Playbook of Me First! Game Show Buzzer Games

Susan Landay
2026-03-02T16:13:00-05:00

Teach, energize, and engage learners with 5 terrific games and learning events using the Trainers Warehouse Me First! Buzzer System.

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A Playbook of 5 Games to Energize Teams at Work

Teach, energize, and engage learners with games and learning events using the Trainers Warehouse Me First! Gane Show Buzzer System. Our colleague and friend, Jamie Graceffa, developer of the Kind Card Deck, was kind enough to share these 5 great games with us!

1) WORKPLACE JEOPARDY

Great for learning, alignment, and friendly competition

Best for: Team alignment, onboarding, strategy refresh
Group size: 6–30
Time: 20–40 minutes

How it works

Create Jeopardy-style categories such as:

Company Values

Our Customers

How We Work

Team Norms

Fun Facts

Teams buzz in using the buttons to answer.

Correct answers get a BING BING; incorrect answers get a dramatic BZZZ.

Why it works

Reinforces shared knowledge

Encourages participation from quieter voices

Makes learning feel light and engaging

Debrief prompt:
What surprised you? What do we take for granted that not everyone knows?

2) TEAM FEUD

(Company version of Family Feud)

Best for: Culture, employee experience, connection
Group size: 10–50
Time: 20–30 minutes

How it works

Survey employees in advance (or improvise live).

Questions might include:

“Name something that helps you do your best work.”

“What builds trust on a team?”

“What gets in the way of collaboration?”

Teams buzz in to guess the most popular answers.

Why it works

Gives employees a voice

Surfaces shared frustrations and wins

Creates laughter and bonding

Debrief prompt:
What patterns are we seeing? What should we lean into — or address — as a team?

3) THE LEADERSHIP LIGHTENING ROUND

Fast, reflective, and powerful

Best for: Leadership development, manager training
Group size: 6–20
Time: 15–20 minutes

How it works

The host reads leadership scenarios or statements:

“This builds psychological safety.”

“This damages trust.”

Participants buzz green if they agree, red if they disagree.

Discuss why people chose differently.

Why it works

Encourages critical thinking

Reveals different leadership perspectives

Normalizes healthy disagreement

Debrief prompt:
What leadership behaviors matter most in moments of pressure or change?

4) VALUES IN ACTION

Simple, high-impact, values-based play

Best for: Culture, values, decision-making
Group size: 5–25
Time: 15–25 minutes

How it works

Present short workplace scenarios.

Ask: “Is this aligned with how we want to show up?”

Teams buzz green for “yes,” red for “no.”

Discuss the nuance — there’s rarely one right answer.

Why it works

Brings values out of posters and into practice

Builds shared understanding of “how we work”

Encourages respectful dialogue

Debrief prompt:
Where do we need more clarity or consistency in living our values?

5) THE CHALLENGE BREAKER

Perfect for simplifying complex problems and opportunities

Best for: Strategy, problem-solving, innovation
Group size: 6–20
Time: 25–45 minutes

How it works

Present a real challenge or opportunity facing the team.

Offer possible options, assumptions, or next steps.

Teams buzz green if they believe it moves things forward, red if it doesn’t.

Use discussion to refine and simplify the approach.

Why it works

Makes complex issues tangible

Reduces overthinking

Helps teams focus on what really matters

Debrief prompt:
What’s the simplest next step we can take? What can we stop doing?

Huge thanks to Jamie Graceffa, developer of the Kind Cards Deck, for developing and sharing these notes!

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