slots!
[NOTE: IMPORTANT SHIPPING INFORMATION BELOW]
Spin the wheel for instant fun! Use it to motivate your group, award prizes, select questions, choose teams, play learning games, or just play. The Wheel features 24 customizable prize slots and center plate for logo or text.
The 12- to 24- Slot Prize Wheel allows you to select any number of prize cards between 12 and 24. The clicking sound helps build excitement as it spins! The capability to refresh or change prizes offers complete flexibility for any event. Includes directions for downloading templates for Adobe Illustrator or Microsoft Word so you customize your own sections. You create the prizes! You choose the colors! Use a color printer or colored paper. You can also customize the center with your company logo or theme name.
Floor model (which also converts to tabletop model): Wheel is 31" diameter, extends to 73.5" high, weighs 14 lbs.
Tabletop-only model: Wheel is 31" diameter, extends to 41" high, weighs 11.5 lbs.
If you order a Carry Case at the same time as your Prize Wheel, the Prize Wheel will be assembled and shipped inside the case, saving you time and decreasing your shipping costs!
For more product specifications of the Carry Case, see #GAWPCS.
(Case not intended as a shipping case.)
PLEASE NOTE: This product is shipped in a large packing box to protect from damage during shipping. SHIPPING COSTS ARE HIGHER THAN USUAL. Shipping method restricted to UPS Ground Service. If you need this product shipped more quickly than standard Ground service, call us during business hours for more information and estimates.
International customers, please note: We regret that we are unable to ship this item outside of the U.S.
Click here to view FREE Facilitation Notes!
New! – The EQ Game for Healthcare – Virtual Build
This new game contains 20 all-new situations unique to health care environments—medical office, hospital, health care teams.
Emotional Intelligence—wherever you are! Whether you're running a team meeting, virtual classroom, or remote training session, this online version of The EQ Game for Healthcare makes it easy to build emotional intelligence skills from anywhere.
THE EQ GAME * OVERVIEW
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Purpose: Build emotional intelligence by exploring real-world challenges and identifying skills to navigate them. Foster deep conversations and team connection. EQ Game makes learning the skill of emotional intelligence fun, interactive, and memorable.
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Format: Online/virtual game—perfect for Zoom, Teams, or other video platforms
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Time Required: Up to 90 minutes for Parts 1 and 2 combined. However, those with less time can use just a handful of the situations, adapting to their specific needs.
EQ GAME FOR HEALTHCARE VIRTUAL EDITION * INCLUDES
These 7 files (conveniently compressed into a single .ZIP file) will give you all you need to conduct the game as a single large group experiences, or in the format of 4 breakout groups:
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The EQ Game - PowerPoint deck containing 136 slides
- 20 Situations for Self-Awareness and Self-Management (PART 1 – 40 slides)
- 20 Situations for Social Awareness and Relationship Skills (PART 2 - 80 Slides)
- EQ Skills Summary (1 slide)
- 14 Slides for intros, explanations, scoring, etc. - you can use this to present and explain the game to participants
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4 Breakout Room PowerPoint Decks - The full game is split into four parts, in case you'd like to split into 4 smaller groups, and give each breakout a set of situations to explore. Each breakout deck contains a different set of Self-Awareness and Self-Management and Social-Awareness and Relationship Skills slides, but all include the following elements:
- 5 Situations for Self-Awareness and Self-Management (PART 1 - 10 slides)
- 5 Situations for Social-Awareness and Relationship Skills (PART 2 - 8 Slides)
- EQ Skills Summary (1 slide)
- 14 Slides for intros, instructions, etc.
- Facilitator Instructions - 6-page pdf
- Participant Handout: EQ Overview - 1-page pdf
- Empathy Self-Assessment – 1-page pdf
FACILITATING THE EQ GAME VIRTUAL EDITION
The game is facilitated in two parts. Part 1 builds the first two Emotional Intelligence skills and Part 2 helps develop the second two skills.
PART 1: SELF-AWARENESS & SELF-MANAGEMENT
Focusing on the first two pillars of emotional intelligence, PART 1 presents 20 typical situations that anyone might encounter at work. Each situation includes two slides:
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Slide 1: shows a scenario with two questions—
- How are you feeling?
- What will you do to manage your feelings?—plus sample responses.
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Slide 2: answers the questions - by offering additional answers for both questions, players can compare their answers to other typical responses. Reiterate that the answers shown on the slides are there as suggestions. There are never "right" feelings. The goal instead is to grow more familiar with noticing and labeling feelings.
PART 2: SOCIAL AWARENESS & RELATIONSHIP MANAGEMENT
Part 2 adds to Part 1 by asking participants to focus on the second two skills associated with Emotional Intelligence: Social Awareness and Relationship Management. Part 2 presents 20 typical work situations, with the goal of moving from identifying and managing feelings to taking action in ways that reflect social awareness and strengthen relationships.
- Introduction slides
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Slide 1: shows a scenario with four questions
- How are you feeling?
- What will you do to manage your feelings?
- How can you tune into your co-worker?
- What relationship skills can you use?
- Slide 2: answers the questions - as noted above, suggested answers are offered for guidance, not as "final say."
FACILITATING & SCORING THE GAME
FLOW OF THE GAME
- Show the first slide and ask participants to put themselves in the scenario. Read the sample feelings and actions.
- Then ask, “What else are you feeling?”, empahsizing that feelings are one-word emotions (e.g., angry, happy), not thoughts or interpretations.
- After players list their feelings, ask: “How will you manage those feelings?” Read the example.
- Then ask, “What else can you do?” Keep the focus on Self-Management, not problem-solving the situation itself.
- Finally, have teams self-score the round, based on the scoring protocols below.
PLAY AS A GROUP OR IN BREAK-OUTS
LARGE GROUP - If you're playing as one big group, you'll present the Situations one at a time. You can either follow the game sequence or pick and choose your favorites.
BREAKOUTS - Alternatively, participants can work through a subset of Situations in small groups. Each of the four groups will get 5 situations in Part 1 and 4 situations in Part 2.
SCORING THE EQ GAME
- Each time a participant names a feeling or a self-management technique, they get 1 point.
- Each time a participant provides a social awareness action or relationship management technique, they get 1 point.
- Participants can win additional points by:
- Giving an example of a situation they have experienced – 2 points
- Giving an example of an empathetic statement – 2 points
- Participants keep track of their own points.
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