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Use our Quick Response Student Whiteboards to see who's learning what… and who's not getting it! Encourage participation with this fun and effective individual dry-erase boards class set. They’re a huge hit with students and educators, as every individual gets to contribute to the conversation. These super-sturdy, dry-erase, TWO-sided whiteboards are great for conducting icebreaker activities, casting votes, answering questions, rating or ranking items, sharing game answers, and more. You’ll be surprised by how often you pull out your answer boards!
FEATURES
- Set includes 12 Quick Response Whiteboards (a.k.a. Answer Boards) with blue handles and 12 mini-erasers
- Ultra durable and sturdy construction.
- Two-sided student whiteboards with dry-erase surfaces.
- Handles have holes for simple and convenient storage.
- Whiteboard Writing Surface Dimensions: 6" x 7.75".
TIPS
By calling on the first person to answer, everyone else in the room stops thinking on their own. The beauty of answer boards is that they allow every person to think and write an answer. Consider these tips to maximize use of your individual dry erase boards class set:
- Give people ample time to think of answers, and write them down.
- Consider “stand-pair-share” to get people moving and engaged in a meeting or learning event.
- Use student whiteboards for ice-breakers and energizers. Ask each person to jot down a goal, concern, or favorite quote. Or, for instance, ask people to write where they're from, then find the person who lives closest/farthest from them.
- Involve in-person and remote learners with student answer boards
- Entertain kids on long car rides with the travel-friendly individual dry-erase white boards
View Video Demo!
TRAINERS WAREHOUSE FOR ALL YOUR TRAINING NEEDS
We’re thrilled to offer a wide range of innovative products for trainers, teachers, and managers. Browse all of our games for learners to discover new, fun ways to keep your students or team engaged. In addition to these student whiteboards, we have plenty of accessories for response boards, including markers, erasers, extra boards, and more. Give everyone a voice, and improve communication with this individual dry erase boards class set!
New! – The EQ Game for Healthcare – Virtual Build
This new game contains 20 all-new situations unique to health care environments—medical office, hospital, health care teams.
Emotional Intelligence—wherever you are! Whether you're running a team meeting, virtual classroom, or remote training session, this online version of The EQ Game for Healthcare makes it easy to build emotional intelligence skills from anywhere.
THE EQ GAME * OVERVIEW
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Purpose: Build emotional intelligence by exploring real-world challenges and identifying skills to navigate them. Foster deep conversations and team connection. EQ Game makes learning the skill of emotional intelligence fun, interactive, and memorable.
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Format: Online/virtual game—perfect for Zoom, Teams, or other video platforms
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Time Required: Up to 90 minutes for Parts 1 and 2 combined. However, those with less time can use just a handful of the situations, adapting to their specific needs.
EQ GAME FOR HEALTHCARE VIRTUAL EDITION * INCLUDES
These 7 files (conveniently compressed into a single .ZIP file) will give you all you need to conduct the game as a single large group experiences, or in the format of 4 breakout groups:
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The EQ Game - PowerPoint deck containing 136 slides
- 20 Situations for Self-Awareness and Self-Management (PART 1 – 40 slides)
- 20 Situations for Social Awareness and Relationship Skills (PART 2 - 80 Slides)
- EQ Skills Summary (1 slide)
- 14 Slides for intros, explanations, scoring, etc. - you can use this to present and explain the game to participants
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4 Breakout Room PowerPoint Decks - The full game is split into four parts, in case you'd like to split into 4 smaller groups, and give each breakout a set of situations to explore. Each breakout deck contains a different set of Self-Awareness and Self-Management and Social-Awareness and Relationship Skills slides, but all include the following elements:
- 5 Situations for Self-Awareness and Self-Management (PART 1 - 10 slides)
- 5 Situations for Social-Awareness and Relationship Skills (PART 2 - 8 Slides)
- EQ Skills Summary (1 slide)
- 14 Slides for intros, instructions, etc.
- Facilitator Instructions - 6-page pdf
- Participant Handout: EQ Overview - 1-page pdf
- Empathy Self-Assessment – 1-page pdf
FACILITATING THE EQ GAME VIRTUAL EDITION
The game is facilitated in two parts. Part 1 builds the first two Emotional Intelligence skills and Part 2 helps develop the second two skills.
PART 1: SELF-AWARENESS & SELF-MANAGEMENT
Focusing on the first two pillars of emotional intelligence, PART 1 presents 20 typical situations that anyone might encounter at work. Each situation includes two slides:
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Slide 1: shows a scenario with two questions—
- How are you feeling?
- What will you do to manage your feelings?—plus sample responses.
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Slide 2: answers the questions - by offering additional answers for both questions, players can compare their answers to other typical responses. Reiterate that the answers shown on the slides are there as suggestions. There are never "right" feelings. The goal instead is to grow more familiar with noticing and labeling feelings.
PART 2: SOCIAL AWARENESS & RELATIONSHIP MANAGEMENT
Part 2 adds to Part 1 by asking participants to focus on the second two skills associated with Emotional Intelligence: Social Awareness and Relationship Management. Part 2 presents 20 typical work situations, with the goal of moving from identifying and managing feelings to taking action in ways that reflect social awareness and strengthen relationships.
- Introduction slides
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Slide 1: shows a scenario with four questions
- How are you feeling?
- What will you do to manage your feelings?
- How can you tune into your co-worker?
- What relationship skills can you use?
- Slide 2: answers the questions - as noted above, suggested answers are offered for guidance, not as "final say."
FACILITATING & SCORING THE GAME
FLOW OF THE GAME
- Show the first slide and ask participants to put themselves in the scenario. Read the sample feelings and actions.
- Then ask, “What else are you feeling?”, empahsizing that feelings are one-word emotions (e.g., angry, happy), not thoughts or interpretations.
- After players list their feelings, ask: “How will you manage those feelings?” Read the example.
- Then ask, “What else can you do?” Keep the focus on Self-Management, not problem-solving the situation itself.
- Finally, have teams self-score the round, based on the scoring protocols below.
PLAY AS A GROUP OR IN BREAK-OUTS
LARGE GROUP - If you're playing as one big group, you'll present the Situations one at a time. You can either follow the game sequence or pick and choose your favorites.
BREAKOUTS - Alternatively, participants can work through a subset of Situations in small groups. Each of the four groups will get 5 situations in Part 1 and 4 situations in Part 2.
SCORING THE EQ GAME
- Each time a participant names a feeling or a self-management technique, they get 1 point.
- Each time a participant provides a social awareness action or relationship management technique, they get 1 point.
- Participants can win additional points by:
- Giving an example of a situation they have experienced – 2 points
- Giving an example of an empathetic statement – 2 points
- Participants keep track of their own points.
The Intentional Collaboration Game takes players on a journey from working alone to true co-creation — exploring the full spectrum from Isolation to Cooperation to genuine Collaboration. This one-of-a-kind, LEGO-based learning experience unfolds in three engaging rounds:
Round 1 – Isolation: Each player works independently, building "something useful" using only their own set of single-colored LEGO bricks, hidden behind a paper divider.
Round 2 – Cooperation: Players invite a partner to offer suggestions — and even share their own uniquely colored pieces — to enhance and improve each other's creations. This simulates both the pros of focused, undistracted work, and the cons of limited resources and ideas. Each still works on their own project, but now they share ideas and resources.
Round 3 – Collaboration: Groups of three (or more) now move into true co-creation, sharing ideas and combining all of the LEGOs into a unified, shared vision.
By the end, what began as three separate, single-hued builds evolves into a vibrant, multi-colored expression of collective creativity. Each team member can literally see what they contributed to the collaborative creation!
WHAT MAKES IT POWERFUL?
Throughout the exercise, participants experience a full range of reactions — focus, admiration, inspiration, confusion, disappointment, excitement, frustration, and more. Along the way, they'll discover firsthand the pros and cons of each engagement style:
- Isolation: Team members enjoy full autonomy, "flow," and freedom of expression — but quickly encounter the limits of working with only their own resources, perspective, and ideas.
- Cooperation: Team members experience resource sharing, synergy, and flexibility emerge as real benefits of working together— as well as the challenges of communication, conflicting ideas, and compromise.
- Collaboration: Unexpected innovation and shared ownership become possible — alongside the complexities of joint decision-making, personality differences, and group dynamics.
KEY TAKE-AWAYS
This experience gives groups a compelling, hands-on way to explore:
- Balancing quiet focus and “flow” with dynamics of input and feedback – when are each necessary
- Ownership of ideas – independent and/or shared
- Differences in style (who likes/dislikes working alone)
- Differentiating “Cooperation” from “Collaboration.”
- Unequal allocation of resources — and what that means for equity and fairness
- Negotiating for additional resources
- Competition vs. Collaboration – is sharing resources hard?
- Leadership / Communication dynamics (who speaks a lot/little)
- Dismantling work you’ve already done to accommodate others
- Group decision making
- Team identity: Me vs. the Team
- Time Management
- Evaluating Multiple Options and Visions
- Being intentional about independence vs. collaboration
WHAT'S INCLUDED
Everything you need for three participants:
- 1 Set of Facilitator Notes (available 5/20/2026)
- 3 Participant Workbooks
- 3 Bags of LEGO pieces (each a different single color — one per player; NOTE: color packs will be selected randomly from 7 different options –red/purple, yellow/green, blue, white, brown, black))
- 4 LEGO minifigures (distributed to one player only)
- 4–6 LEGO wheel sets (distributed to one player only)
- 3 Paper Dividers (for privacy during Round 1)
Developer, John Riordan, Explains the Experience
Note: Players do not receive identical sets of bricks — and that's intentional. Differences in piece type, quantity, and shape naturally spark conversations about resource scarcity, inequity, and fairness.
Some of the best conversations start with a simple question. This deck of 60 cards gives your team 10+ ready-to-run activities designed to get people talking — not just about where things are, but about where they're going.
No prep. No facilitator required. Just questions that actually go somewhere.
- Open up new thinking — prompts designed to surface ideas and perspectives you didn't know you were missing
- Get everyone on the same page — activities that help teams align around shared goals and what it'll take to reach them
- Move from talk to action — questions built to close the gap between vision and next steps
3 COLOR-CODED QUESTION CARDS:
- 20 Possibility Questions (purple cards) — Big-picture prompts that dig into purpose, values, and vision. The kind of questions that make you think differently about what's actually possible.
- 20 Process Questions (blue cards) — Questions about how things get done: the habits, methods, and systems that turn good intentions into real progress.
- 20 Practical Questions (green cards) — Action-first prompts that take ideas off the whiteboard and into the real world.
What's on the Flip Side? One word. Creatively illustrated. Designed to spark reflection and make every conversation feel like it was made for you.
WHY We Connect Cards?
Provide a fast-paced, fun way to move beyond ice breaking to real connections:
- Offer a suite of activities to cross-pollinate different departments across your company
- Arm employees and management with a set of questions to break down communication barriers and management hierarchies
- Give employees permission to have fun and be excited about work
AUDIENCE
Leaders, connectors, facilitators, trainers, teachers, event organizers, project directors, program directors, and anyone who wants to foster meaningful, future-focused conversations.
FEATURES
- 1 deck of 60 durable cards
- 10+ activity descriptions anyone can setup and run
- Box is 3"x3"
How to use We Connect Cards
Watch the videos below to see how you can use the cards to reinvision your future.
You don't have to believe in Tarot to use it — and neither do your participants. Set aside the fortune-telling and what you're left with is 78 cards of rich, evocative imagery — images that have sparked stories and meaning since the first cave paintings.
That's the whole idea. People look at a card, say what they notice, and use it to reflect on a challenge, a decision, or how they're showing up. There are no right or wrong interpretations. The cards aren't the lesson — they're the catalyst. Because it's so different from training-as-usual, Tarot naturally captures attention and gets people seeing familiar problems through a fresh lens.
The Tarot for Training Facilitation Set includes:
- Tarot Deck with beautiful, evocative imagery, plus an "Easy Tarot" guidebook. The guidebook isn't necessary for the activities, but it's an interesting resource for anyone who's curious. The full 78-card deck consists of 22 big-theme cards (The Tower, The Star, Strength) plus four elemental suits covering energy, relationships, thinking, and results.
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Facilitation Notes — a 6-page guide that includes:
- Tips for introducing the use of Tarot in your training
- A handful of ready-to-run activities, discussion prompts, and card-selection tips
- Delivered as both a printed booklet and an instant download, so you can start designing before your deck ships
Put the cards to work to:
For 3 to 30 participants, try one of these activities:
- Open with a check-in — "Pick a card that reflects how you're showing up today"
- Debrief a session, project, or retrospective
- Weigh a choice with a two-card pull — the path taken vs. not taken
- Explore past/present/future with a three-card spread
- Deepen coaching and one-on-one conversations
Why Tarot for Training?
When people think differently, they learn differently. And when they think in images, they remember more.
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