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by John Newstrom (Author), Edward Scannell (Author)
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more
Back Jacket
The fun way to lift morale in any work group!
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to:
- Raise sagging morale in a department
- Liven up boring staff meetings
- Improve communication
- Promote a culture of harmony and cooperation
- Have fun with your work team
Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!
Author Biography
Dr. John W. Newstrom and Edward E. Scannell are respected authors, professional speakers, and seminar leaders. They are the coauthors of McGraw-Hill's best-selling Games Trainers Play series, which has sold more than 250,000 copies.
by Mary Scannell (Author), Michael Abrams (Author), Mike Mulvihill (Author)
Get remote team members to interact as if they're in the same room
Whether you're videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members.
The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype.
The Big Book of Virtual Team-Building Games helps you:
- Build a greater sense of community and reduce conflict
- Increase levels of engagement
- Get the most out of more-introverted team members
- Boost team members' productivity
Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team's connections.
Author Biography
Mary Scannell has worked as a consultant, speaker, writer, and trainer for the past twenty years. She is coauthor of The Big Book of Team-Motivating Games and author of The Big Book of Conflict-Resolution Games.
Michael Abrams is senior director of talent optimization for Banner Healthcare and founder of LearnCamp Phoenix.
Mike Mulvihill is the founder of PossibiliTEAMS Corporate Team Building & Training.
by Mary Scannell (Author), Jim Cain (Author)
Make training a game that everyone can win!
Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you're watching the bottom line.
Whether you're a trainer or facilitator, a group leader or manager, you'll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere.
From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.
Author Biography
MARY SCANNELL has worked as a consultant, speaker, writer, and trainer for the past 20 years. She is coauthor of several books, including The Big Book of Brainstorming Games and The Big Book of Virtual Team-Building Games.
JIM CAIN is the author of nine books of team and community-building activities, including Teamwork & Teamplay and Essential Staff Training Activities.
by Craig McFadyen (Author), Derek Good (Author)
Black & White Version.If you are a people manager, trainer, coach or just someone who has to engage people this book is for you. This book of 101 activities, energizers, icebreakers and stories has been designed with over 30 years joint training experience by two corporate trainers who know how hard it can be to keep teams and groups engaged. Whether you are looking to spice up your training courses, energise your team meetings, raise team morale or simply have some fun with your teams this book will help you achieve that. Each activity has a consistent format and is broken down into categories to make it quick and easy for you to find the one that will suit your needs. Activities range from full-on team building and communication activities down to quick fun energisers you can do on the spot. With each activity carefully chosen and laid out to ensure you have maximum opportunity of success, we have also ensured you won't break the bank by needing lots of expensive or complicated materials to run these activities. You may not have the time or budget to run full blown training courses but by using this book there is nothing stopping you from creating more engagement, energy and fun with your teams or groups.
by Doni Tamblyn (Author), Sharyn Weiss (Author)
To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interestedand make learning fun!
The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation timeand maximized training success.
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The latest mind-brain research confirms something every trainer has long suspected: that people think and learn better when the process is fun. The Big Book of Humorous Training Games features 50 unique experiential training activities that create memorable learning on topics ranging from management skills, change, and emotional intelligence to dealing with difficult people.
This easy-to-read manual gives step-by-step directions that will help new and veteran trainers infuse their workshops with humor, fun and creativity. Each chapter in the book offers fie games to teach a popular, business-related topic. You get:
- Theoretical background on the topic
- A suggested amusing introduction for each activity
- Step-by-step directions
- Reproducible handouts
- Recommended debriefing questions
The book is peppered throughout with comic delivery tips to enhance your comfort with the material.
The Big Book of Humorous Training Games will help you to tap into your natural ability to use humor. Find out how to hold your learners' attention, and design training sessions that will drive home the essential skills they need.
Author Biography
Doni Tamblyn, is President of the San Francisco based training company, Humor Rules. Over the past 10 years she has delivered hundreds of seminars and presentations to organizations around the world.
Sharyn Weiss, is a performance consultant and trainer with 15 years of experience working with non-profit and corporate groups. she has an MA in Training and Development. This is her second book on experiential training.
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