Sort by:
54 products
54 products
The Discovering Styles Thumball takes players through an activity that explores their work and management styles. It's a creative way to get to know each other a bit better. Thumballs look like soccer balls but are soft and safe for indoor use at work, school, and home. Catch the ball, look under your thumb, and share your reaction to the prompt.
ADAPTABLE FOR YOUR FAVORITE STYLE ASSESSMENT
With so many personality-type tools out there (DiSC, DISC, Meyers Briggs, Real Colors, True Colors, What’s your Style, etc.), this tool focuses on personality characteristics in general. It can be used with any of these common frameworks, to deepen learning while having some fun. Help players understand different styles, grow familiar with new terminology, practice categorizing qualities and characteristics as personality types, and consider how to draw out the benefits of each.
In fact, the ball was made silver and white so that it can align with ANY COLOR-TYPE FRAMEWORK!
EXPLORE A RANGE OF QUALITIES
You'll find personality qualities that correlate with a variety of "types"
- DECISIVE, COMPETITIVE, PERSISTENT, ASSERTIVE, GOAL-ORIENTED, EXTRAVERTED
- CHARISMATIC, OPTIMISTIC, PURSUASIVE, AFFABLE, INVENTIVE, TALKATIVE
- RELIABLE, STEADY, EMPATHETIC, COOPERATIVE, FRIENDLY, INTROVERTED
- DATA-DRIVEN, ANALYTICAL, FUTURISTIC, ORGANIZED, OBJECTIVE, THOROUGH
- CREATIVE, RESILIENT, SWIFT, VISIONARY, JUGGLER
FACILITATION SUGGESTIONS
Download a slide deck from our recent Show and Share event for more facilitation notes
Set up the experience by explaining that “similarity bias” is an unconscious bias that causes us to show preference for people who are like us. However, teams with a broad spectrum of perspectives and characteristics have been shown to outperform more homogeneous groups. By using the Profiles and Styles Thumball, you hope to expand the group’s understanding of different personality characteristics and types. Together you’ll explore how individuals with different qualities can intersect, balance each other, and improve team performance.
GAME 1: FOCUS ON ONE SINGLE QUESTION
Choose one question for players to answer when they catch the ball and look at the quality under their thumb. For instance, you might have them answer:
- How could you use this quality in a positive way?
- How can you support or encourage this quality?
- How can you best work with someone with this quality?
- Why is this quality important to our organization?
- Which of our personality type(s)/styles encompasses this quality?
- In what situations might this quality/characteristic be most effective?
- What happens if this quality is exaggerated…
- How might someone with this quality manage conflict?
GAME 2: ROUND ROBIN
In each round of play, answer a different question regarding the qualities on the Thumball. i.e.
- Round 1: “Catch the ball, look under your thumb, read the prompt aloud and answer: How could this quality be used in a positive way?”
- Round 2: “Catch the ball, look under your thumb, read the prompt aloud and answer: What happens if this quality is exaggerated…”
GAME 3: TEAM PLAY
Line up 2 teams opposite each other. The receiving team will catch the ball, read the QUALITY (the word in all caps) and quiz the other team on any one of these:
- A description or example of what that quality might look like at work.
- With which style “type(s)” might the quality be associated (i.e. “dominant”; “intuitive”; “spirited,” etc.) NOTE: the “type” should correspond with the specific assessment tool the facilitator has introduced.
- A colleague/teammate or famous person who is strong in this style
GAME 4: STYLE PAIRS
Look under both thumbs and consider how those two qualities might interact. Answer:
- How might those characteristics balance or complement each other?
- What challenges might arise when these two qualities merge?
FACILITATOR SUGGESTIONS
Our customer, CPTD-certified Kimberly Robinson, shared these facilitation notes:
For the first activity, I gave these instructions:
-
- Person #1 (Person holding the ball): Looks at where their thumb is placed. Shares the quality and description on the ball.
- Person #2 (to the right): Gives an example of what that quality might look like at work.
- Person #3 (next person): Identifies with which style type this quality might be associated (Drive, Influence, Support, Clarity).
- Person #4 (final person): Identifies a colleague/teammate (or famous person) who is strong in this style.
- Bonus: If someone else is strong in this style, speak up, so others know about another one of your gifts!
For the Style Pairs activity, after each person caught the ball and shared the qualities, the answered both questions:
-
- How might those characteristics balance or complement each other?
- What challenges might arise when these two qualities merge?
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
This ball is part of our exclusive Silver Series Thumballs.
MORE RESOURCES
- All about Silver Series Thumballs
- Tips & Suggestion on Facilitating Thumball Experiences
- How Deep to Discuss
- 7 Tips to formulate great questions
- More tools for great conversations
- Discover Your Thumball Style
- How Deep to Discuss Infographic
The Developing Mentors & Coaches Thumball takes players through a playful activity that explores their personality and preferences on a range of topics. It's a creative way to get to know each other a bit better.
Many are called upon to coach or mentor a colleague, friend, or “newbie,” with little understanding of what effective coaching and mentoring look like. The task of developing others and helping them grow can be critical to organizational success. It can also be richly fulfilling and energizing to the coach or mentor.
This developmental Thumball focuses on improving the skills of coaches and mentors themselves, not the individuals they seek to help. The 31 prompts on the ball will help them better understand their role, the benefits of helping others grow, and effective coaching/mentoring techniques at their disposal.
It's easy to play! Catch the ball, look under your thumb, and share your reaction to the prompt.Thumballs look like soccer balls but are are soft and safe for indoor use at work, school, and home.
MENTORING AND COACHING THUMBALL PROMPTS
This ball is designed to help build the skill of new and seasoned coaches and mentors. Understandably, the roles and techniques used by coaches and mentors differ, as you will likely discuss when facilitating this activity. Nonetheless, the skills needed to help others grow, the self-awareness required to be good at it, and the challenges faced when coaching and mentoring others are similar and complementary. As such, players are encouraged to adapt the prompts to their specific role and needs.
FACILITATION TIPS
- Explain the goal. To become better mentors and/or coaches. Explain that the ball has questions for both roles and the player can adapt their question and answer to their needs.
- Don’t rush. Appreciate that some may not be able to give quick answers; others might want to take some time to discuss their thoughts.
- Give players a “pass.” If a player finds a prompt particularly difficult, invite them to take a PASS, ASK A FRIEND, or TOSS AGAIN.
A VARIETY OF GAME FORMATS
- Have everyone reply to the same prompt.
- Toss the ball from player to player, so each participant can reply to a different prompt.
- Take a deep dive and have players jot their own answer before discussing the topic with a partner or small group.
- Add-in other Thumballs for more variety.
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
NOTE: This ball is part of Trainers Warehouse's exclusive Silver Series Thumballs.
Synergy Stack is a deck of "Habit Cards"
The deck contains 48 "Habit cards," that help colleagues build synergy, communication, and understanding through improved Connections, Clarity, Curiosity, and Commitment. Use this thoughtful deck to help teams in their "Getting to Yes" efforts. Build strength in communication and negotiation skills. Develop alignment between individuals, teams, and departments by fortifying this critical set of skills and habits.
4 COLOR-CODED CATEGORIES TO BUILD SYNERGY
- CONNECTION: Get to know one another as human beings. The 12 GREEN cards focus groups on topics such as showing empathy, getting to know peers beyond the workplace, being real, giving credit where it's due.
- CLARITY: Develop a shared understanding of success. The 12 TEAL cards home in one on building shared understanding about goals, expectations, and priorities.
- CURIOSITY: Show genuine interest in other perspectives and possibilities. 12 ORANGE cards seek to explore others interests and perspectives through inquiry, idea sharing, challenging assumptions, openness to new thinking.
- COMMITMENT: Coming to clear commitment. 12 BLUE cards help get teams to the finish line by helping teams stay on track, honor deadlines and confidentiality, accepting accountability, and sparking action.
KEY ELEMENTS OF SYNERGY STACK CARDS
- Title: The name of the HABIT (12 habits for each of the 4 Cs).
- Color and icon- associated with one of the 4 Cs.
- Description of the Habit – definition of the habit explains what the habit looks like when used effectively.
- Question – example phrase showing how one might further explore or discuss the habit.
SO MANY USES
This thoughtfully curated collection of tools, games, and activities is designed to amplify team collaboration, foster innovation, and spark meaningful conversations among leaders at every level. The Synergy Stack deck is perfect for workshops, team retreats, or leadership development programs, such as:
- Dynamic Team-Building Exercises: Engage participants with activities that build trust, improve communication, and encourage problem-solving in real time.
- Powerful Discussion Prompts: Dive deep into leadership challenges using expertly crafted questions and scenarios.
- Adaptable Frameworks: Tailor activities to any group size or leadership style with flexible resources that meet your training objectives.
-
Plus...
- Team building
- Strategic planning
- Problem-solving
- Project kick-offs
- Post-project reviews
- Company offsites
- Conferences
- Coaching and mentoring
- Conflict resolution and Negotiation Training
- Communication training
READY-TO-GO LEARNING EXPERIENCES & GAME IDEAS
SynergyStack includes access to an online hub that's chock full of facilitation and teaching notes, multimedia content, deeper explanations of the 4-Cs approach, and 13 games that you can tailor to the needs of your groups.
- 3 general "icebreaker" exercises that use all the cards in the deck
- 4 exercises that use just the 12 cards of the associated "C"
- 1 Teambuilding exercise
- 3 one-on-one activities (build self-confidence, coach through a conflict, career development)
- 2 personal development activities
LEARN MORE
Listen to a recording.
FA
FAQs
Q: What is Synergy Stack?
A: Synergy Stack is a deck of 48 “Habit Cards” designed to strengthen team communication, collaboration, and negotiation. The cards help teams build practical habits across four areas: Connection, Clarity, Curiosity, and Commitment.
Q: How do teams use Synergy Stack in training or workshops?
A: Facilitators use the cards as conversation starters, reflection prompts, and activity guides during team-building sessions, leadership development workshops, project kickoffs, and retrospectives. The deck supports both group discussion and one-on-one coaching.
Q: What are the four categories in Synergy Stack?
A: The deck is organized into four color-coded categories:
-
Connection (green): building empathy and human connection
-
Clarity (teal): aligning on goals, expectations, and priorities
-
Curiosity (orange): exploring perspectives and challenging assumptions
-
Commitment (blue): accountability, follow-through, and action
Q: What’s included on each Habit Card?
A: Each card includes the habit name, a brief description of what the habit looks like in practice, and a sample question or prompt facilitators can use to spark discussion or reflection.
Q: What kinds of programs is Synergy Stack best for?
A: Synergy Stack works well for team building, leadership development, strategic planning, communication training, negotiation training, conflict resolution, project kickoffs, post-project reviews, offsites, and coaching or mentoring sessions.
Q: Is Synergy Stack suitable for different group sizes?
A: Yes. The cards can be used with small groups, full teams, or in one-on-one coaching. Activities can be adapted for workshops, retreats, classrooms, and conference sessions.
Q: Are ready-to-use activities included?
A: Yes. Synergy Stack includes access to an online hub with facilitation notes, deeper explanations of the 4Cs framework, multimedia resources, and 13 ready-to-run games and exercises that can be tailored to different learning goals.
Q: What skills does Synergy Stack help develop?
A: The cards help build practical habits for communication, collaboration, alignment, curiosity, accountability, problem-solving, and negotiation—skills that support high-performing teams and effective leadership.
Kind Cards is a set of 52 cards, including two wild cards, designed to enhance your kindness skills at work. Each card outlines a unique act of kindness, along with its benefits, practical tips, suggested scripts, and thought-provoking questions. On the back of each card, you'll find reflection questions, providing a space for you to record your experiences directly on the card.
Kindness is a skill, and like any skill, it varies among individuals. Needing help with kindness doesn't imply someone is unkind; it presents an opportunity for personal growth at all levels.
For Individual Contributors: Upskilling kindness improves collaboration and goal delivery.
For Managers: Kindness is your top retention tool; upskilling enhances team commitment and performance.
For Executives and Business Owners: Set a kind tone for the business; it results in higher retention, engagement, and overall organizational performance.
COLOR-CODED FOR EASY REFERENCE
The 52-card deck has three categories of cards, plus 2 wild-cards focused on practicing self-kindness.
- Red: Personal Growth and Self-Reflection (18 cards)
- Blue: Communication and Connections (17 cards)
- Yellow: Relationship Building and Support (17 cards)
On each card, find 7 elements:
- A prompt for a kind act
- Guidance on how to identify kindness opportunities
- Examples of how to act on that kindness
- Numbered cards to help pair that act of kindness with other acts
- Ways to incorporate the kind act going forward
- Questions to reflect on the act of kindness, its impact, and how it felt do perform the act
- Emoji that aligns with the theme of the kind act
FOUR QUESTIONS FOR KIND CARD GROUP ACTIVITIES
INDIVIDUAL STRENGTHS & OPPORTUNITIES
If using Kind Cards for group activities, team building, or EQ and kindness training, set out a deck of cards and ask players to select a a card that describes a...
- Kindness skill you're strong in -- and how it benefits your team
- Kindness skill you want to develop -- and how it might benefit your team
- Kindness action that could enhance team effectiveness
- Kindness act you value and hope others will extend to you
- Recent act of kindness you extended or received -- and how it made you both feel
Have participants share the card they selected and discuss why they chose it.
TEAM ASSESSENT
Alternatively, as a team, select 1-2 kindness acts, in which your team is...
- Currently really good at
- Could use some work on
- Might benefit from enhancing
USING KIND CARDS - INDIVIDUAL KINDNESS PRACTICES
Each week, simply choose a card randomly, or in order. Read the suggested act of kindness carefully. Keep the card with you as a reminder and actively look for opportunities to practice the kindness mentioned to a colleague. After performing the kind act, answer the reflection questions on the back of the card to capture the experience. If the opportunity doesn't arise, hold onto the card for the right moment or pick a new one to explore a different act of kindness.
DOZENS OF USES
- Team Building Activities
- Onboarding and Orientation
- Cultural Sensitivity and Diversity Initiatives
- Manager Training
- Internal Communication Campaigns
- Icebreaker Activities
- Conflict Prevention & Resolution Workshops
- Daily Huddles or Check-ins
- Company-wide Kindness Contests
- Company Values
- Critical Conversations
- Virtual Team Engagement
- Leadership Development
KIND CARD DEVELOPER, JAMIE GRACEFFA, PRESENTS...
POWERPOINT DEMO
Try the facilitation techniques described here!
Each Card is 4 1/2" x 5"
Give a Token of Appreciation to deserving recipients.Each of these five tokens is perfect for a teammate, colleague, friend, or perfect stranger.
With this robust set, you're sure to have the perfect Token of Appreciation for any occasion!
TOKEN OF APPRECIATION SET INCLUDES
- HAND
- 10 Tokens of Appreciation with HAND cutout
- 10 cards with the "Pass it Along" poem
- HEART
- 10 Tokens of Appreciation with HEART cutout
- 10 cards with the Just Because" poem
- STAR
- 10 Tokens of Appreciation with STAR cutout
- 10 cards with the "You're a Superstar" poem
- SUN
- 10 Tokens of Appreciation with SUN cutout.
- 10 cards with the "You Shine" poem
- PUZZLE PIECE
- 10 Tokens of Appreciation with PUZZLE cutout
- 10 cards with the "You're Essential" poem
THE TOKEN OF APPRECIATION SUPER SET
All tokens are made of a sturdy metal material with smooth edges.
Each coin says "Token of Appreciation" on the front side. The backside is customize with a specials message:
- HAND token says: "Pass it Along!"
- SUN token says: "You shine so bright!"
- HEART token says: "Doing good because you could"
- PUZZLE token says: "You're essential to our team!"
- STAR token says: "You're a superstar!"
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Shining Sun" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with the poem noted below
- 10 metal coins that say: Token of Appreciation / You shine so bright!
THE TOKEN OF APPRECIATION CARD SAYS...
YOU SHINE!
Ready whenever to crawl, walk or run,
You put yourself out there, you get it done!
Your energy shines as you answer the call,
Putting in the effort and giving it your all!
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Shining Sun" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 metal coins that say:
- Token of Appreciation - one side
- You shine so bright! - reverse side
Feel free to add this fun note when you distribute your sunshine tokens of appreciation.
YOU SHINE!
Ready whenever to crawl, walk or run,
You put yourself out there, you get it done!
Your energy shines as you answer the call,
Putting in the effort and giving it your all!
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Superstar" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with the poem noted below
- 10 metal coins that say: Token of Appreciation / You're a superstar!
THE TOKEN OF APPRECIATION CARD SAYS...
YOU'RE A STAR!
Appreciation for your efforts shouldn't go unspoken.
So I want to take a moment to pass along this token.
Thanks are due. You're a star indeed,
I sure hope others will follow your lead.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Superstar" token is perfect for a teammate, colleague, friend, or perfect stranger.
TOKEN OF APPRECIATION SET INCLUDES
- 10 metal coins that say
- Token of Appreciation - on one side
- You're a superstar! - on reverse side
Feel free to share these kind words when giving a token of appreciation to a deserving recipient.
YOU'RE A STAR!
Appreciation for your efforts shouldn't go unspoken.
So I want to take a moment to pass along this token.
Thanks are due. You're a star indeed,
I sure hope others will follow your lead.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Essential Piece" token is perfect for a teammate or colleague.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with the poem noted below
- 10 metal coins that say: Token of Appreciation / You're essential to our team!
THE TOKEN OF APPRECIATION CARD SAYS...
YOU'RE ESSENTIAL!
An "essential piece" you are. I think we'd all attest,
With important contributions, you frequently impress.
We thank you for your effort and watch as you excel.
But even more important, you help the team do well.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Essential Piece" token is perfect for a teammate or colleague.
TOKEN OF APPRECIATION SET INCLUDES
- 10 metal coins that say:
- Token of Appreciation - on one side
- You're essential to our team! - on reverse side
SHARE YOUR THOUGHTS
Feel free to share these sentiments whenever you give out a token...
YOU'RE ESSENTIAL!
An "essential piece" you are. I think we'd all attest,
With important contributions, you frequently impress.
We thank you for your effort and watch as you excel.
But even more important, you help the team do well.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Heart" token is perfect for anyone who could use a little pick-me-up.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with a short poem (below)
- 10 metal coins that say:
- Token of Appreciation - on one side
- Doing good because you could! - on reverse side
THE TOKEN OF APPRECIATION CARD SAYS...
JUST BECAUSE!
It may not seem like much to you,
But if you ask me, acknowledgement is due
You went out of your way to do something good,
Not ‘cause you had to, just because you could.
(c) Trainers Warehouse
Give a Token of Appreciation to deserving recipients.
The "Heart" token is perfect for anyone who could use a little pick-me-up.
TOKEN OF APPRECIATION SET INCLUDES
- 10 cards with a short poem (below)
- 10 metal coins that say:
- Token of Appreciation - on one side
- Doing good because you could! - on reverse side
SHARE YOUR SENTIMENTS!
We invite you to share this short poem when you distribute the token of appreciation to someone who has impressed you.
JUST BECAUSE!
It may not seem like much to you,
But if you ask me, acknowledgement is due
You went out of your way to do something good,
Not ‘cause you had to, just because you could.
(c) Trainers Warehouse
Team 10 is a team assessment and group challenge activity that encourages accurate communication, adaptation, and creative problem-solving. Team 10 is an ideal table game for conferences, training events, workshops, or other group gatherings. Play the game with 2-12 players. Expect 10-20 minutes for game play, plus 10-15 for a debriefing and discussion.
SUPER-EASY TO FACILITATE
OVERVIEW: Taking turns, each player will flip 2 cards at a time, until the team reveals 10 cards with all Xs or all Os
PLAYERS: Play the game with 2-12 players.
TIMING: Expect 10-20 minutes for game play, plus 10-15 for a debriefing and discussion.
SET UP:
- Randomly place the following 22 cards face down on a table:
- 18 Xs and Os (Either 10 “X” and 8 “O” OR 10 “O” and 8 “X” cards).
- 4 “Word” cards (Kaboom, Move it, Swap 2, Scramble)
- Scatter the “Rules” cards face up for easy reference.
- Invite the group to gather around, read through the rules, and check for understanding, Encourage the group to spend a minute or two planning how they will proceed before starting the game.
WHAT'S INCLUDED IN THE TEAM 10 DECK
The deck has all you need to effectively facilitate and play Team 10:
- HOW TO PLAY Facilitation Notes
- RULES - 2 cards show the rules so that they're visible to all players
- LEARNING TAKEAWAYS - typical learning points drawn from playing the Team 10 communication game
- REVIEW & REFLECTION IDEAS - 12 questions to reflect, debrief, and discuss the game, focusing on preparation, play, and going forward
- X and O cards - we include a few extra for two reasons: 1) you have a replacement card if you lose one; and 2) so you can switch up with is the winning "hand"
- "WORD" cards - These cards (Kaboom, Move it, Swap 2, Scramble) interrupt players mid-game, requiring them to regroup, restrategize, and reflect on how different players deal with adversity or interruptions.
THE RULES
These guidelines help both the facilitator and players maximize the game experience:
- Player can flip only two cards face up OR two cards face down, during each turn.
- Player cannot turn one card face-up and another card face-down in the same turn.
- Each card must remain in the same general location (unless instructed otherwise).
- A maximum of 10 cards can be face-up at any time.
- If a card with a word appears, quickly follow the instructions on the card.
- Take turns flipping cards. Include every team member.
- No taking notes or pictures! All communication must be verbal.
- The game ends when 10 cards with the same symbol are face-up, and all others are face down.
FACILITATION TIPS
TAKE AWAYS
Typical insights from successfully completing the Team 10 challenge include:
- Heightened awareness of the skills and talents present in the team.
- Impact of committing to a single course of action; difficulty in changing direction after a goal is set.
- Exploring various techniques for problem solving, generating solutions, creativity, adaptability, communication, consensus building, teamwork and decision making.
- The ability to work with time limitations and adapt to setbacks.
- Abiding by rules can be challenging; some may be more comfortable with bending or questioning rules.
- The importance of honesty and ethical behavior.
OPPORTUNITIES FOR GROWTH, LEARNING, AND DISCUSSION
Team 10 is a versatile game that can bring out many learning moments.
Just by watching teams play for as little as 10 minutes, you will have a
glimpse into the skills of your groups, seeing how they deal with a variety
of team dynamics:
-
Decision Making. How do they make decisions? Do they listen
to a range of perspectives or the loudest voice? How do they function as a group? -
Divergent perspectives. How do they make sure everyone’s voice is heard? Do they see issues
from a variety of different angles? How does shifting positions or putting themselves in
another’s shoes change their view? -
Dealing with adversity. What happens to a group when something unexpected happens (i.e. if
they’re working on a project but a key vendor falls through)? How do they capture, remember,
and draw on organizational memories? -
Rule‐following & Ethics. What do teams do if they inadvertently break a rule? How do
individuals respond? How does the team respond? Who blows the whistle? What if it’s on
purpose? How does the team manage such ethical challenges? - Importance of Strategizing and Planning. What are the benefits of preparation and discussion?
How can teams get everyone on the same page from the start? Why is that important? How do
they balance the need for strategizing with the amount of time it can take? -
Leadership. How do leaders emerge? What does leadership look like? How do leaders make
others feel? How do teams build inclusion and reach consensus? -
Dealing with Frustration. Frustration happens in real life. The question is how people deal with
it. Do they give up, act out, charge forward, move with haste, or pause to regroup?
Of course, which of these the facilitator focuses on will depend on: 1) the team’s experience during the
game, 2) organizational needs, and 3) the facilitator’s ability to identify and home in on pertinent
learning moments.
DRAWING OUT THESE TEACHABLE MOMENTS – FINAL DEBRIEF OR STOP‐ACTION
Understanding your goals, you can draw out conversations and reflection EITHER during play or after. If
you notice a teachable moment. Feel free to stop action and discuss any of these questions right when
they see the “teachable moment.”
©Trainers Warehouse. TEAM 10 was developed by Guido Cremonesi of Simple Training (www.simpletraining.it) and Jim Cain of Teamwork & Teamplay (www.teamworkandteamplay.com) and produced by Trainers Warehouse (www.trainerswarehouse.com).
COMPARISON CHART
Not sure which team-building activity is right for your group? Trainers Warehouse offers a variety of experiential learning games that build skills in communication, collaboration, adaptability, leadership, and conflict resolution. Use the chart below to compare five of our most popular activities—PuzzleBlind®, Helium Stick®, TeamWRITER®, Shape Up!®, and Team 10®—and choose the one that best fits your training goals, group size, and workshop format.
| Activity | Ideal Group Size | Core Skills Developed | Time Required | Key Dynamic | Best For |
|---|---|---|---|---|---|
| PuzzleBlind® | 4–8 players per puzzle (parallel teams for larger groups) | Communication, trust, listening, coaching, conflict resolution | ~30–40 minutes (play + debrief) | Builders are blindfolded, coaches give verbal instructions | Leadership training, conflict resolution, communication workshops |
| Helium Stick® | 8–12 participants per stick | Communication, alignment, group focus, patience | ~20–30 minutes (setup + play + debrief) | Teams must lower a lightweight rod without it rising up | Quick energizer, communication warm-up, leadership retreats |
| TeamWRITER® | 6–12 participants (expandable with multiple pens/strings) | Collaboration, interdependence, coordination, listening | ~20–30 minutes (assembly + play + debrief) | Teams collectively pull strings to guide a pen and write/draw | Collaboration workshops, leadership development, trust building |
| Shape Up!® | Small teams of 4–6 per set (multiple sets scale up) | Problem-solving, communication, collaboration, | ~20-30 minutes (multiple rounds + debrief) | Players must figure out which of their pieces is a duplicate | Problem-solving workshops, collaboration training, communication skill-building |
| Team 10® | Groups of 4–12 players | Adaptability, resilience, dealing with disruption, collaborative planning | ~20–30 minutes (play + debrief) | Teams search for 10 matching cards until a “Scramble” card forces to begin again | Change management workshops, adaptability training, and teamwork energizer |
In this game of communication and collaboration, blindfolded players must figure out which of the shapes that they hold is a duplicate. Success requires clear and concise communication, active listening, and collaboration, as several of the shapes could be easily confused with each other.
The facilitator will instruct players,
“Without looking at your shapes, determine which players have matching shapes.” Optionally, you can let them know that only two players will have matching shapes. Or, you can throw in more matches and NOT tell them how many will be a match (this is much more difficult!)
CONTENTS OF SHAPE-UP
This communication and teambuilding game contains:
- 26 wooden shapes (2 each of 13 different shapes)
- 10 blindfolds
MORE TEAM BUILDING FACILITATION OPTIONS
In addition to the Shape-Up game, facilitation notes include 5 additional game ideas including:
-
PARTNER PAIR-UPS - players use the 13 different shapes to find a partner (one with either a matching or complementary shape)
-
BEHIND-THE-BACK PARTNER PAIR-UPS - without seeing the shape that they hold, players must find the person who has their matching shape.
-
SHAPE-UP ICEBREAKER INTROS - using the shapes a metaphors, players pick a shape that reminds them of a personal experience (or a learning goal; or a characteristic they’re proud of; etc.)
-
METAPHORICAL DISCUSSIONS & DEBRIEFS - players choose a shape that represents an observation, question, or learning point, and share their metaphorical reflections with the whole group.
- SHAPE-ly DEBRIEF & REFLECTION QUESTIONS - conduct a "S.H.A.P.E.ly" debrief
S – SHAPES - discuss what was difficult about describing the shapes
H – HELPFUL/HURTFUL - identify approaches that were helpful or hurtful to the effort
A – ACTIONS - focus on actions and break-through moments
P - PREPERATION - draw out the impact of preparation as teams approached the challenge
E – END RESULTS - discuss the group's satisfaction with their end-result
©Trainers Warehouse. SHAPE-UP is a collaboration between Teamwork & Teamplay and Trainers Warehouse.
COMPARISON CHART
Not sure which team-building activity is right for your group? Trainers Warehouse offers a variety of experiential learning games that build skills in communication, collaboration, adaptability, leadership, and conflict resolution. Use the chart below to compare five of our most popular activities—PuzzleBlind®, Helium Stick®, TeamWRITER®, Shape Up!®, and Team 10®—and choose the one that best fits your training goals, group size, and workshop format.
| Activity | Ideal Group Size | Core Skills Developed | Time Required | Key Dynamic | Best For |
|---|---|---|---|---|---|
| PuzzleBlind® | 4–8 players per puzzle (parallel teams for larger groups) | Communication, trust, listening, coaching, conflict resolution | ~30–40 minutes (play + debrief) | Builders are blindfolded, coaches give verbal instructions | Leadership training, conflict resolution, communication workshops |
| Helium Stick® | 8–12 participants per stick | Communication, alignment, group focus, patience | ~20–30 minutes (setup + play + debrief) | Teams must lower a lightweight rod without it rising up | Quick energizer, communication warm-up, leadership retreats |
| TeamWRITER® | 6–12 participants (expandable with multiple pens/strings) | Collaboration, interdependence, coordination, listening | ~20–30 minutes (assembly + play + debrief) | Teams collectively pull strings to guide a pen and write/draw | Collaboration workshops, leadership development, trust building |
| Shape Up!® | Small teams of 4–6 per set (multiple sets scale up) | Problem-solving, communication, collaboration, | ~20-30 minutes (multiple rounds + debrief) | Players must figure out which of their pieces is a duplicate | Problem-solving workshops, collaboration training, communication skill-building |
| Team 10® | Groups of 4–8 players | Adaptability, resilience, dealing with disruption, collaborative planning | ~20–30 minutes (play + debrief) | Teams search for 10 matching cards until a “Scramble” card forces to begin again | Change management workshops, adaptability training, and teamwork energizer |
Get ready for fun, laughter, and lively debates with the Would You Rather... Thumball! This engaging and interactive conversation game features a collection of thought-provoking and hilarious "Would you rather..." questions designed to spark creativity, encourage storytelling, and reveal surprising opinions. The Would You Rather Thumball takes players through a playful activity that explores their personality and preferences on a range of topics. It's a creative way to get to know each other a bit better.
On this Thumball, you'll find two preferences on each of the 32 panels. They represent divergent preferences for technology, pampering, work, strengths, superpowers, and more. This Thumball is fun, fun, fun! Use it ball to learn more about friends or colleagues. It's great for work, school, family gatherings, team functions, parties, and more!
HOW IT WORKS
Thumballs look like soccer balls but are are soft and safe for indoor use at work, school, and home. Catch the ball, look under your thumb, and share your reaction to the prompt.
- Toss the Thumball to a friend, student, or teammate.
- Wherever your right thumb lands, read aloud the "Would you rather..." question.
- Answer and explain your choice—no right or wrong answers, just fun discussions!
- Pass it on and keep the conversation going!
WOULD YOU RATHER? THUMBALL PROMPTS
- Would you rather... be able to fly or teleport?
- Would you rather... have a super fancy house or a super fancy car?
- Would you rather... be an extra in an Oscar-winning movie or the lead in a box office bomb?
- Would you rather... have a pause button or a rewind button in life?
- Would you rather... have unlimited gas or unlimited cell phone data?
- Would you rather... hear what your pets think of you or have them speak to you?
WHY YOU'LL LOVE IT
✅ Great Icebreaker – Perfect for classrooms, meetings, family gatherings, and parties.
✅ Fun for All Ages – Engaging for kids, teens, and adults.
✅ Boosts Communication Skills – Encourages discussion, reasoning, and creativity.
✅ Portable & Durable – Easy to take anywhere for spontaneous fun!
Whether you're looking to break the ice, spark meaningful discussions, or just have a good laugh, the Would You Rather... Thumball is your go-to game! Toss, catch, and debate your way to unforgettable conversations.
Grab yours today and get ready for endless fun!
** FACILITATION TIPS **
While some may find it easy to choose which they'd rather, others may be stumped. Welcome players to discuss the choices and why it's a hard decision for them. After all, the goal is to encourage conversation and get to know each other better!
If you want to kick it up a notch, try these creative twists:
- When you're playing feel free to frame any prompt to a specific time of life, situation or objective.
- Specify that answers should relate specifically to personal or workplace experiences.
- Ask first recipient to select an answer panel to which all players must respond or contribute.
- Survey players on several question panels, then create charts or graphs that reflect the cumulative responses.
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
This ball is part of our exclusive Silver Series Thumballs.
MORE RESOURCES
- All about Silver Series Thumballs
- Tips & Suggestion on Facilitating Thumball Experiences
- How Deep to Discuss
- 7 Tips to formulate great questions
- More tools for great conversations
- Discover Your Thumball Style
- How Deep to Discuss Infographic
Effective time management is critical for efficiency, productivity, stress reductions, achievement, and work-life balance. While it allows organization to reap the benefits of greater productivity, it takes more than simple reminders to "stop procrastinating."
The Time Management Thumball is a dynamic tool designed to facilitate conversation and understanding. Featuring 31 thought-provoking conversation prompts, it empowers players to explore their individual time management challenges and opportunities. Cover topics such as procrastination, technology, sleep, priorities, urgency, importance, planning, delegation, and more.
BUILDING TIME MANAGEMENT SKILLS
Typically, time management curriculums cover these business skills:
- Avoiding procrastination
- Digital time management (time spent on devices)
- Ways to improve focus and productivity
- Sorting and prioritizing tasks based on urgency and importance
TIME MANAGEMENT THUMBALL PROMPTS
Each conversation prompt on the Time Management Thumball encourages reflection and discussion about personal time management, including:
-
Topics for Reflection
- Typical time thieves
- Understanding when and why you lose track of time
- Feelings about planning, to-do lists, and deadlines
- Personal priorities
-
Strategies for Better Managing Time
- Managing interruptions
- Delegation
- Structuring time and breaks
- Time saver tips
-
Use of down time
- Favorite time-wasters
- Routine activities
- Sleep
FACILITATING THUMBALL ACTIVITIES
Playing with Trainers Warehouse Silver Series Thumballs couldn't be easier. Just toss the ball and ask the recipient to respond to the prompt under their thumb. Beyond that, remember that your goal is to make conversations about time management interesting and productive. Remind your group that there are no "right answers. The goal is to understand yourself and each person's pitfalls, opportunities for improvement, and pick up a few new strategies.
TIPS
- Explain your goal. Be transparent in communicating the purpose of the game.
- Don't rush. Appreciate that some many not be able to give quick answers; others might want to take time to discuss their thoughts.
- Give players a "pass." If a player finds a prompt particularly difficult, invite them to take a pass, ask a friend, or toss again.
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
MORE CONVERSATION STARTERS BY TRAINERS WAREHOUSE
In addition to Silver Series Thumballs, Trainers Warehouse offers many other tools to build relationships, inspire conversation, and enhance learning about meaningful topics. Explore products such as Conversation Cards and UNZIP-IT Decks. Some facilitators prefer decks because they enable players to have small group conversation with 1 or 2 other participants before sharing with a larger group of players.
[NOTE: Silver Series Conversation Prompts are available as Thumballs, UNZiP-IT! Pocket & Deck, and Virtual/Remote PPT.]
Start talking about topics that matter with the Emotional Intelligence Conversation Deck.
EMOTIONAL INTELLIGENCE CONVERSATION PROMPTS
Emotional Intelligence is a skill that allows people to be more effective in their roles at work and at home. It’s not just touchy-feely stuff and being able to name your feelings. Rather, it enhances employee retention and engagement, customer service, collaboration, and crisis management.
5 SKILLS OF EMOTIONAL INTELLIGENCE
Emotional Intelligence (a.k.a. EQ) is associated with five skills. Develop your teams’ EQ by facilitating conversations that help participants grow more aware of their motivations, measure their reactions to difficult situations, and hone techniques to manage those emotions in empathy and social acumen. The five skills are:
- Self-Awareness [SA]
- Motivation [MO]
- Self-Regulation [SR]
- Empathy [EM]
- Social Skills [SS]
On each card, below the conversation starter question, you'll see the EQ skill that the question addresses or develops.
PLAYING WITH CONVERSATION DECKS
Pairs of 2 or 3
To play, deal a card to each participant. Have participants stand, find a partner, and discuss the questions on each of their cards. When their conversation has run its course, invite them to swap cards and hold their arm in the air, indicating to other players that they're ready to find a new partner. Repeat this process as time allows.
Table Talks
If your group isn't too big or you want to build camaraderie at a table, have each person in the group choose a card and answer the question. If you have enough time, ask each speaker a couple of follow-up questions. Alternatively, have others at the table answer those same questions for themselves. Then, swap cards, or pick new cards from the top of the deck.
1-2-4-All
Expert Trainer, Nora Gerber, shares facilitation notes on using the 1-2-4-All approach with the Emotional Intelligence UNZIP-IT! Deck. Tips include:
- Writing a note-to-self
- Pairing up to discuss stories of different experiences
- Huddling in groups - to discuss each of the four skills in more depth:
-
- Self-Awareness [SA
- Motivation [MO]
- Self-Regulation [SR]
- Empathy [EM]
- Social Skills [SS]
- Returning to the big group to explore opportunities for individual and group development.
Create an amazing community mosaic with these 43 interlocking tessellation puzzles pieces. Have every participant illustrate a piece with their goals, interests, interpretations, personal history, etc.
Think of your Community Mosaic as a quilt for all ages. The pieces fit together any-which-way, making this fun for small groups or huge ones!
Invite participants to decorate their puzzle piece in their own style and in accordance with your preferred theme.
TRAINING & FACILITATION IDEAS
A few of our customers shared these applications and ideas:
- Have participants "decorate" their piece to reflect a strength (a leadership strength, facilitation strength, something they're good at, etc. Use those either at the start of your session as a means of introducing participants to each other, or at the end of a session, as a feel-good closer.
- Consider including 6 qualities or functions on each piece -- one on each prong, and discuss how each of those could impact others in the group.
- Move the pieces around like gears to remind groups of how different aspects and/or contributions can affect or "roll off" on others.
- To explore the interdependence of different roles, functions, or individuals, illustrate each on mosaic piece. Have groups discuss how those roles "touch" and impact many others. Revolve them like gears to appreciate the many others they might impact.
- Organize and reorganize the pieces to discuss where individuals see themselves in the team or organization.
COMMUNITY MOSAIC TESSELLATION FEATURES
Some call the interlocking shapes "puzzle pieces." Others think of them as flowers or snowflakes. Whatever you call them, the set features:
- 43 interlocking shapes
- Every piece fits together with every other piece
- Uncoated surface takes all sorts of markers (even watercolors), without smudging
- Individual pieces measures about 3.5" wide
FILL 'EM UP WITH ANY MARKERS
You can use any sort of markers, crayons, glitter, etc. The more colorful, the better. You'll want to remind participants that the mosaic will look best if everyone decorates the whole surface of their piece, including the tabs that stick out the sides of each piece. If participants would like to practice their artwork or try different ideas, encourage them to trace the shape onto a sheet of paper.
A PUZZLE AS BIG AS YOUR GROUP!
If you like symmetry, these layouts show several possible configurations using 36 to 43 pieces. For larger projects just keep adding pieces to reach the desired size. This unique tesselation can increase in size infinitely!
GET GREATIVE!
Community Mosaics are creative and colorful reflection of your cohort! Try one of these themes:
Workplace/Training ideas
- Ah Ha moments
- Team Identity
- Group Projects
- Leadership Qualities
School ideas
- Personal identity or Positive Character Traits
- Science/Nature
- Social Studies
- Reading themes and characters
- Religious verses, stories, or holidays
ASSEMBLY & DISPLAY
Although pieces hold together without a bit of "product," you can easily save and post your mosaic by adhering pieces with contact paper, puzzle glue, or Trainers Warehouse Omni-Tabs. Adhesives are not included.
Get players working together effectively as a team. Build trust, alignment, and better understanding of one another. In the Brick Masters Story Game, players choose cards containing types of people, places, props, perspective, and perils. The group's challenge is to develop a story around these cards, and build a LEGO® model to illustrate a scene in the story. After a period of wild creation and development, teams will share their stories with one another. At the end, the debrief/review will give teams an opportunity to refect on their process, their success, leadership, communication styles, etc.
WHY LEGO®?
LEGO® building bricks create ‘lean in’ environments where everyone is involved - not just the loud ones!
WHAT'S IN THE DECK? ENOUGH CARDS FOR UP TO 3 TEAMS!
Introduction cards explain game set-up, faciltiation tips, and review and reflection questions.You'll have enough content cards for up to three teams, including:
- 9 x People
- 9 x Place
- 6 x Props
- 6 x Perspective
- 6 x Peril
- 6 x Plot Twist
- 6 x Wild Cards
- Facilitation Cards - the cards containing facilitation notes are very easy to follow. Anything intended to be read out loud is written in italics.
LEGO® bricks ARE NOT INCLUDED!
MATERIALS NEEDED FOR BRICK MASTERS STORY GAME
To accompany this deck, you'll want lots of varied LEGO® bricks, including ample base-plates and Minifigures®. LEGO ‘Classic’ sets will get you started. The building bricks are not included with the set but are readily available new (at toy stores) and used (Ebay, Facebook Marketplace, and Craigslist). You'll also want paper and pens on hand.
HOW THE GAME IS PLAYED
The facilitation notes, explain each step in the activity.
PART 1: The Basics
Each team draws cards the following cards from the top of each pile:
- 3 x PEOPLE cards
- 1 x PLACE card
- 2 x PROP cards
Teams then discuss their cards, build a representation of each of these using the LEGO® bricks. Involve every member of your team.
PART 2: Story Development
With the people, place, and props now in place, teams will draw these additional cards and begin developing their story, adding interest and intrigue.
- 1 x PERSPECTIVE card
- 1 x PERIL card
PART 3: Plot Twists and Wild Cards
After another 5-10 inutes, the faciltator will announce that every good story needs a plot twist. Players will draw one card from the PLOT TWIST PILE and weave that into their story.
OPTIONAL WILD CARDS
WILD CARDS can add an extra dynamic to the game. The might limit players use of all their hands, require silence, etc.
WATCH A DEMO!
Look under your thumb and share! This Session Thumball Set has all the prompts you need to Open, Debrief and Close your learning event.
Trainers Warehouse's Silver Series Session Thumball Set is perfect for running an entire meeting focused on getting to know your participants, helping them learn from the session and closing out with key takeaways. As with any Thumball it's super-easy to play. Simply, toss the ball and ask recipients to share their reaction to whatever prompt lies under their (right) thumb. Thumballs are soft 6" stuffed balls with loads of applications!
THE "SESSIONS SET" INCLUDES...
- Session Openers Thumball -- more than your standard ice-breaker, this one offers somewhat deeper prompts that explore participants' motivations, goals for the event or session that lies ahead.
- Session Debrief Thumball -- use this one reflect on experiential learning activities.
- Session Closers Thumball -- end the learning day by taking a moment to highlight key take-aways.
- Clear plastic tote - tote color varies and chosen randomly based on in-house stock
SESSION OPENER THUMBALL PROMPTS
The prompts on the Session Opener Thumball are intended to build relationships and tease out session goals, so that facilitators can get their learning sessions off to a good start. To this end, prompts primarily cover these three categories:
- Getting to Know You - dreams, peeves, wishes, decisions, frustrations, talents
- Learning Styles - best teachers, preferred learning methods, learning goals
- Work Styles - proudest accomplishments, creative contributions, strengths
SESSION DEBRIEF THUMBALL
For experiences to stick -- for them to move to long-term memory -- individuals must take time to think about what happened. They have to talk about it, relate it to something they already know, understand its importance, and consider when they might need to retrieve that learning down the road. After all, we only remember what we take time to think about (otherwise it's quickly in and out of our brains). That's the importance of a DEBRIEF!
You'll find the Session Debriefs Thumball useful for games focusing on:
- Team building
- Communication
- Leadership
- Process improvement
- Negotiations
SESSION CLOSER THUMBALL
End a learning session by taking a beat -- a pause to let the learning settle in and allow learners' brains to organize the new information so it can be easily recalled. Take time at the end of class to draw our key learning points and ah-ha moments.
The Session Closers Thumball offers a variety of memory-enhancing techniques. Understand that our brains aren't equipped to remember every single thought that enters. Instead, we remember what we take time to think about. Each of the prompts on this one-of-a-kind Thumball seeks to enhance retention by highlighting memorable points for participants, making them consider goals or challenges of implementation, heightening the emotional impact of the session, and more.
For instance, prompts help learners focus on ...
- Information and observations learned
- Top take-aways and AH-HA! moments
- Remaining questions
- Ways to implement or use information going forward
- People they can turn to for support and questions, or just to share what they learned.
- Challenges that pushed their comfort zone
THUMBALL FEATURES
Each Thumball™ is a soft 6" stuffed vinyl ball that looks like a cool soccer ball and has 31 panels pre-printed with questions suited for adults and teens. Safely toss it around in a group and ask participants to share their reaction to whatever prompt lies under their thumb.
- PHYSICALLY SAFE: 6" ball is safe to toss indoors
- 31 PROMPTS: With so much content, if someone wants to choose a favorite question... why not?
- EMOTIONALLY SAFE: Conversation prompts are vetted by industry experts.
- TIPS: The packaging includes facilitation notes to help ensure that the experience is positive for everyone.
PuzzleBlind® Team-Building Game is an immersive corporate training activity designed to strengthen communication, trust, and role clarity. In this exercise, blindfolded builders must assemble a puzzle while coaches provide verbal instructions. The challenge highlights teamwork, leadership, and the importance of clear communication—making it a favorite for leadership retreats, manager training, conflict resolution workshops, and corporate team-building events.
WHY FACILITATORS LOVE IT
- High-impact learning: Teams immediately see how poor communication creates misalignment and how clarity builds success.
- Versatile: Works as a leadership exercise, energizer, or corporate icebreaker.
- Memorable experience: Blindfolds and timed construction create an engaging challenge with lasting lessons.
- Practical debrief: Surfaces real workplace issues like unclear directions, assumptions, and role confusion.
- Role clarity: Teams shift between strategists (coaches) and executors (builders), exploring leadership styles and decision-making dynamics.
- Trust under pressure: Without sight, participants must trust instructions and each other—trust becomes both the method and the lesson.
- Adjustable difficulty: Add or remove rules (e.g., only coaches speak, all blindfolded, one question per turn) to scale challenge and insights.
LEARNING OUTCOMES
This game is a useful tool to discuss the following interteam-dynamics:
- Improve communication and listening skills
- Build trust and team alignment when solving problems
- Clarify roles and responsibilities, including choosing and developing leaders
- Practice conflict resolution and problem-solving
- Increase confidence in leading and coaching others
- Listening to multiple speakers and perspectives and addressing when teammates talk over each other
WHAT’S INCLUDED
- Puzzle pieces set -- 12 Oversized puzzle have texture on one side
- Durable blindfolds for team members
- Facilitator guide with setup, instructions, and debrief prompts
- Reusable tote bag for easy storage and transport
BEST USES
- Corporate training and leadership development programs
- Team-building workshops and offsite retreats
- Conflict resolution or communication skills training
- Energizer or icebreaker at the start of a meeting
- Hybrid or remote team sessions (with creative adaptation)
- Leadership development by rotating roles and debriefing leadership behavior
FAQS
Q: What’s the ideal group size?
A: Flexible—typically 4–8 players per puzzle, but works well with parallel teams for larger groups.
Q: What skills do participants develop?
A: Teams practice communication, trust, listening, coaching, and conflict resolution—all under realistic workplace-like conditions.
Q: What materials are included?
A: Each kit comes with puzzle pieces, blindfolds, a facilitator guide, and a tote bag. All materials are durable, safe, and reusable.
Q: Who benefits most from this activity?
A: Trainers, HR teams, managers, and leaders running workshops on communication, collaboration, and team trust.
Q: How long does it take?
A: Plan for a 30+ minute activity—15 minutes to strategize and play, plus debrief time.
FACILITATING PUZZLEBLIND
Before you begin:
- Scatter the puzzle pieces on the ground with the textured side up (the other side is smooth).
- Assemble your team around the puzzle
- Let them know that some portion of their team will need to assemble the puzzle blindfolded.
- 1 RULE: Only blindfolded players can touch the puzzle pieces
- Give teams up to 10 minutes to strategize -- to choose a leader(s), decide how many players (and who) will be blindfolded, etc.
- NOTE: see below for additional facilitation choices that will increase the challenge.
Expect the game to take 30+ minutes depending on your group and the depth of your debrief.
PUZZLEBLIND AS A TEAM BUILDING GAME
When playing PuzzleBlind, facilitators can adjust the experience to focus on a range of communication and teambuilding challenges. Consider some of these options:
- One coach & many builders - See what happens when only one team member is sighted, and all the others are blindfolded. While the coach is directing one builder, what do the others do? How do they communicate with each other? Are they talking over each other? Do they wait for the leadership of the only one with vision?
- Two coaches & one builder - Explore how the two coaches interact. Are they both shouting instructions? Is one determining which pieces should fit together, and the other focused on communicating to the builder?
- Multiple coaches & multiple builders - Watch to see how they organize themselves and communicate with one another as you add more people to the challenge. Do they include everyone in the group or are just a few interacting?
Increase the difficulty by adding these rules:
- Only the coaches can speak; builders must be silent.
- All players are blindfolded... no sighted coaches.
- Each builder can ask only one question of the coach.
- Only one person can speak at a time.
PUZZLEBLIND PUZZLE PIECES
The game was designed to optimize the team building experience:
- Each of the 12 pieces are shaped so that each can be uniquely described.
- Every piece is recognizably different from every other piece.
- Foam material is extremely light weight so players can move pieces around easily.
- Giant size makes the activity suitable for groups of 2-6 adults.
- Multiple completed puzzles fit together, extending the application of the game to inter-group collaboration.
- Finished puzzle measures 4.5' x 6' / Individual pieces measure approximately 20" x 20"
- One side of the pieces has a texture, the other is smooth.
- 6 Blindfolds are included
SPACE & SET UP
Be sure you have ample space for the players and the puzzle. The completed puzzle measures approximately 6' x 4.5'.
Depending on the number of coaches and builders you choose, you might opt to keep all the puzzle pieces stacked in a pile or laid out on the ground.
ADDITIONAL FACILITATION NOTES ARE INCLUDED WITH THE GAME
COMPARISON CHART
Not sure which team-building activity is right for your group? Trainers Warehouse offers a variety of experiential learning games that build skills in communication, collaboration, adaptability, leadership, and conflict resolution. Use the chart below to compare five of our most popular activities—PuzzleBlind®, Helium Stick®, TeamWRITER®, Shape Up!®, and Team 10®—and choose the one that best fits your training goals, group size, and workshop format.
| Activity | Ideal Group Size | Core Skills Developed | Time Required | Key Dynamic | Best For |
|---|---|---|---|---|---|
| PuzzleBlind® | 4–8 players per puzzle (parallel teams for larger groups) | Communication, trust, listening, coaching, conflict resolution | ~30–40 minutes (play + debrief) | Builders are blindfolded, coaches give verbal instructions | Leadership training, conflict resolution, communication workshops |
| Helium Stick® | 8–12 participants per stick | Communication, alignment, group focus, patience | ~20–30 minutes (setup + play + debrief) | Teams must lower a lightweight rod without it rising up | Quick energizer, communication warm-up, leadership retreats |
| TeamWRITER® | 6–12 participants (expandable with multiple pens/strings) | Collaboration, interdependence, coordination, listening | ~20–30 minutes (assembly + play + debrief) | Teams collectively pull strings to guide a pen and write/draw | Collaboration workshops, leadership development, trust building |
| Shape Up!® | Small teams of 4–6 per set (multiple sets scale up) | Problem-solving, communication, collaboration, | ~20-30 minutes (multiple rounds + debrief) | Players must figure out which of their pieces is a duplicate | Problem-solving workshops, collaboration training, communication skill-building |
| Team 10® | Groups of 4–8 players | Adaptability, resilience, dealing with disruption, collaborative planning | ~20–30 minutes (play + debrief) | Teams search for 10 matching cards until a “Scramble” card forces to begin again | Change management workshops, adaptability training, and teamwork energizer |
The point of any learning game is the debrief—the conversation at the end of the experience when facilitators tease out observations and learning points.
LEARNING GAMES ARE WORTH THE BOTHER!
Make the most of any learning game! Learners don't want to be in training sessions that they feel are a waste of time. Similarly, facilitators want to use their time well. Skilled trainers, teachers, and facilitators know that learning becomes more "sticky" if they can create experiences that draw out emotions, incorporate physical movement, include surprise, and help learners stay focused. It's why games are the perfect conduit for growth and learning, and the reason trainers take time to find the perfect experiences.
One more benefit of games is that they remove you from the real world. If facing a challenge that differs from their real job, players often feel safer trying new things, take risks, and assume different roles. They get to see how normal tendencies, ways of thinking, and manners of behaving play out and intersect with others.
DEBRIEF LEARNING GAMES, EXERCISES, AND ACTIVITIES
But that's just the start. For experiences to stick -- for them to move to long-term memory -- individuals must take time to think about what happened. They have to talk about it, relate it to something they already know, understand its importance, and consider when they might need to retrieve that learning down the road. After all, we only remember what we take time to think about (otherwise it's quickly in and out of our brains). That's the importance of a DEBRIEF!
You'll find the Session Debriefs Thumball useful for games focusing on:
- Team building
- Communication
- Leadership
- Process improvement
- Negotiations
- ... and more
SESSION DEBRIEF PROMPTS BASED ON BRAIN SCIENCE
I realize that may have sounded like a lot of memory and brain gobbledy gook above, but it's all applied in the Session Debrief Thumball.
This unique Silver Series Thumball offers a variety of conversation prompts that will help players consider the behaviors, strategies, and communication techniques that helped and hindered their success. Among the 32 prompts, you’ll find discussion starters that help players think about and process their experience and focus on the learning points worthy of long-term memory. For instance:
- Home in on feelings experienced during the game
- Consider roles assumed by various players and how those emerged
- Observe the strategies that help divide the group or build consensus
- Think about the means by which leaders emerged
- Understand communication strategies that helped or hindered the group's efforts
- Apply lessons to real world challenges
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
[NOTE: Silver Series Conversation Prompts are available as Thumballs, UNZiP-IT! Pocket & Deck, and Virtual/Remote PPT.]
End learning session by taking a beat -- a pause to let the learning settle in and allow learners' brains to organize the new information so it can be easily recalled. Take time at the end of class to draw our key learning points and ah-ha moments.
MEMORY-BUILDING CONVERSATION PROMPTS
The Session Closers Thumball offers a variety of memory-enhancing techniques. Understand that our brains aren't equipped to remember every single thought that enters. Instead, we remember what we take time to think about. Each of the prompts on this one-of-a-kind Thumball seeks to enhance retention by highlighting memorable points for participants, making them consider goals or challenges of implementation, heightening the emotional impact of the session, and more.
For instance, prompts help learners focus on ...
- Information and observations learned
- Top take-aways and AH-HA moments
- Remaining questions
- Ways to implement or use information going forward
- People they can turn to for support and questions, or just to share what they learned.
- Challenges that pushed their comfort zone
FACILITATION TIPS
To get the most out of your Thumball experience, consider these tips:
- Be transparent about your goal. Help the group understand why review is import for memory and recall.
- Don't rush. Remember that synthesis and retrieval of information takes time -- and a different amount of time for different players. Invite responders to consult with a colleague, or ask that you come back to them for a more thoughtful answer.
- Move from small groups to bigger groups. Understand that some don't like sharing in a large group. Welcome players to discuss answers with one or two other participants, pool their answers, then share with the group. After that, check in with the whole group. See if all the groups come up with the same responses.
©Trainers Warehouse – Trainers Warehouse holds the copyright for this set of questions. Reproductions cannot be made without express approval.
Set up a mini dry-erase sign on desks and tables for quick messages, meeting participant names, marketing display booths, school messaging, bakery and food displays, specials events and more.
PERFECTLY-SIZED MINI DRY-ERASE TABLE STANDS
Measuring 3" x 4.5", the mini boards are sized just right. They are small enough to be convenient and large enough that writing will be clearly visiable from a distance.
FEATURES
- Includes 12 convenient boards
- Easily write-on and wipe-off with a dry-erase marker
- Use and reuse!
DRY ERASE WHITEBOARDS YOU CAN RELY ON
Trainers Warehouse dry erase surfaces are easily erased and don't leave bothersome ghosting marks. Sometimes, however, if you leave dry erase marker on for too long, it can become difficult to wipe off. If that happens, you can use readily-available cleaning solutions to bring your boards back to their original pristine condition.
SATISFACTION GUARANTEED!
If you're unhappy with your purchase, please let us know so that we can make good on our promise. We pride ourselves on excellent customer service and will gladly refund or replace your order with something that will better suite your needs. We always strive to produce well-made, reliable tools for teachers, trainers, and facilitators. If you can't find what you need, please let us know!
Showing 50/54
