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FUN INTERACTIVE ENGAGING! A TOOL FOR CREATIVITY & CONVERSATION
Piccles is a powerful, easy-to-use digital drawing tool designed to boost engagement, creativity, and collaboration in corporate training sessions. Perfect for in-person, virtual, and hybrid workshops, Piccles helps trainers facilitate interactive experiences that encourage participation, reflection, and team connection—no artistic skills required!
USE PICCLES A COLLECTIVE DRAWING EXPERIENCE FOR BRAIN-FRIENDLY TRAINING
- Break the Ice: Warm up sessions with creative, low-pressure activities that get participants thinking and sharing.
- Encourage Engagement: Replace passive learning with interactive, visual participation.
- Foster Connection: Help teams express ideas, emotions, and insights through simple drawings.
- Customize Prompts: Tailor drawing exercises to your training themes, from leadership development to DEI and team building.
- Share and Analyze: Instantly gather and display responses in real-time to spark discussions and insights.
- Engage the whole brain: Free your participants from analytical thinking, and invite more creative, divergent expression
HOW CORPORATE TRAINERS ARE USING PICCLES
Whether you’re running workshops on communication, innovation, or problem-solving, Piccles transforms training into an engaging and memorable experience. And, it's SO EASY!
- Trainer/Facilitator sets a prompt (e.g., "Draw what success looks like to you")
- Facilitator shares a QR code so that participants can easily access the platform
- Participants sketch quick responses on their devices.
- The group’s drawings are displayed together in real-time, creating a collective visual story.
- Trainers use the images to drive discussion, reflection, and deeper learning.
Easy Setup | No Downloads Required | Works on Any Device
WATCH OUR SHOW & SHARE TO SEE IT IN ACTION
View a video explaining Piccles
The Discovering Styles Thumball takes players through an activity that explores their work and management styles. It's a creative way to get to know each other a bit better. Thumballs look like soccer balls but are soft and safe for indoor use at work, school, and home. Catch the ball, look under your thumb, and share your reaction to the prompt.
ADAPTABLE FOR YOUR FAVORITE STYLE ASSESSMENT
With so many personality-type tools out there (DiSC, DISC, Meyers Briggs, Real Colors, True Colors, What’s your Style, etc.), this tool focuses on personality characteristics in general. It can be used with any of these common frameworks, to deepen learning while having some fun. Help players understand different styles, grow familiar with new terminology, practice categorizing qualities and characteristics as personality types, and consider how to draw out the benefits of each.
In fact, the ball was made silver and white so that it can align with ANY COLOR-TYPE FRAMEWORK!
EXPLORE A RANGE OF QUALITIES
You'll find personality qualities that correlate with a variety of "types"
- DECISIVE, COMPETITIVE, PERSISTENT, ASSERTIVE, GOAL-ORIENTED, EXTRAVERTED
- CHARISMATIC, OPTIMISTIC, PURSUASIVE, AFFABLE, INVENTIVE, TALKATIVE
- RELIABLE, STEADY, EMPATHETIC, COOPERATIVE, FRIENDLY, INTROVERTED
- DATA-DRIVEN, ANALYTICAL, FUTURISTIC, ORGANIZED, OBJECTIVE, THOROUGH
- CREATIVE, RESILIENT, SWIFT, VISIONARY, JUGGLER
FACILITATION SUGGESTIONS
Download a slide deck from our recent Show and Share event for more facilitation notes
Set up the experience by explaining that “similarity bias” is an unconscious bias that causes us to show preference for people who are like us. However, teams with a broad spectrum of perspectives and characteristics have been shown to outperform more homogeneous groups. By using the Profiles and Styles Thumball, you hope to expand the group’s understanding of different personality characteristics and types. Together you’ll explore how individuals with different qualities can intersect, balance each other, and improve team performance.
GAME 1: FOCUS ON ONE SINGLE QUESTION
Choose one question for players to answer when they catch the ball and look at the quality under their thumb. For instance, you might have them answer:
- How could you use this quality in a positive way?
- How can you support or encourage this quality?
- How can you best work with someone with this quality?
- Why is this quality important to our organization?
- Which of our personality type(s)/styles encompasses this quality?
- In what situations might this quality/characteristic be most effective?
- What happens if this quality is exaggerated…
- How might someone with this quality manage conflict?
GAME 2: ROUND ROBIN
In each round of play, answer a different question regarding the qualities on the Thumball. i.e.
- Round 1: “Catch the ball, look under your thumb, read the prompt aloud and answer: How could this quality be used in a positive way?”
- Round 2: “Catch the ball, look under your thumb, read the prompt aloud and answer: What happens if this quality is exaggerated…”
GAME 3: TEAM PLAY
Line up 2 teams opposite each other. The receiving team will catch the ball, read the QUALITY (the word in all caps) and quiz the other team on any one of these:
- A description or example of what that quality might look like at work.
- With which style “type(s)” might the quality be associated (i.e. “dominant”; “intuitive”; “spirited,” etc.) NOTE: the “type” should correspond with the specific assessment tool the facilitator has introduced.
- A colleague/teammate or famous person who is strong in this style
GAME 4: STYLE PAIRS
Look under both thumbs and consider how those two qualities might interact. Answer:
- How might those characteristics balance or complement each other?
- What challenges might arise when these two qualities merge?
FACILITATOR SUGGESTIONS
Our customer, CPTD-certified Kimberly Robinson, shared these facilitation notes:
For the first activity, I gave these instructions:
-
- Person #1 (Person holding the ball): Looks at where their thumb is placed. Shares the quality and description on the ball.
- Person #2 (to the right): Gives an example of what that quality might look like at work.
- Person #3 (next person): Identifies with which style type this quality might be associated (Drive, Influence, Support, Clarity).
- Person #4 (final person): Identifies a colleague/teammate (or famous person) who is strong in this style.
- Bonus: If someone else is strong in this style, speak up, so others know about another one of your gifts!
For the Style Pairs activity, after each person caught the ball and shared the qualities, the answered both questions:
-
- How might those characteristics balance or complement each other?
- What challenges might arise when these two qualities merge?
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
This ball is part of our exclusive Silver Series Thumballs.
MORE RESOURCES
- All about Silver Series Thumballs
- Tips & Suggestion on Facilitating Thumball Experiences
- How Deep to Discuss
- 7 Tips to formulate great questions
- More tools for great conversations
- Discover Your Thumball Style
- How Deep to Discuss Infographic
Synergy Stack is a deck of "Habit Cards"
The deck contains 48 "Habit cards," that help colleagues build synergy, communication, and understanding through improved Connections, Clarity, Curiosity, and Commitment. Use this thoughtful deck to help teams in their "Getting to Yes" efforts. Build strength in communication and negotiation skills. Develop alignment between individuals, teams, and departments by fortifying this critical set of skills and habits.
4 COLOR-CODED CATEGORIES TO BUILD SYNERGY
- CONNECTION: Get to know one another as human beings. The 12 GREEN cards focus groups on topics such as showing empathy, getting to know peers beyond the workplace, being real, giving credit where it's due.
- CLARITY: Develop a shared understanding of success. The 12 TEAL cards home in one on building shared understanding about goals, expectations, and priorities.
- CURIOSITY: Show genuine interest in other perspectives and possibilities. 12 ORANGE cards seek to explore others interests and perspectives through inquiry, idea sharing, challenging assumptions, openness to new thinking.
- COMMITMENT: Coming to clear commitment. 12 BLUE cards help get teams to the finish line by helping teams stay on track, honor deadlines and confidentiality, accepting accountability, and sparking action.
KEY ELEMENTS OF SYNERGY STACK CARDS
- Title: The name of the HABIT (12 habits for each of the 4 Cs).
- Color and icon- associated with one of the 4 Cs.
- Description of the Habit – definition of the habit explains what the habit looks like when used effectively.
- Question – example phrase showing how one might further explore or discuss the habit.
SO MANY USES
This thoughtfully curated collection of tools, games, and activities is designed to amplify team collaboration, foster innovation, and spark meaningful conversations among leaders at every level. The Synergy Stack deck is perfect for workshops, team retreats, or leadership development programs, such as:
- Dynamic Team-Building Exercises: Engage participants with activities that build trust, improve communication, and encourage problem-solving in real time.
- Powerful Discussion Prompts: Dive deep into leadership challenges using expertly crafted questions and scenarios.
- Adaptable Frameworks: Tailor activities to any group size or leadership style with flexible resources that meet your training objectives.
-
Plus...
- Team building
- Strategic planning
- Problem-solving
- Project kick-offs
- Post-project reviews
- Company offsites
- Conferences
- Coaching and mentoring
- Conflict resolution and Negotiation Training
- Communication training
READY-TO-GO LEARNING EXPERIENCES & GAME IDEAS
SynergyStack includes access to an online hub that's chock full of facilitation and teaching notes, multimedia content, deeper explanations of the 4-Cs approach, and 13 games that you can tailor to the needs of your groups.
- 3 general "icebreaker" exercises that use all the cards in the deck
- 4 exercises that use just the 12 cards of the associated "C"
- 1 Teambuilding exercise
- 3 one-on-one activities (build self-confidence, coach through a conflict, career development)
- 2 personal development activities
LEARN MORE
Listen to a recording.
FA
FAQs
Q: What is Synergy Stack?
A: Synergy Stack is a deck of 48 “Habit Cards” designed to strengthen team communication, collaboration, and negotiation. The cards help teams build practical habits across four areas: Connection, Clarity, Curiosity, and Commitment.
Q: How do teams use Synergy Stack in training or workshops?
A: Facilitators use the cards as conversation starters, reflection prompts, and activity guides during team-building sessions, leadership development workshops, project kickoffs, and retrospectives. The deck supports both group discussion and one-on-one coaching.
Q: What are the four categories in Synergy Stack?
A: The deck is organized into four color-coded categories:
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Connection (green): building empathy and human connection
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Clarity (teal): aligning on goals, expectations, and priorities
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Curiosity (orange): exploring perspectives and challenging assumptions
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Commitment (blue): accountability, follow-through, and action
Q: What’s included on each Habit Card?
A: Each card includes the habit name, a brief description of what the habit looks like in practice, and a sample question or prompt facilitators can use to spark discussion or reflection.
Q: What kinds of programs is Synergy Stack best for?
A: Synergy Stack works well for team building, leadership development, strategic planning, communication training, negotiation training, conflict resolution, project kickoffs, post-project reviews, offsites, and coaching or mentoring sessions.
Q: Is Synergy Stack suitable for different group sizes?
A: Yes. The cards can be used with small groups, full teams, or in one-on-one coaching. Activities can be adapted for workshops, retreats, classrooms, and conference sessions.
Q: Are ready-to-use activities included?
A: Yes. Synergy Stack includes access to an online hub with facilitation notes, deeper explanations of the 4Cs framework, multimedia resources, and 13 ready-to-run games and exercises that can be tailored to different learning goals.
Q: What skills does Synergy Stack help develop?
A: The cards help build practical habits for communication, collaboration, alignment, curiosity, accountability, problem-solving, and negotiation—skills that support high-performing teams and effective leadership.
Give a Token of Appreciation to deserving recipients.Each of these five tokens is perfect for a teammate, colleague, friend, or perfect stranger.
With this robust set, you're sure to have the perfect Token of Appreciation for any occasion!
TOKEN OF APPRECIATION SET INCLUDES
- HAND
- 10 Tokens of Appreciation with HAND cutout
- 10 cards with the "Pass it Along" poem
- HEART
- 10 Tokens of Appreciation with HEART cutout
- 10 cards with the Just Because" poem
- STAR
- 10 Tokens of Appreciation with STAR cutout
- 10 cards with the "You're a Superstar" poem
- SUN
- 10 Tokens of Appreciation with SUN cutout.
- 10 cards with the "You Shine" poem
- PUZZLE PIECE
- 10 Tokens of Appreciation with PUZZLE cutout
- 10 cards with the "You're Essential" poem
THE TOKEN OF APPRECIATION SUPER SET
All tokens are made of a sturdy metal material with smooth edges.
Each coin says "Token of Appreciation" on the front side. The backside is customize with a specials message:
- HAND token says: "Pass it Along!"
- SUN token says: "You shine so bright!"
- HEART token says: "Doing good because you could"
- PUZZLE token says: "You're essential to our team!"
- STAR token says: "You're a superstar!"
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Shining Sun" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with the poem noted below
- 10 metal coins that say: Token of Appreciation / You shine so bright!
THE TOKEN OF APPRECIATION CARD SAYS...
YOU SHINE!
Ready whenever to crawl, walk or run,
You put yourself out there, you get it done!
Your energy shines as you answer the call,
Putting in the effort and giving it your all!
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Shining Sun" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 metal coins that say:
- Token of Appreciation - one side
- You shine so bright! - reverse side
Feel free to add this fun note when you distribute your sunshine tokens of appreciation.
YOU SHINE!
Ready whenever to crawl, walk or run,
You put yourself out there, you get it done!
Your energy shines as you answer the call,
Putting in the effort and giving it your all!
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Superstar" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with the poem noted below
- 10 metal coins that say: Token of Appreciation / You're a superstar!
THE TOKEN OF APPRECIATION CARD SAYS...
YOU'RE A STAR!
Appreciation for your efforts shouldn't go unspoken.
So I want to take a moment to pass along this token.
Thanks are due. You're a star indeed,
I sure hope others will follow your lead.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Superstar" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 metal coins that say
- Token of Appreciation - on one side
- You're a superstar! - on reverse side
Feel free to share these kind words when giving a token of appreciation to a deserving recipient.
YOU'RE A STAR!
Appreciation for your efforts shouldn't go unspoken.
So I want to take a moment to pass along this token.
Thanks are due. You're a star indeed,
I sure hope others will follow your lead.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Essential Piece" token is perfect for a teammate or colleague.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with the poem noted below
- 10 metal coins that say: Token of Appreciation / You're essential to our team!
THE TOKEN OF APPRECIATION CARD SAYS...
YOU'RE ESSENTIAL!
An "essential piece" you are. I think we'd all attest,
With important contributions, you frequently impress.
We thank you for your effort and watch as you excel.
But even more important, you help the team do well.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Essential Piece" token is perfect for a teammate or colleague.
TOKEN OF APPRECIATION SET INCLUDES
- 10 metal coins that say:
- Token of Appreciation - on one side
- You're essential to our team! - on reverse side
SHARE YOUR THOUGHTS
Feel free to share these sentiments whenever you give out a token...
YOU'RE ESSENTIAL!
An "essential piece" you are. I think we'd all attest,
With important contributions, you frequently impress.
We thank you for your effort and watch as you excel.
But even more important, you help the team do well.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Heart" token is perfect for anyone who could use a little pick-me-up.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with a short poem (below)
- 10 metal coins that say:
- Token of Appreciation - on one side
- Doing good because you could! - on reverse side
THE TOKEN OF APPRECIATION CARD SAYS...
JUST BECAUSE!
It may not seem like much to you,
But if you ask me, acknowledgement is due
You went out of your way to do something good,
Not ‘cause you had to, just because you could.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Heart" token is perfect for anyone who could use a little pick-me-up.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with a short poem (below)
- 10 metal coins that say:
- Token of Appreciation - on one side
- Doing good because you could! - on reverse side
SHARE YOUR SENTIMENTS!
We invite you to share this short poem when you distribute the token of appreciation to someone who has impressed you.
JUST BECAUSE!
It may not seem like much to you,
But if you ask me, acknowledgement is due
You went out of your way to do something good,
Not ‘cause you had to, just because you could.
(c) Trainers Warehouse
In this game of communication and collaboration, blindfolded players must figure out which of the shapes that they hold is a duplicate. Success requires clear and concise communication, active listening, and collaboration, as several of the shapes could be easily confused with each other.
The facilitator will instruct players,
“Without looking at your shapes, determine which players have matching shapes.” Optionally, you can let them know that only two players will have matching shapes. Or, you can throw in more matches and NOT tell them how many will be a match (this is much more difficult!)
CONTENTS OF SHAPE-UP
This communication and teambuilding game contains:
- 26 wooden shapes (2 each of 13 different shapes)
- 10 blindfolds
MORE TEAM BUILDING FACILITATION OPTIONS
In addition to the Shape-Up game, facilitation notes include 5 additional game ideas including:
-
PARTNER PAIR-UPS - players use the 13 different shapes to find a partner (one with either a matching or complementary shape)
-
BEHIND-THE-BACK PARTNER PAIR-UPS - without seeing the shape that they hold, players must find the person who has their matching shape.
-
SHAPE-UP ICEBREAKER INTROS - using the shapes a metaphors, players pick a shape that reminds them of a personal experience (or a learning goal; or a characteristic they’re proud of; etc.)
-
METAPHORICAL DISCUSSIONS & DEBRIEFS - players choose a shape that represents an observation, question, or learning point, and share their metaphorical reflections with the whole group.
- SHAPE-ly DEBRIEF & REFLECTION QUESTIONS - conduct a "S.H.A.P.E.ly" debrief
S – SHAPES - discuss what was difficult about describing the shapes
H – HELPFUL/HURTFUL - identify approaches that were helpful or hurtful to the effort
A – ACTIONS - focus on actions and break-through moments
P - PREPERATION - draw out the impact of preparation as teams approached the challenge
E – END RESULTS - discuss the group's satisfaction with their end-result
©Trainers Warehouse. SHAPE-UP is a collaboration between Teamwork & Teamplay and Trainers Warehouse.
COMPARISON CHART
Not sure which team-building activity is right for your group? Trainers Warehouse offers a variety of experiential learning games that build skills in communication, collaboration, adaptability, leadership, and conflict resolution. Use the chart below to compare five of our most popular activities—PuzzleBlind®, Helium Stick®, TeamWRITER®, Shape Up!®, and Team 10®—and choose the one that best fits your training goals, group size, and workshop format.
| Activity | Ideal Group Size | Core Skills Developed | Time Required | Key Dynamic | Best For |
|---|---|---|---|---|---|
| PuzzleBlind® | 4–8 players per puzzle (parallel teams for larger groups) | Communication, trust, listening, coaching, conflict resolution | ~30–40 minutes (play + debrief) | Builders are blindfolded, coaches give verbal instructions | Leadership training, conflict resolution, communication workshops |
| Helium Stick® | 8–12 participants per stick | Communication, alignment, group focus, patience | ~20–30 minutes (setup + play + debrief) | Teams must lower a lightweight rod without it rising up | Quick energizer, communication warm-up, leadership retreats |
| TeamWRITER® | 6–12 participants (expandable with multiple pens/strings) | Collaboration, interdependence, coordination, listening | ~20–30 minutes (assembly + play + debrief) | Teams collectively pull strings to guide a pen and write/draw | Collaboration workshops, leadership development, trust building |
| Shape Up!® | Small teams of 4–6 per set (multiple sets scale up) | Problem-solving, communication, collaboration, | ~20-30 minutes (multiple rounds + debrief) | Players must figure out which of their pieces is a duplicate | Problem-solving workshops, collaboration training, communication skill-building |
| Team 10® | Groups of 4–8 players | Adaptability, resilience, dealing with disruption, collaborative planning | ~20–30 minutes (play + debrief) | Teams search for 10 matching cards until a “Scramble” card forces to begin again | Change management workshops, adaptability training, and teamwork energizer |
Effective time management is critical for efficiency, productivity, stress reductions, achievement, and work-life balance. While it allows organization to reap the benefits of greater productivity, it takes more than simple reminders to "stop procrastinating."
The Time Management Thumball is a dynamic tool designed to facilitate conversation and understanding. Featuring 31 thought-provoking conversation prompts, it empowers players to explore their individual time management challenges and opportunities. Cover topics such as procrastination, technology, sleep, priorities, urgency, importance, planning, delegation, and more.
BUILDING TIME MANAGEMENT SKILLS
Typically, time management curriculums cover these business skills:
- Avoiding procrastination
- Digital time management (time spent on devices)
- Ways to improve focus and productivity
- Sorting and prioritizing tasks based on urgency and importance
TIME MANAGEMENT THUMBALL PROMPTS
Each conversation prompt on the Time Management Thumball encourages reflection and discussion about personal time management, including:
-
Topics for Reflection
- Typical time thieves
- Understanding when and why you lose track of time
- Feelings about planning, to-do lists, and deadlines
- Personal priorities
-
Strategies for Better Managing Time
- Managing interruptions
- Delegation
- Structuring time and breaks
- Time saver tips
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Use of down time
- Favorite time-wasters
- Routine activities
- Sleep
FACILITATING THUMBALL ACTIVITIES
Playing with Trainers Warehouse Silver Series Thumballs couldn't be easier. Just toss the ball and ask the recipient to respond to the prompt under their thumb. Beyond that, remember that your goal is to make conversations about time management interesting and productive. Remind your group that there are no "right answers. The goal is to understand yourself and each person's pitfalls, opportunities for improvement, and pick up a few new strategies.
TIPS
- Explain your goal. Be transparent in communicating the purpose of the game.
- Don't rush. Appreciate that some many not be able to give quick answers; others might want to take time to discuss their thoughts.
- Give players a "pass." If a player finds a prompt particularly difficult, invite them to take a pass, ask a friend, or toss again.
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
MORE CONVERSATION STARTERS BY TRAINERS WAREHOUSE
In addition to Silver Series Thumballs, Trainers Warehouse offers many other tools to build relationships, inspire conversation, and enhance learning about meaningful topics. Explore products such as Conversation Cards and UNZIP-IT Decks. Some facilitators prefer decks because they enable players to have small group conversation with 1 or 2 other participants before sharing with a larger group of players.
[NOTE: Silver Series Conversation Prompts are available as Thumballs, UNZiP-IT! Pocket & Deck, and Virtual/Remote PPT.]
Create an amazing community mosaic with these 43 interlocking tessellation puzzles pieces. Have every participant illustrate a piece with their goals, interests, interpretations, personal history, etc.
Think of your Community Mosaic as a quilt for all ages. The pieces fit together any-which-way, making this fun for small groups or huge ones!
Invite participants to decorate their puzzle piece in their own style and in accordance with your preferred theme.
TRAINING & FACILITATION IDEAS
A few of our customers shared these applications and ideas:
- Have participants "decorate" their piece to reflect a strength (a leadership strength, facilitation strength, something they're good at, etc. Use those either at the start of your session as a means of introducing participants to each other, or at the end of a session, as a feel-good closer.
- Consider including 6 qualities or functions on each piece -- one on each prong, and discuss how each of those could impact others in the group.
- Move the pieces around like gears to remind groups of how different aspects and/or contributions can affect or "roll off" on others.
- To explore the interdependence of different roles, functions, or individuals, illustrate each on mosaic piece. Have groups discuss how those roles "touch" and impact many others. Revolve them like gears to appreciate the many others they might impact.
- Organize and reorganize the pieces to discuss where individuals see themselves in the team or organization.
COMMUNITY MOSAIC TESSELLATION FEATURES
Some call the interlocking shapes "puzzle pieces." Others think of them as flowers or snowflakes. Whatever you call them, the set features:
- 43 interlocking shapes
- Every piece fits together with every other piece
- Uncoated surface takes all sorts of markers (even watercolors), without smudging
- Individual pieces measures about 3.5" wide
FILL 'EM UP WITH ANY MARKERS
You can use any sort of markers, crayons, glitter, etc. The more colorful, the better. You'll want to remind participants that the mosaic will look best if everyone decorates the whole surface of their piece, including the tabs that stick out the sides of each piece. If participants would like to practice their artwork or try different ideas, encourage them to trace the shape onto a sheet of paper.
A PUZZLE AS BIG AS YOUR GROUP!
If you like symmetry, these layouts show several possible configurations using 36 to 43 pieces. For larger projects just keep adding pieces to reach the desired size. This unique tesselation can increase in size infinitely!
GET GREATIVE!
Community Mosaics are creative and colorful reflection of your cohort! Try one of these themes:
Workplace/Training ideas
- Ah Ha moments
- Team Identity
- Group Projects
- Leadership Qualities
School ideas
- Personal identity or Positive Character Traits
- Science/Nature
- Social Studies
- Reading themes and characters
- Religious verses, stories, or holidays
ASSEMBLY & DISPLAY
Although pieces hold together without a bit of "product," you can easily save and post your mosaic by adhering pieces with contact paper, puzzle glue, or Trainers Warehouse Omni-Tabs. Adhesives are not included.
Get players working together effectively as a team. Build trust, alignment, and better understanding of one another. In the Brick Masters Story Game, players choose cards containing types of people, places, props, perspective, and perils. The group's challenge is to develop a story around these cards, and build a LEGO® model to illustrate a scene in the story. After a period of wild creation and development, teams will share their stories with one another. At the end, the debrief/review will give teams an opportunity to refect on their process, their success, leadership, communication styles, etc.
WHY LEGO®?
LEGO® building bricks create ‘lean in’ environments where everyone is involved - not just the loud ones!
WHAT'S IN THE DECK? ENOUGH CARDS FOR UP TO 3 TEAMS!
Introduction cards explain game set-up, faciltiation tips, and review and reflection questions.You'll have enough content cards for up to three teams, including:
- 9 x People
- 9 x Place
- 6 x Props
- 6 x Perspective
- 6 x Peril
- 6 x Plot Twist
- 6 x Wild Cards
- Facilitation Cards - the cards containing facilitation notes are very easy to follow. Anything intended to be read out loud is written in italics.
LEGO® bricks ARE NOT INCLUDED!
MATERIALS NEEDED FOR BRICK MASTERS STORY GAME
To accompany this deck, you'll want lots of varied LEGO® bricks, including ample base-plates and Minifigures®. LEGO ‘Classic’ sets will get you started. The building bricks are not included with the set but are readily available new (at toy stores) and used (Ebay, Facebook Marketplace, and Craigslist). You'll also want paper and pens on hand.
HOW THE GAME IS PLAYED
The facilitation notes, explain each step in the activity.
PART 1: The Basics
Each team draws cards the following cards from the top of each pile:
- 3 x PEOPLE cards
- 1 x PLACE card
- 2 x PROP cards
Teams then discuss their cards, build a representation of each of these using the LEGO® bricks. Involve every member of your team.
PART 2: Story Development
With the people, place, and props now in place, teams will draw these additional cards and begin developing their story, adding interest and intrigue.
- 1 x PERSPECTIVE card
- 1 x PERIL card
PART 3: Plot Twists and Wild Cards
After another 5-10 inutes, the faciltator will announce that every good story needs a plot twist. Players will draw one card from the PLOT TWIST PILE and weave that into their story.
OPTIONAL WILD CARDS
WILD CARDS can add an extra dynamic to the game. The might limit players use of all their hands, require silence, etc.
WATCH A DEMO!
The Emotions Card Deck provides a path to emotional intelligence and personal growth.
Emotions are a fundamental part of our human experience, yet understanding and navigating them can sometimes be a challenge and this card deck for educators and facilitators is designed to enhance emotional literacy, develop essential skills for managing emotions, and facilitate meaningful discussions. Each card features a unique emotion or feeling ranging from joy to sadness, excitement to fear. The cards cover a wide range of emotions, empowering individuals to identify and understand their feelings and those of others which promotes self-awareness, effective communication skills, and empathy.
Each of the 57 double-sided cards also features a thought-provoking question related to the emotion depicted. These questions inspire group discussions and encourage sharing of experiences, perspectives, and strategies. Through sharing their emotional experiences, individuals realize that their feelings are not unique and have been experienced by others, fostering a sense of connection and support. The reverse side of each card adds an exciting twist to the learning experience and provides endless opportunities for play-based learning and interactive fun.
CARD DECK INCLUDES
57 double-sided emotion flashcards
4 single-sided color-coded Mood Meter cards
1 double-sided product description card that includes a QR code to Activity Guide with step-by-step instructions for 13 activities
1 single-sided card with list of emotions presented on flashcards
FEATURES
- The color of each card's outline corresponds to the 4-quadrant Mood Meter matrix, which sorts feeling based on intensity (one one axis) and pleasantness (on the other axis).
- Printed on premium quality card stock with a matt finish
- Flashcard size: 8 ½” x 5 ½”
- Durable and easy-to-store box 9" x 6"
- Cards are suitable for all ages from youth to adult
ONE DECK - OODLES OF ACTIVITIES
This deck is incredibly versatile and can be use for by a number of professionals developing EQ skills:
- Educators looking for activities to foster emotional literacy and a stronger classroom culture
- Guidance counselors seeking group or one-on-one activities
- Out-of-school professionals exploring ways to support social and emotional learning
- Facilitators & Adventure Practitioners seeking a tool for team development work with diverse groups across all ages
Look under your thumb and share! This Session Thumball Set has all the prompts you need to Open, Debrief and Close your learning event.
Trainers Warehouse's Silver Series Session Thumball Set is perfect for running an entire meeting focused on getting to know your participants, helping them learn from the session and closing out with key takeaways. As with any Thumball it's super-easy to play. Simply, toss the ball and ask recipients to share their reaction to whatever prompt lies under their (right) thumb. Thumballs are soft 6" stuffed balls with loads of applications!
THE "SESSIONS SET" INCLUDES...
- Session Openers Thumball -- more than your standard ice-breaker, this one offers somewhat deeper prompts that explore participants' motivations, goals for the event or session that lies ahead.
- Session Debrief Thumball -- use this one reflect on experiential learning activities.
- Session Closers Thumball -- end the learning day by taking a moment to highlight key take-aways.
- Clear plastic tote - tote color varies and chosen randomly based on in-house stock
SESSION OPENER THUMBALL PROMPTS
The prompts on the Session Opener Thumball are intended to build relationships and tease out session goals, so that facilitators can get their learning sessions off to a good start. To this end, prompts primarily cover these three categories:
- Getting to Know You - dreams, peeves, wishes, decisions, frustrations, talents
- Learning Styles - best teachers, preferred learning methods, learning goals
- Work Styles - proudest accomplishments, creative contributions, strengths
SESSION DEBRIEF THUMBALL
For experiences to stick -- for them to move to long-term memory -- individuals must take time to think about what happened. They have to talk about it, relate it to something they already know, understand its importance, and consider when they might need to retrieve that learning down the road. After all, we only remember what we take time to think about (otherwise it's quickly in and out of our brains). That's the importance of a DEBRIEF!
You'll find the Session Debriefs Thumball useful for games focusing on:
- Team building
- Communication
- Leadership
- Process improvement
- Negotiations
SESSION CLOSER THUMBALL
End a learning session by taking a beat -- a pause to let the learning settle in and allow learners' brains to organize the new information so it can be easily recalled. Take time at the end of class to draw our key learning points and ah-ha moments.
The Session Closers Thumball offers a variety of memory-enhancing techniques. Understand that our brains aren't equipped to remember every single thought that enters. Instead, we remember what we take time to think about. Each of the prompts on this one-of-a-kind Thumball seeks to enhance retention by highlighting memorable points for participants, making them consider goals or challenges of implementation, heightening the emotional impact of the session, and more.
For instance, prompts help learners focus on ...
- Information and observations learned
- Top take-aways and AH-HA! moments
- Remaining questions
- Ways to implement or use information going forward
- People they can turn to for support and questions, or just to share what they learned.
- Challenges that pushed their comfort zone
THUMBALL FEATURES
Each Thumball™ is a soft 6" stuffed vinyl ball that looks like a cool soccer ball and has 31 panels pre-printed with questions suited for adults and teens. Safely toss it around in a group and ask participants to share their reaction to whatever prompt lies under their thumb.
- PHYSICALLY SAFE: 6" ball is safe to toss indoors
- 31 PROMPTS: With so much content, if someone wants to choose a favorite question... why not?
- EMOTIONALLY SAFE: Conversation prompts are vetted by industry experts.
- TIPS: The packaging includes facilitation notes to help ensure that the experience is positive for everyone.
The point of any learning game is the debrief—the conversation at the end of the experience when facilitators tease out observations and learning points.
LEARNING GAMES ARE WORTH THE BOTHER!
Make the most of any learning game! Learners don't want to be in training sessions that they feel are a waste of time. Similarly, facilitators want to use their time well. Skilled trainers, teachers, and facilitators know that learning becomes more "sticky" if they can create experiences that draw out emotions, incorporate physical movement, include surprise, and help learners stay focused. It's why games are the perfect conduit for growth and learning, and the reason trainers take time to find the perfect experiences.
One more benefit of games is that they remove you from the real world. If facing a challenge that differs from their real job, players often feel safer trying new things, take risks, and assume different roles. They get to see how normal tendencies, ways of thinking, and manners of behaving play out and intersect with others.
DEBRIEF LEARNING GAMES, EXERCISES, AND ACTIVITIES
But that's just the start. For experiences to stick -- for them to move to long-term memory -- individuals must take time to think about what happened. They have to talk about it, relate it to something they already know, understand its importance, and consider when they might need to retrieve that learning down the road. After all, we only remember what we take time to think about (otherwise it's quickly in and out of our brains). That's the importance of a DEBRIEF!
You'll find the Session Debriefs Thumball useful for games focusing on:
- Team building
- Communication
- Leadership
- Process improvement
- Negotiations
- ... and more
SESSION DEBRIEF PROMPTS BASED ON BRAIN SCIENCE
I realize that may have sounded like a lot of memory and brain gobbledy gook above, but it's all applied in the Session Debrief Thumball.
This unique Silver Series Thumball offers a variety of conversation prompts that will help players consider the behaviors, strategies, and communication techniques that helped and hindered their success. Among the 32 prompts, you’ll find discussion starters that help players think about and process their experience and focus on the learning points worthy of long-term memory. For instance:
- Home in on feelings experienced during the game
- Consider roles assumed by various players and how those emerged
- Observe the strategies that help divide the group or build consensus
- Think about the means by which leaders emerged
- Understand communication strategies that helped or hindered the group's efforts
- Apply lessons to real world challenges
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
[NOTE: Silver Series Conversation Prompts are available as Thumballs, UNZiP-IT! Pocket & Deck, and Virtual/Remote PPT.]
End learning session by taking a beat -- a pause to let the learning settle in and allow learners' brains to organize the new information so it can be easily recalled. Take time at the end of class to draw our key learning points and ah-ha moments.
MEMORY-BUILDING CONVERSATION PROMPTS
The Session Closers Thumball offers a variety of memory-enhancing techniques. Understand that our brains aren't equipped to remember every single thought that enters. Instead, we remember what we take time to think about. Each of the prompts on this one-of-a-kind Thumball seeks to enhance retention by highlighting memorable points for participants, making them consider goals or challenges of implementation, heightening the emotional impact of the session, and more.
For instance, prompts help learners focus on ...
- Information and observations learned
- Top take-aways and AH-HA moments
- Remaining questions
- Ways to implement or use information going forward
- People they can turn to for support and questions, or just to share what they learned.
- Challenges that pushed their comfort zone
FACILITATION TIPS
To get the most out of your Thumball experience, consider these tips:
- Be transparent about your goal. Help the group understand why review is import for memory and recall.
- Don't rush. Remember that synthesis and retrieval of information takes time -- and a different amount of time for different players. Invite responders to consult with a colleague, or ask that you come back to them for a more thoughtful answer.
- Move from small groups to bigger groups. Understand that some don't like sharing in a large group. Welcome players to discuss answers with one or two other participants, pool their answers, then share with the group. After that, check in with the whole group. See if all the groups come up with the same responses.
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
Show your appreciation with a small wooden Slice of Nice™ token that’s sure to make recipients smile.
Sure, there are lots of ways to show appreciation -- tokens of appreciation, words of thanks, thank you notes, mugs, gifts, you-name-it -- but a "Slice of Nice™" is perfect. Slice of Nice™ wooden tokens are playful, colorful and hearty, without going overboard.
FEATURES
- Includes 21 tokens - 3 each of 7 styles
- Tokens measure 1¼” diameter
- Chunky 1/8” thick
- 7 different messages
- Back side of each token says "Slice of Nice"
Pick the perfect message for your recipient:
- You're a Star
- Thank You
- You Make Us Shine
- You're an Essential Piece
- You're One of a Kind
- You Take the Cake
- Orange You Great!
Complete Training Library Workshop offers an all-in-one solution of ready-made training workshops—granting your organization online access to over 140 Soft Skills Course Kits and 7 Microsoft Office Specialist Course Kits, including 32 soft skills kits available in Spanish. That’s close to 150 fully customizable, ready-made courses to jumpstart your training programs immediately.
2 VERSIONS TO SUIT ANY DELIVERY MODE
- Workshop Library: Ideal for live, instructor-led sessions—whether in-person or virtual (via Teams, Zoom, GoToTraining). Includes editable Microsoft Word and PowerPoint files. Mac users just need Office for Mac.
- eLearning (LMS) Version: SCORM packages ready for LMS upload, with fully editable Articulate Storyline source files and HTML web versions for internal platforms. It's perfect for self-paced learning. You will receive the SCORM package for each course (ready for immediate upload to your LMS), all the source files can be easily edited using Articulate Storyline, plus HTML web versions ready for use on your intranet or password-protected website.
WHY CHOOSE THIS LIBRARY
- Instant content delivery: Start presenting tomorrow—no course build needed.
- Fully customizable: Adapt content to align with your brand and audience.
- Unlimited reproduction: Print handouts or trainer notes without restriction.
- Unlimited trainer access: Empower your entire team with no extra licensing fees.
COURSE CATEGORIES INCLUDED
147+ COMPLETE COURSES - A COMPLETE TURN-KEY CORPORATE TRAINING CURRICULUM
With this complete, comprehensive library for ready-to-go, ready-to-present professional training workshops, seminars, and courses, you're sure to find the content you need when you need it. Don't worry about reinventing the wheel! These turnkey training activities for facilitators have all you need to start presenting tomorrow! You'll find courses focused on all of the following (see a more complete listing below):
- Administrative Skills (12+ courses)
- Career Development (17+ courses)
- Human Resources (25+ courses)
- Personal Development (24+ courses)
- Sales and Marketing (25+ courses)
- Supervising, Management and Leadership Skills (17+ courses)
- Workplace Essentials (21+ courses)
- Microsoft Office courses! (7+ courses)
FAQS
Q: What’s the difference between the Workshop Library and the eLearning LMS version?
A: The Workshop Library includes editable Word and PowerPoint files for live facilitation. The eLearning version offers SCORM packages, Storyline source files, and HTML versions for seamless integration with your LMS.
Q: Can I edit the content to match my branding?
A: Absolutely. All course materials in these turnkey training activities for facilitators are fully customizable—you can personalize text, imagery, and format to fit your organization.
Q: Is there a Spanish version?
A: Yes, 32 of the soft skills course kits are translated and included in Spanish.
Q: How many trainers can use this?
A: There’s no limit—trainers across your organization can access and deliver the material anytime.
The Complete Training Library is a professional training library that includes online access to over 140 Soft Skills Course Kits and 7 Microsoft Office Specialist Course Kits. There are also 32 Soft Skills Course Kits translated into Spanish. Scroll down to see all of the courses included.
COMPLETE TRAINING LIBRARY FEATURES
An AMAZING value for a complete turnkey training workshop!
- Classroom Ready: Save hundreds of hours
- Completely Customizable: Modify content to increase relevancy to your audience
- Peace of Mind: Professional, classroom tested presentation materials
- Reproducible: Print as many copies as you need, whenever you want
- Unrestricted Use: Unlimited number of trainers within your organization
- Your Logo and Branding: Rebrand using your name and logo. Feel free to add your own logos and messaging! Using any word processor (eg Microsoft Word) you can completely customize and re-brand each training resource as your own. Add company logos and color schemes, insert industry examples, even combine training modules from different courses to create completely new training programs.
- Satisfaction Guarantee: 90-day satisfaction guarantee if you are not 100% satisfied. Just return everything for a full refund.
- Lifetime Access: As the curriculum grows, so will your library
EVERY COURSE HAS ALL YOU NEED AND IS CUSTOMIZABLE!
All of these workshop resources can be easily customized: mix and match training topics between courses, add new content, and even rebrand as your own.
- Training Manual - The training manuals for each course can be easily edited using any word processor, such as Microsoft Word. This allows trainers like yourself to deliver the most up-to-date training possible. Private trainers can also take advantage of branding opportunities to increase future contracts.
- Instructor Guide - Each course also includes an Instructor Guide with detailed lesson plans, timelines, additional resources, and tips and tricks to ensure a professional training experience every time.
- Icebreakers - Icebreakers, energizers, and other workshop activities heighten the effectiveness of training sessions when targeted to the lesson topic and the overall needs of the participants. Icebreakers can be used to introduce or reinforce lesson topics, enhance teamwork, and create an interesting and fun learning environment.
- PowerPoint Slides - PowerPoint slides complement the instructor-led training experience and provide an excellent summary of training concepts in point format. Flip chart notes are also available as an alternative for workshop training.
- Quick Reference Sheets - These powerful Quick Reference sheets are an excellent take-away from any training program or as a stand-alone desktop reference tool. Of course, they are fully customizable and can be re-branded for use as promotional advertising materials.
- Activities and Exercises - Reinforce lessons with fun and appropriate exercises and hands-on learning activities.
- Flip Chart Notes - have ready facilitator notes on flip charts that illustrate points and support learning.
- Quizzes and Testing - Be sure that your teaching has been successful with quizzes and tests that help reinforce learning and enhance long-term retention.
- Certificates -The Certificate of Completion is meant to publicly acknowledge the effort and expense invested by participants in the completion of the training workshop. These will often be displayed in the workplace and provide referrals for future training engagements.
FACE-TO-FACE OR ONLINE!
While the Complete Training Library was developed for "live" instructor-led training, you can use the workshop materials to deliver online training, professional webinars virtually using tools such as GoToTraining, Microsoft Teams, and Zoom.
WATCH A DEMO!
TIME MANAGEMENT SAMPLE COURSE
See what we mean when we say this Complete Training Library has everything you need! The Time Management Course provides the trainer with a fully customizable 88 page Word Document, and a 174 slide PowerPoint deck. The link below shows "Module Four," including facilitation notes, activity guides, slides, handouts, and more!
- Module One: Getting Started
- Module Two: Discovering Your Productivity Rhythm
- Module Three: Managing Time with Goals
- Module Four: Prioritizing Your Time (Download this sample Time Management course module!)
- Module Five: Tackling Procrastination
- Module Six: Organizing Your Workspace
- Module Seven: Delegating Made Easy
- Module Eight: Setting a Ritual
- Module Nine: Meeting Management
- Module Ten: Dealing with Time Barriers
- Module Eleven: The Benefits of Good Time Management
- Module Twelve: Wrapping Up
FULL CONTENTS OF TRAINING LIBRARY! (but it's continually updated!)
We sell the complete package as a bundle, but if you're only looking for one or two courses, please ask us!
Individual courses cost about $600 each, so this full set is valued at close to a whopping $84,000!
Administrative Skills
|
Personal Development
|
Supervising, Leadership & Management
|
The Complete Training Library is a professional training library of ready-made training workshops, which includes online access to over 140 Soft Skills Course Kits and 7 Microsoft Office Specialist Course Kits. There are also 32 Soft Skills Course Kits translated into Spanish. Scroll down to see all of the courses included.
2 VERSIONS TO CHOOSE FROM
You have the option to select this eLearning version
-
eLearning (#RCCTLE) integrates seamlessly into your existing Learning Management System and is perfect for self-paced learning. You will receive the SCORM package for each course (ready for immediate upload to your LMS), all the source files can be easily edited using Articulate Storyline, plus HTML web versions ready for use on your intranet or password protected website.
The eLearning SCORM packages are available in both SCORM 2004 and SCORM 1.2 versions that can be directly uploaded to any SCORM compliant LMS.
- A stand-alone Workshop Library (#RCCTLW) is also available
An AMAZING value for a complete set of turnkey training activities for facilitators!
147+ COMPLETE COURSES - A COMPLETE TURN-KEY CORPORATE TRAINING CURRICULUM
With this complete, comprehensive library for ready-to-go, ready-to-present professional training workshops, seminars, and courses, you're sure to find the content you need when you need it. Don't worry about reinventing the wheel! These workshops have all you need to start presenting tomorrow! You'll find courses focused on all of the following (see a more complete listing below):
- Administrative Skills (12+ courses)
- Career Development (17+ courses)
- Human Resources (25+ courses)
- Personal Development (24+ courses)
- Sales and Marketing (25+ courses)
- Supervising, Management and Leadership Skills (17+ courses)
- Workplace Essentials (21+ courses)
- Microsoft Office courses! (7+ courses)
COMPLETE TRAINING LIBRARY FEATURES
- Classroom Ready: Save hundreds of hours
- Completely Customizable: Modify content to increase relevancy to your audience
- Peace of Mind: Professional, classroom-tested presentation materials
- Reproducible: Print as many copies as you need, whenever you want
- Unrestricted Use: Unlimited number of trainers within your organization
- Your Logo and Branding: Rebrand using your name and logo. Feel free to add your own logos and messaging! Using any word processor (eg Microsoft Word) you can completely customize and re-brand each training resource as your own. Add company logos and color schemes, insert industry examples, even combine training modules from different courses to create completely new training programs.
- Satisfaction Guarantee: 90-day satisfaction guarantee if you are not 100% satisfied. Just return everything for a full refund.
- Lifetime Access: As the curriculum grows, so will your library!
EVERY COURSE HAS ALL YOU NEED AND IS CUSTOMIZABLE!
All of these workshop resources can be easily customized: mix and match training topics between courses, add new content, and even re-brand as your own.
- Training Manual - The training manuals for each course can be easily edited using any word processor such as Microsoft Word. This allows trainers like yourself to deliver the most up to date training possible. Private trainers can also take advantage of branding opportunities to increase future contracts.
- Instructor Guide - Each course also includes an Instructor Guide with detailed lesson plans, timelines, additional resources, and tips and tricks to ensure a professional training experience each and every time.
- Icebreakers - Icebreakers, energizers, and other workshop activities heighten the effectiveness of training sessions when targeted to the lesson topic and the overall needs of the participants. Icebreakers can be used to introduce or reinforce lesson topics, enhance teamwork, and create an interesting and fun learning environment.
- PowerPoint Slides - PowerPoint slides compliment the instructor-led training experience and provide an excellent summary of training concepts in point format. Flip chart notes are also available as an alternative for workshop training.
- Quick Reference Sheets - These powerful Quick Reference sheets are an excellent take away from any training program or as a stand-alone desktop reference tool. Of course, they are fully customizable and can be re-branded for use as promotional advertising materials.
- Activities and Exercises - Reinforce lessons with fun and appropriate exercies and hands-on learning activities.
- Flip Chart Notes - have ready facilitator notes on flip charts that illustrate points and support learning.
- Quizzes and Testing - Be sure that your teaching has been successful with quizzes and tests that help reinforce and learning and enhance long-term retention.
- Certificates -The Certificate of Completion is meant to publicly acknowledge the effort and expense invested by participants in the completion of the training workshop. These will often be displayed in the workplace and provide referrals for future training engagements.
FACE-TO-FACE OR ONLINE!
While the Complete Training Library was developed for "live" instructor-led training, you can use the workshop materials to deliver online training, professional webinars virtually using tools such as GoToTraining, Microsoft Teams, and Zoom.
DEMO
TIME MANAGEMENT SAMPLE COURSE
See what we mean when we say this Complete Training Library has everything you need! The Time Management Course provides the trainer with a fully customizable 88 page Word Document, and a 174 slide PowerPoint deck. The link below shows "Module Four," including facilitation notes, activity guides, slides, handouts, and more!
- Module One: Getting Started
- Module Two: Discovering Your Productivity Rhythm
- Module Three: Managing Time with Goals
- Module Four: Prioritizing Your Time
- Module Five: Tackling Procrastination
- Module Six: Organizing Your Workspace
- Module Seven: Delegating Made Easy
- Module Eight: Setting a Ritual
- Module Nine: Meeting Management
- Module Ten: Dealing with Time Barriers
- Module Eleven: The Benefits of Good Time Management
- Module Twelve: Wrapping Up
We do still include the old versions (like the elearning sample on your page) in the elearning library as they can be edited using Articulate Storyline
FULL CONTENTS OF TRAINING LIBRARY! (but it's continually updated!)
We sell the complete package as a bundle, but if you're only looking for one or two courses, please ask us!
Individual courses cost about $600 each, so this full set is valued at close to a whopping $84,000!
Administrative Skills
|
Personal Development
|
Supervising, Leadership & Management
|
Gather Insight and Experience with 53 amazing experiential games! That's only $68 per game!
This incredible kit is loaded with game parts and notes for 53 highly effective experiential activities provide participants with a broad range of learning opportunities. Each learning game comes with amazing facilitation notes, participant briefs, review questions, and learning reinforcement sheets.
*Please allow up to 2 weeks for shipping
- Easy game selection– games are categorized by focus and learning objectives so you choose the right corporate learning game for your group’s needs
- Clear facilitation notes– comprehensive notes make it easy for trainers and managers to lead each game
- Engaging experiences – developmental games are so engrossing that participants will get lost in the activity
- Insightful learning reviews – facilitate lively and thought-provoking discussions
- Real life learning – link experiences back to real work issues
FEATURES
- 53 activities – choose from a huge library of active learning games
- 240 game pieces – packed into two smart travel bags
- 9 binders – full of facilitation notes
- 10 minutes to 3 hours – make the most of however much time you have
- Introductory to advanced – engage anyone in your organization from apprentices to executives
- 5 to 20 participants per kit
TRAINING DEVELOPMENT GAMES
- Team Development (18 games)
- Problem Solving (6 games)
- Communication (7 games)
- Leadership
- Decision Making (6 games)
- Stakeholder Alignment
53 GAMES -- FOR ALL YOUR CORPORATE DEVELOPMENT NEEDS
** SEE GAME DESCRIPTIONS BELOW **
18 Team-Building Games and Activities
Introduce and develop the skills, abilities and attitudes frequently associated with effective team dynamics. Deepen and broaden individuals’ understanding of effective team working, whether groups are forming, storming, norming or performing. Team effectiveness qualities include:
- Listening
- Building on ideas
- Planning
- Questioning
6 Problem-Solving Experiences
Help participants understand the key elements of effective problem solving and the perceptual, emotional, cultural, as well as the intellectual blocks that might inhibit performance by individual team members. Develop skills such as:
- Problem identification, analysis and resolution
- Questioning self and others
- Success orientation
Communication (7 activities)
Effective communication, verbal and non-verbal, requires practice, feedback, and listening. These communication games will help you develop smart attitudes and behaviors that support effective communication:
- Succinctly explaining
- Effective instructing
- Unambiguous language
Performance Improvement & Negotiation Skills (6 activities)
This set of performance improvement activities encompasses a range of more complex leadership and team performance skills. These intellectually demanding activities will challenge your groups, and help you develop the attitudes and attributes required of top performers, such as:
- Followership and leadership
- Negotiation
- Strategic awareness
Leadership 1, 2 & 3 (4 long activities and 5 short activities)
The leadership games and activities in the MTa Insights Kit will help you develop those who are already effective team players into effective organizational leaders. Each activity provides opportunities for participants to experience different aspects of leadership and consider how the leader’s approach affects their followers. For instance:
- Gaining commitment
- Delegating
- Setting targets for others
- Styles of leadership
- Project management
Business Priorities (7 activities)
People and organizations are most successful when they produce and deliver something of value to others. These 7 activities introduce this reality. While they vary in difficulty from relatively-simple to quite-demanding, each assists in the development of these skills:
- Business acumen
- Customer focus
- Selling (product or ideas)
SEE WHAT’S INCLUDED IN EACH GUIDE
- Comprehensive facilitator’s notes
- Participant briefs
- Thought provoking review questionnaires
- Learning transfer sheets
- Online access to review questions and learning transfer documentation.
INCLUDES
- 240 Insight parts in 2 smart travel bags
- Facilitator guides for 53 activities
- MTa user license
- MTa participant worksheet
GAME DESCRIPTIONS
| GAME NAME | FOCUS | SHORT DESCRIPTION | TIME | PARTICIPANTS | LEVEL |
| Artifacts | Business Priorities | Competing teams have to establish customer needs by questioning you the customer, find ways to meet these needs and make sales presentations. | 25 Minutes plus Review | 6 – 20 in two to four teams of 3 - 5 | Intermediate |
| Built to Design | Business Priorities | Teams design and build symmetrical trays. However there are set periods for group discussion and planning, and other periods for building. All team members must understand and implement the decisions that the team has made and respond to any deviations from the plans. Any failures in team communications, decision making and planning, or lack of commitment to the process become obvious to all very quickly, but overcoming resulting problems efficiently isn’t easy! | 20 Minutes plus Review | 8 – 15 in two or three teams of 3 – 5 | Intermediate |
| Container Freight | Business Priorities | The cost of shipping goods is dependent on the way they are assembled and the size of container that must be used. There is an infinite number of ways of packing the goods, but teams have to consider their options, create their structures and calculate the costs, which should, of course, be as low as possible. | 30 Minutes plus Review | 6 – 20 in two to four teams of 3 - 5 | Advanced |
| Disc Transporter | Business Priorities | Teams have to establish customer needs by questioning, you, the customer to find a way to meet these needs profitably and to make a successful sales pitch using a model to back up their proposals. | 35 Minutes plus Review | 4 - 12 in one or two teams of 4 – 6 | Advanced |
| Getting Ahead | Business Priorities | Competing teams make money by trading their components and selling products to the customer (you the facilitator). Each team has a similar store of raw materials, but different product ranges and therefore differing needs for raw materials. Participants have to work out the relative profitability of their products, trade raw materials with other teams, and negotiate payment for replacement raw materials. | 30 Minutes plus Review | 6 – 15 in three teams of 2 – 5 | Advanced |
| Money Matters | Business Priorities | Teams set up and run businesses that make money by producing square, rectangular, trapezoid and triangular holes. They have to keep track of finances and produce a financial statement. The facilitator is assisted by two group members, one working as a customer, the other a supplier. | 25 Minutes plus Review | 5 – 14 in one or two teams of 3 – 6 (plus the customer and supplier). With just one team the custome | Intermediate |
| Back to back | Communication | This task involves effective communication at two levels, within and between pairs. To be successful individuals must work effectively giving and receiving clear instructions, whilst the pairs must work together to produce a single product: everyone has to be fully involved. | < 20 minutes plus review | 8, but in addition up to 4 observers can be usefully employed | Intermediate |
| Blind Statues | Communication | Group members have to create simple structures that will enable them to move an object as far as possible. The task involves a planning and an implementation phase. During the implementation phase half of the members of each group have to wear eye-shades. | 20 Minutes plus Review | 6 – 24 in one to three groups of 6 – 8 | Introductory |
| Getting it Right | Communication | There are 3 stages: 1.four groups produce instructions for the assembly of four sections of a model 2.paired groups take turns to assemble a section and observe each other assembling 3.The whole model is completed by members of each group working to verbal instructions. | 30 Minutes plus Review | 8 - 12 working initially in 4 sub-groups of 2 or 3 - It is possible to use the activity with just 2 | Introductory |
| My Views | Communication | Individuals score as many points as they can by taking part in a relatively simple task. However, as the task proceeds they have to disclose information about themselves. The nature of this information is dependent on the decisions made and actions taken. | 20 Minutes plus Review | 4 – 20 in one to four groups of 4 – 5 | Intermediate |
| Seeing Red | Communication | This is a competitive task during which team members have to interact throughout. Everyone has to: develop a common understanding of the problem, communicate their ideas clearly, think logically together, implement agreed actions carefully, and keep each other updated with progress. All communication has to be verbal. The task has similarities with the task in the activity ‘Sorting Shapes’, but this one is much more demanding. The two tasks can be used sequentially. | < 30 minutes plus review | 4 - 12 people working in one or two teams of 4 - 6. | Intermediate |
| Sorting Shapes | Communication | This is a team problem solving activity with a definite end point. It requires effective communication, logic, patience, accuracy and co-operation. There is no construction involved. The task has similarities with activity 6 ‘Seeing Red’ but ‘Sorting Shapes’ is much easier. The two tasks can be used sequentially. | < 15 minutes plus review | 3 - 12 working in 1 or 2 teams of 3 – 6 | Introductory |
| Swinging | Communication | Two teams working in separate locations are interdependent. Both have to complete a task which, through effective written instructions, will enable the other to complete a second task. | 20 Minutes plus Review | 6 - 10 working in two groups of 3 - 5 | Intermediate |
| Leading from Afar | Leadership 1 | The activity is in two parts. The first five minutes is spent with leader and team members working in separate rooms. They then come together under the direction of their leader to complete a predefined model. If more than one team is involved competition can be introduced. | 20 Minutes plus Review | 5 or 10 in one or two teams of 4, each with a Leader (observers can be used) | Intermediate |
| Leading the Team | Leadership 1 | The leaders of one or two teams are given a series of tasks that have to be completed by their teams, as well as a confidential task that must be done by them alone. The pay that team members and the leader receive is affected by the decisions the leader makes and the successful completion of the task. | 30 Minutes plus Review | 8 - 12 in two groups of 3 – 5, each with a leader | Advanced |
| Led Jigsaw | Leadership 1 | The activity is in two parts. During the first five minutes, the team members work individually (supported if necessary by their leader) on their own section of a task. Subsequently, everyone works together under the direction of the leader to complete a 'jigsaw' that has a correct solution. If more than one team is involved competition can be introduced. | 30 Minutes plus Review | 5 or 10 in one or two teams of 4, each with a leader (observers can be used) | Intermediate |
| Led Statues | Leadership 1 | The leader(s) have to work through their teams to complete the task which needs careful work. There are different constraints on leaders and team members which demand excellent verbal communication between the leader and the whole team as well as individual team members. | 25 Minutes plus Review | 5 to 24 in one to three teams of 5 - 8 (1 leader per team) | Introductory |
| Taller Stack | Leadership 1 | Taller Stack is a competitive two part activity. Initially groups work to complete a task that requires some thought and planning, then fast teamwork. However, before they finish, group membership is changed, ‘formal leadership’ introduced and the activity restarted with additional constraints. | 20 Minutes plus Review | 4 – 20 in two to four groups of 2 - 5 | Introductory |
| Cable Car | Leadership 2 | Three sub-teams, each with their own team leader, work in separate locations on interdependent parts of the same task. The overall leader has to provide direction and support to all three teams at the same time. It is a challenging and dynamic role as new problems are never far away! | 1 - 2 hours | Oct-13 | Introductory / Intermediate |
| The Hoist | Leadership 2 | 2 teams work in parallel on a task which is 3 parts. Aim: to refresh and develop skills that are fundamental to team leadership, identifying, clarifying and working to objectives and priorities, developing and delivering instructions to others, motivating others to achieve a goal that may be at odds with their personal objectives and to understand the implications of not recognising and utilising the team members' abilities. | 2 - 3.5 hours | Aug-14 | Introductory / Intermediate |
| Maxi Market | Leadership 3 | Participants are exposed to common problems with project management in this two part activity. The written objectives are clear but the priorities less so. Only when participants recognise the importance of understanding and meeting the customer's needs can they begin to make progress by breaking the task into parts, allocating work and managing interfaces. Typically many mistakes are made in part 1 but, following a learning review, participants are much more effective in part 2. | 1.5 – 2.5 hours | May-14 | Intermediate |
| Waste Away | Leadership 3 | The challenging activity is in 3 stages, each with its own learning opportunities: Stage 1: Leaders work closely with their teams, interfering? Stage 2: New information is introduced. Leaders must make time to re-evaluate tasks with new information, and preparing others to lead on their behalf. Stage 3: The task involves new leaders leading new teams but, as much of the learning will build on the individual learning realised during Stages 1 & 2, and those areas where there is scope for further development, the detail will vary from group to group. | 2.5 - 3.5 | Aug-14 | Intermediate / Advanced |
| Disc Roll | Performance Improvement | Competing teams score points by setting themselves and achieving targets. Teams monitor their progress against the competition and revise their plans to help them achieve their goals. | 30 Minutes plus Review | 6 – 12 in two or three teams of 3 – 4 | Introductory |
| Everyone’s a Winner? | Performance Improvement | The decisions involved in completing the task are complex. Teams develop their strategy and select a leader, but each team’s strategy has to be implemented by individuals working alongside their competitors, not their colleagues. Leaders can discuss and develop their strategy with their teams at specified times and enter into discussions with competing leaders. There are opportunities for everyone to make and break agreements. | 50 minutes plus review | 8 – 20, two to four teams of 3 or 4, with 1 leader per team | Advanced |
| Leading Pairs | Performance Improvement | The decisions involved in completing the task are complex. Pairs work to develop their strategies which have to be implemented by individuals whilst working alongside their competitors, not their colleagues. Pairs can discuss and develop their strategy at specified times during the activity but as they are unlikely to achieve similar results, tensions can develop. There are opportunities for everyone to make and break agreements. | 50 minutes plus review | 8 – 12 in four to six pairs | Advanced |
| Meeting Expectations | Performance Improvement | Teams plan the assembly of simple products (in difficult circumstances) and prepare financial forecasts. Each has 3 attempts to improve its profitability and the accuracy of its forecasts. Time constraints are tight and penalties harsh. Forecasts vs. actual costs are compared and their significance reviewed. | 50 minutes plus review | 4 – 12 or possibly 24. Two teams of 4, 5 or 6 are ideal, but 3 or 4 teams can work in parallel, but | Intermediate |
| Meeting the Challenge | Performance Improvement | Opposing teams score points by setting each other challenges which opponents may choose to accept or decline. The scoring system means that teams have to weigh up the likely impact of several variables. Teams can revise their approach and plans to meet changing circumstances. | 50 minutes plus review | 3 – 10 in one or two teams of 3 to 5 | Advanced |
| Our Success | Performance Improvement | There are three parts to the activity. Pairs or threes work within a group to achieve the highest score they can for their pair or three (not the group). The rules for scoring are different in different parts of the activity. Decisions within the pairs/threes are based largely on individuals’ approaches to, and understanding of, success when working with and in competition with others. With 8 or more people two groups work in parallel. This introduces additional dynamics which increase the learning opportunities. | 40 minutes plus review | 4 – 12 working in pairs (ideally) or threes in One or two groups of 4 to 6. Members of each pair / t | Intermediate |
| Colourful Necklace | Problem Solving | Teams are competing against each other to complete a task that appears simple (making a necklace that will encircle the whole group). However team members soon find it needs creative problem solving, care in planning and quality checks when executing the task. Constraints within the task make it much more challenging than it first appears. | 10 - 15 Minutes plus Review | 6 – 20 in two to four teams of 3 - 5 | Introductory |
| Girders | Problem Solving | Individuals or pairs work to solve a series of problems that involve arranging 6 similarly sized girders so that they have specified numbers of contact points. The initial problems are relatively easy, but they get more challenging as participants proceed. | 15 Minutes plus Review | 1 - 4 working individually, 4 - 8 in pairs or 9 - 12 in threes | Introductory |
| Jigsaw | Problem Solving | The activity is in two parts. During the first five minutes, team members prepare for the task on their own; they then come together to pool their resources to complete a jigsaw. | 20 - 25 minutes plus review | 4 or 8 in one or two teams of 4 | Intermediate |
| Odd Colour of Stack | Problem Solving | Competing teams have to stack from their components within specified constraints. The task is much more difficult than it appears: usually teams focus on the height of their stack instead of identifying and solving the major stumbling block which involves the colours of the components. Failure to identify and resolve this key problem can stop teams completing their task within the specified time | 10 Minutes plus Review | 6 – 16 in two to four teams of 3 – 4 | Intermediate |
| Through the Slot | Problem Solving | Competing teams score points by passing a tray though a frame. The greater the number of components carried by the tray and the greater relative size of the tray to the size of the frame, the higher the score. The problems the groups face are: understanding the implications of the brief, designing and building a tray and a frame that will attract as many points as possible, passing the tray safely through the frame. | 15 Minutes plus Review | 4 – 12 in one or two groups of 4 - 6 | Intermediate |
| Water Tower | Problem Solving | The task is to build a tower and use it to support cups of water within given constraints. The winning group is the one that completes the task in the fastest time, but there are penalties for errors so they must plan, group problem solve and work with care. | < 15 minutes plus review | 6 – 20 in two to four teams of 3 - 5 | Intermediate |
| Balancing Act | Team Building 1 | Teams compete to produce, within a tight time frame, the most accurate free standing weighing system from the materials provided. The winning team is the one that produces the system that is able to differentiate between the two most similar weights. | 15 minutes plus test and review | 6 – 12 in two or three groups of 3 – 4 | Intermediate |
| Boxed In | Team Building 1 | Teams compete against each other to make a functional object that can take almost any form. To avoid doing unnecessary and inappropriate work team members need to challenge assumptions and norms, make decisions that some may find hard to accept, and then work to appropriate quality standards. | <10 Minutes plus Review | 6 – 16 in two to four teams of 3 - 4 | Introductory |
| Enclosed | Team Building 1 | For teams to perform well they have to invest time in understanding the task and evaluating options before they start work. There are two activity briefs, one being significantly more challenging than the other. Each brief can be used in isolation, or they can be used sequentially to develop the learning further. | 5 - 10 Minutes plus Review | 6 – 20 in two to four teams of 3 – 5. | Introductory |
| Group Necklace | Team Building 1 | Teams compete against each other to complete a task. It appears to be simple but teams that dive-in find out that planning and attention to detail pays dividends. | 10 - 15 Minutes plus Review | 6 – 20 in two to four teams of 3 - 5 | Introductory |
| Odd Type of Stack | Team Building 1 | Competing teams have to build the shortest stack they can, using all their components within specified constraints. The task appears to be more difficult than it is because there is a critical objective and a secondary objective. The secondary objective usually takes precedence but is more difficult to achieve. Consequently, teams often miss the time deadline. | 8 Minutes plus Review | 6 – 16 in two to four teams of 3 - 4 | Intermediate |
| Shapes | Team Building 1 | The group has to make specific shapes from the components. Participants need to understand the problem, think logically and creatively, challenge norms and build on each other’s ideas. There are 3 levels of difficulty of the task in this activity: Option A is the easiest, Options B and C are more difficult technically. Because of the quantity of the components available in Option C, individuals can be tempted to work independently and reduce their team's performance. Options B or C can be used as a follow-on activity to Option A. | 10 - 15 Minutes plus Review | 3 – 20 in one to four teams of 3 - 5 | Intermediate |
| Short Thread | Team Building 1 | Teams compete against each other to complete a task that requires care in both its planning and execution. It’s apparent simplicity can cause problems if teams don't think ahead. | 8 Minutes plus Review | 6 – 16 in two to four teams of 3 – 4 | Introductory |
| Tall Stack | Team Building 1 | Each team has to create a stack using all of their components. The task isn't difficult but the constraints mean that thought, learning through experimentation and planning are all needed. When building the stack team members have to work together, supporting each other’s ideas and actions. | 10 Minutes plus Review | 6 – 20 in two to four teams of 3 - 5 | Introductory |
| Tightly Packed | Team Building 1 | Teams arrange their components so that they cover the minimum surface area. Successful teams will spend time understanding the task, looking for creative solutions and revising their ideas as they work. | 10 Minutes plus Review | 6 – 20 in two to four teams of 3 - 5 | Intermediate |
| Wheelbarrow | Team Building 1 | This is an energizing and fun activity during which competing teams have to build and use simple wheelbarrows, but will they be fit for purpose? They are tested in a race. | 15 Minutes plus Review | 6 – 12 in two to three teams of 3 - 4 | Introductory |
| Caught in a Web | Team Building 2 | 'Caught in a Web' is a more complex version of ‘Spinning your Web’. In it the actions of team A has a direct bearing on the success of Team B and vice versa. Each team has a dilemma: to win it has to outperform the other team, but both teams must complete the task before either can succeed. | 30 Minutes plus Review | 8 – 18 in two or three groups of 4 – 6 | Intermediate |
| DIY | Team Building 2 | Teams have to design and test tasks which are then ‘tried for real’ and evaluated. The activity has 6 phases: Task Design, Learning Review, Test 1, Review, Test 2, Review | 45 - 60 minutes including 3 short reviews | 8 – 14 in two groups of 4 – 7 | Intermediate |
| Feet of Clay | Team Building 2 | The group(s) have to develop a system of transporting a large marble as far as possible along a static human chain. There are constraints which challenge each individual and the teams. | 15 Minutes plus Review | 5 – 24 in one to three groups of 5 – 8 | Intermediate |
| Minefield | Team Building 2 | Each team has members on either side of a minefield. Team members on both sides have to work together to complete a task but they have to remain on their own side throughout. There are several ways that the task can be accomplished, but mistakes are penalised severely. Time spent planning, and the careful execution of these plans, is essential. | < 10 minutes plus review | 8 – 12 in two teams of 4 – 6 | Introductory |
| My Success | Team Building 2 | There are three parts to the activity. In each part individuals work within groups to achieve the highest score they can for themselves (not the group) by building stacks. The rules for scoring are different in each part of the activity. These differences raise questions about individuals’ approaches to, and understanding of, success when working with others. | 20 Minutes plus Review | 3 – 10 in one or two groups of 3 to 5 | Intermediate |
| Speedy Stack | Team Building 2 | Competing teams have to use all of their components to create the shortest stack they can. Teams work against the clock, but the task is complicated by constraints and time penalties for missing quality standards which create conflicting pressures, i.e. reducing time spent understanding and solving problems, planning and monitoring quality vs. getting the job done quickly. | 20 Minutes plus Review | 6 – 16 in two to four teams of 3 – 4 | Advanced |
| Spinning your web | Team Building 2 | ‘Spinning Your Web’ involves designing and building a structure that they then use in a competition. The two parts of the activity (designing and competing) are quite different so they generate quite different learning opportunities. | 15 Minutes plus Review | 8 – 18 in two or three groups of 4 – 6 | Intermediate |
| Successful Pairs | Team Building 2 | Small teams (pairs or threes) work to achieve the highest score they can for their team whilst working alongside competing teams. Co-operation between teams can increase their scores, but this will enable competitors to increase their scores as well. How do teams succeed when team members are likely to have very different personal attitudes to, and measures of, success? | 30 Minutes plus Review | 4 – 18 working in 2 to 6 teams of two (ideally) or three. Each team has to work alongside one or two |
Advanced |
MTa's JAMIE THOMPSON TALKS ABOUT CHOOSING THE RIGHT GAME
This is an amazing collection of team building games that come to us direct from our friends in the UK. Each game draws from a unique collection of specially-crafted building materials. The complete suite of team building experiences is perfect for every stage of team development.
If it seems expensive... it's not! Each game is appropriately challenging and promises to generate a plethora of learning points pertinent to the real life worlds of your participants. And, it's only $168 per game!
*Please allow up to 2 weeks for shipping
Six team development exercises encourage and support participants to explore, understand and develop a wide range of interpersonal and team skills:
- Collaboration
- Communication
- Achieving objectives
- Influencing
- Motivation and Engagement
Ten short activities (10-15 minute, plus debrief) to introduce team development concepts, break the ice, or energize flagging groups. All involve lots of action and most an element of competition. Each is quite different, and despite being quick, will raise salient points about the way individuals in the group are working with each other. Use these quick activities to:
- Stimulate fresh thinking
- Introduce new topics
- Energize your group
- Practice effective teamwork
6 TEAM DEVELOPMENT EXPERIENCES
Engaging activities and thought-provoking review questionnaires make it easy for facilitators to develop learning opportunities. Each activity is designed with specific discussion topics in mind:
1. Over the Bridge – learn and practice basic team development skills
In this energizing activity, the task of making a bridge and a car should be easy, but the instructions are intentionally ambiguous. How effectively will teams question the key stakeholders, clarify their objectives, and develop plans before starting work? In the first part of Over the Bridge, team learn basic team working concepts. Part two provides an opportunity to apply that learning.
2. Rectangle – explore different of styles of communication
Playing Rectangle – creating the largest rectangle they can with the given game pieces – is an interesting challenge. Success requires effective communication and highlights differing personality styles (i.e., conscientious vs. dominating). The task seems to be straightforward but necessitates planning, listening, and recognizing one another's needs.
3. The Frame – focus on inter-team communication and big-picture thinking
In The Frame, facilitators are guided to break a team into two rooms or spaces that are out of sight of one another. The "instructors" in one room must coach the "constructors" in another room to build a complex structure. The team's shared task would be easy if they were in full site of each other and could work together to solve the problem. Frustration mounts until groups, step back, think, reconsider their assumptions, and overcome the obstacle that separates them.
4. Digital Display – discuss the interplay of individual and team success
Digital Display is a powerful activity experienced in complete silence. Everyone has an individual task—to form a unique number or letter with a handful of game pieces. Will each member of their team be successful? Or, will players be tempted to complete their personal task without regard for the rest of the group. Tending to personal needs first is tempting but may have unintended and unwelcome consequences that inhibit team success, require work to be redone, and harm relationships.
5. The Trailer – practice delegation, leadership, and team empowerment
See what happens when your team leaders have an overview of a task, but don't provide their teams with everything they need to complete the task. In The Trailer game, teams are divided into "designers" and "builders," and moved to separate locations. Each subgroup is working on a different part of the same project. Teams wrestle with delegation, incomplete information, and uncertainty until they are joined together later in the exercise.
6. The Tower – develop negotiation, conflict resolution, and inter-team cooperation skills
The Tower is a unique "coopetition" activity in which teams are challenged to build a tower as tall as they can. Teams tend to seek individual success over win-win solutions, but their ultimate success requires them to share ideas, work together, develop trust, and accept suboptimal height on their own tower construction. If a team works against another or tries to beat another, everyone loses out. The Tower demands effective analysis, clear and effective communication, leadership between teams, planning, building, and retaining trust and negotiating.
10 QUICK EXERCISES TO INTRODUCE, ENGAGE, & SET THE STAGE FOR LEARNING
Each of these last 10 activities can be played in just 10 to 15 minutes, plus debrief. Intersperse one or more into your training day to build peer relationships and keep groups energized:
- Where's the Chair – identify what helps and hinders teamwork
- The Stack – consider the impact of competition on teamwork and practice group decision making
- Getting to Know You – establish relationships and differentiate between assumptions, expectations, and facts
- Through the Bolt Hole – practice team problem solving, planning, consensus building and decision making
- Domino Theory – understand the value of developing and testing multiple ideas, changing your mind, and learning from others.
- Hold Everything – challenge assumptions, consider how success is measured, and differentiate between working to requirements vs personal preferences.
- Rectangles – differentiate between customer requirements and personal standards when focusing on quality, goals, and expectations.
- Roulette Wheel – explore the challenges of giving and receiving instructions, whether leading or following.
- Playhouse – consider assumptions about competition and collaboration as teams race to be the first to enclose all team members in a 3-dimensional playhouse structure.
- Creating Obstacles - each team designs an obstacle course to be completed by another team. Themes of communication and leadership emerge as they create hurdles, hoops, and more.
WHAT'S INCLUDED IN THE ACTIVITY GUIDES
- Comprehensive facilitator's notes
- Participant briefs
- Thought provoking review
- Questionnaires
- Learning transfer sheets
- Online access to review questions and learning transfer documentation.
TEAM BUILDING ACTIVITY INFORMATION
- Time: 10 mins - 2 hours
- Levels: Introductory to Advanced
- Participants: 6 - 12
MTa's JAMIE THOMPSON TALKS ABOUT CHOOSING THE RIGHT GAME
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